Luca Provenzano, Marina Scattolin, Giuseppina Porciello, Maria Serena Panasiti, Riccardo Domenico Saulle, Giuseppe Ciccarone, Salvatore Maria Aglioti
{"title":"Embodied morality in a disembodied world: Dishonesty in real online interactions","authors":"Luca Provenzano, Marina Scattolin, Giuseppina Porciello, Maria Serena Panasiti, Riccardo Domenico Saulle, Giuseppe Ciccarone, Salvatore Maria Aglioti","doi":"10.1016/j.chbr.2026.101263","DOIUrl":"10.1016/j.chbr.2026.101263","url":null,"abstract":"<div><div>Increasing evidence suggests that morality is linked to bodily self-consciousness (BSC), yet the factors shaping dishonest behaviour in competitive and ecologically valid interactions remain unclear. To address this, we developed a smartphone dice game app (“Roll & Tell”) in which participants engaged in 60 online matches against either Facebook friends or unknown opponents. Participants could misreport their dice outcomes to increase their chances of winning and obtain a monetary reward based on a global leaderboard. Results showed that participants deviated from the Nash equilibrium, as they did not consistently report the highest possible outcome. Instead, dishonest behaviour was flexibly modulated by contextual factors. Participants lied more when holding a greater scoring advantage, particularly when the game outcome had already been decided, and higher-ranking individuals showed a greater tendency to lie. Moreover, the effect of competitive advantage was amplified when playing against Facebook friends, suggesting that social closeness may increase competition. At the individual level, the relationship between BSC and dishonest behaviour was moderated by perceived sense of power. Higher Sense of Agency was associated with more honest behaviour only at low levels of perceived power, whereas this relationship disappeared at higher levels. No significant effects were observed for Sense of Ownership, reward sensitivity, or moral disengagement. Overall, dishonesty in online competitive environments appears to emerge from the interaction between strategic incentives, social context, and embodied self-processes. These findings highlight the value of ecologically valid paradigms for studying embodied morality in real-world interactions.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"23 ","pages":"Article 101263"},"PeriodicalIF":5.5,"publicationDate":"2026-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148776400","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Charlotte Czernietzki, Daniel Westmattelmann, Johann Nils Foege
{"title":"AI no matter what? A recruiter’s perspective on the use of artificial intelligence in personnel selection","authors":"Charlotte Czernietzki, Daniel Westmattelmann, Johann Nils Foege","doi":"10.1016/j.chbr.2026.101216","DOIUrl":"10.1016/j.chbr.2026.101216","url":null,"abstract":"","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"23 ","pages":"Article 101216"},"PeriodicalIF":5.5,"publicationDate":"2026-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148641845","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Generative AI as a third voice in human couple relationships: A systematic review","authors":"Inbar Levkovich, Lilach Alon","doi":"10.1016/j.chbr.2026.101255","DOIUrl":"10.1016/j.chbr.2026.101255","url":null,"abstract":"<div><div>Generative artificial intelligence (GenAI) has rapidly entered romantic life, not only as a simulated partner but as an advisor and mediator that people consult about their human relationships. While prior reviews have synthesized romantic and emotional bonds between humans and AI companions, none has examined how GenAI-generated advice and communication enter relationships between humans as a third voice. This systematic review maps and synthesizes empirical research on the use of GenAI as an advisory or mediating third voice in couple relationships. Following the JBI methodology and the PRISMA 2020 guidelines, we searched seven databases and screened records against predefined criteria, yielding 21 included studies (2024-2026) from 11 countries and spanning experimental, qualitative, mixed-methods, and computational designs. A framework-based narrative synthesis organized findings around four themes: patterns and motivations of use, appraisal of advice quality, relational effects, and usage risks. Adults consulted AI for non-judgmental, low-cost advice and emotional support and, in some cases, to facilitate communication between partners. Users often rated GenAI advice as empathic and helpful, yet objective evaluations exposed weak alignment with expert judgment, inconsistent responding, and an anti-AI bias. Intervention studies provided preliminary evidence of short-term improvements in satisfaction and communication, although the strongest trial found no significant advantage over an established writing exercise. The literature also identified potential risks related to sycophancy, overreliance, reduced authenticity, privacy, and safety, particularly in high-stakes contexts such as intimate partner violence. The evidence is promising but preliminary, suggesting that GenAI is currently best positioned as an adjunct to, rather than a substitute for, professional couple support. Longitudinal, dyadic, and safety-focused research is needed before these tools are adopted more broadly in relationship support.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"23 ","pages":"Article 101255"},"PeriodicalIF":5.5,"publicationDate":"2026-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148736329","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A stability-first framework for replicable game personas","authors":"Ján Skalka, Matúš Valko","doi":"10.1016/j.chbr.2026.101236","DOIUrl":"10.1016/j.chbr.2026.101236","url":null,"abstract":"<div><div>Player persona construction in game design is often criticized for limited reproducibility and sensitivity to analytic degrees of freedom, leading to unstable segmentations. This paper proposes a stability-first methodology for robust profiling from heterogeneous measurement blocks. The framework formalizes how inputs are integrated into a common profiling space, including measurement-consistent block representations and block balancing, and replaces single-index optimization with a multi-criterion selection strategy that prioritizes resampling stability and segment separation. The framework is demonstrated in a case study of players (N = 175) modeled in a joint space of motivation (Bartle) and immersive tendencies (ITQ). Model-based clustering with Gaussian mixtures quantifies assignment uncertainty. It enables uncertainty-aware reporting by distinguishing high-confidence core members from ambiguous boundary cases, thereby supporting more cautious interpretation in the presence of overlap. The resulting persona structure is then examined using held-out external criteria excluded from profiling and model selection, enabling a non-circular post hoc assessment of whether the derived personas retain interpretable differentiation beyond the profiling variables. Overall, the paper presents a transparent, reproducible user-research pipeline that emphasizes structural robustness, explicit uncertainty reporting, and post hoc assessment without circularity.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"23 ","pages":"Article 101236"},"PeriodicalIF":5.5,"publicationDate":"2026-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148736780","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Dayeon Eom, Yijia Erika Zhu, Cameron D. Mackey, John H. Evans, Todd Newman, Dietram Scheufele, Dominique Brossard
{"title":"Segmenting support for artificial intelligence: Exploring socio-epistemic orientations","authors":"Dayeon Eom, Yijia Erika Zhu, Cameron D. Mackey, John H. Evans, Todd Newman, Dietram Scheufele, Dominique Brossard","doi":"10.1016/j.chbr.2026.101226","DOIUrl":"10.1016/j.chbr.2026.101226","url":null,"abstract":"<div><div>Public evaluations of AI are central to understanding human responses to emerging computational technologies because AI systems increasingly mediate institutional decisions, information environments, and everyday social interactions. Yet research often treats the public as monolithic, obscuring how distinct cultural and socio-psychological profiles are associated with evaluations of emerging technologies. This study examines how two socio-epistemic orientations, intellectual humility and cultural authority of science, are associated with moralized opposition to AI and with support for AI research, federal funding, and industry funding. Using a quota-based web survey of U.S. adults (<em>N</em> = 2518), latent class analysis identified four attitudinal profiles based on AI risk-benefit perceptions: Optimists, Pessimists, Ambivalent, and Indifferent. Multigroup structural equation modeling revealed that socio-epistemic orientations were associated with outcomes through segment-specific patterns. Intellectual humility was negatively associated with moralized opposition among Indifferent, Ambivalent, and Optimistic profiles but not among Pessimists. Meanwhile, cultural authority of science showed a marginal positive association with moralized opposition among Pessimists that did not reach conventional significance, and no significant association in the other profiles. Moralized opposition was consistently associated with lower support for AI, though its magnitude varied across profiles and support types. These findings advance understanding of how stable individual differences in socio-epistemic orientations relate to moral evaluations of emerging technologies, demonstrating that the associative patterns between disposition and technology attitude depend on individuals’ prior beliefs.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"23 ","pages":"Article 101226"},"PeriodicalIF":5.5,"publicationDate":"2026-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148736784","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jack McGarrigle, Jamie Torrance, Martyn Quigley, Simon Dymond
{"title":"Consent banners, dark patterns, and GDPR infringements in online gambling: Evidence from a systematic audit and online experiment","authors":"Jack McGarrigle, Jamie Torrance, Martyn Quigley, Simon Dymond","doi":"10.1016/j.chbr.2026.101270","DOIUrl":"10.1016/j.chbr.2026.101270","url":null,"abstract":"<div><div>Online gambling operators collect vast amounts of consumer data to track behaviour and personalise inducements. Under the General Data Protection Regulation (GDPR), access to these data requires user consent, obtained via pop-up consent banners. However, such banners tend to exhibit “dark patterns” or designs which nudge users towards accepting data sharing. To date, little is known about the extent of such dark patterns in online gambling. Here, we investigated the format of consent banners used on UK gambling websites and assessed how they may influence behaviour. Study 1 reports an audit of all UK-licensed gambling sites (<em>n</em> = 624). We found that 86% of banners exhibited at least one dark pattern, while GDPR infringements were also identified: 24% of sites offered no option to reject tracking and over two-thirds (67%) processed personally identifiable data prior to obtaining consent. Only 1 in 7 or 14% of sites were GDPR compliant. In Study 2, an online randomised experiment was conducted, whereby participants (<em>n</em> = 615) were assigned to different consent banners within a simulated gambling platform. The most common banner identified in Study 1 significantly increased acceptance of tracking and produced significantly lower alignment between user choices and preferences. No association between banner decisions and self-reported gambling harm severity was detected. Overall, our findings reveal widespread dark patterns and non-compliance of GDPR requirements on UK online gambling sites, influencing users towards unintended data sharing. These findings highlight the need for stronger regulatory enforcement and stricter consent banner design standards to protect consumers.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"23 ","pages":"Article 101270"},"PeriodicalIF":5.5,"publicationDate":"2026-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148843348","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The relationship between digital payment awareness and older adults’ online learning outcomes: The moderating role of learning motivation","authors":"Hao Zhang, Huamao Peng, Dahua Wang","doi":"10.1016/j.chbr.2026.101243","DOIUrl":"10.1016/j.chbr.2026.101243","url":null,"abstract":"<div><div>As online learning for older adults becomes increasingly marketized and service-embedded, the ability to access paid digital resources to meet learning needs may represent a critical yet underexamined dimension of digital literacy. We conceptualize <strong>digital payment awareness</strong> as a distinct cognitive adaptation and examine its association with older adults’ online learning outcomes. Drawing on the Selection, Optimization, and Compensation (SOC) framework, we also examine the moderating role of learning motivation.</div><div>Using data from 1014 Chinese older adults, we investigate the associations between digital payment awareness and three outcomes—flow, Internet learning anxiety, and continuous learning intention—while testing the moderating role of learning motivation through hierarchical regression and interaction analyses. The results showed that digital payment awareness was positively associated with flow and continuous learning intention, but showed no significant unique association with Internet learning anxiety after controlling for demographic variables, digital learning awareness, and digital practical skills.</div><div>Learning motivation significantly moderates the above relationships: the positive associations of digital payment awareness with flow and continuous learning intention are stronger at lower levels of motivation but attenuate or disappear at higher levels. For Internet learning anxiety, the relationship shifts from negative to positive as motivation increases, revealing a reversal pattern.</div><div>These findings are consistent with a conditional pattern of resource compensation and pressure amplification. Digital payment awareness may serve as a compensatory external resource when internal motivation is insufficient, but may be associated with heightened expectations and psychological pressure when motivation is already high. This study extends SOC theory to digital learning contexts and highlights the conditional role of digital payment awareness in older adults’ online learning outcomes.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"23 ","pages":"Article 101243"},"PeriodicalIF":5.5,"publicationDate":"2026-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148776392","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Misplay or malice? Players’ interpretations of poor gameplay in competitive team-based multiplayer online games","authors":"Valerie Yu, Benjamin H. Detenber, Sonny Rosenthal","doi":"10.1016/j.chbr.2026.101245","DOIUrl":"10.1016/j.chbr.2026.101245","url":null,"abstract":"<div><div>Research on perceptions of gaming toxicity has focused on its verbal forms, while gameplay-related forms remain relatively understudied. Furthermore, assessments of gameplay actions as toxic may depend on situational considerations. The present study used a controlled experiment to examine player interpretations of gameplay sabotage using pre-recorded gameplay scenarios from the game, <em>League of Legends</em>. We found that the presence of gameplay sabotage elicited stronger negative emotions and triggered greater player-reported intentions to retaliate and correct the offending player than in comparable instances of unintentional poor gameplay. Further exploratory analyses suggested that participants rated poor gameplay as less acceptable in more competitively framed gameplay settings, even without the presence of overt gameplay sabotage. Exploratory analyses also suggested that players reported a greater likelihood of correcting poor gameplay when anticipated future interaction with the offending individual was low. These findings provide novel insights into how intentional gameplay sabotage and broader gameplay contexts such as competition and anticipated future interaction may independently shape players’ interpretations of poor gameplay in competitive multiplayer online games.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"23 ","pages":"Article 101245"},"PeriodicalIF":5.5,"publicationDate":"2026-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148776397","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ysabel A. Guevarra, K.T.A. Sandeeshwara Kasturiratna, Charlotte K.Y. Lee, Andree Hartanto
{"title":"Cyberbullying perpetration: A systematic review of global prevalence, profiles, antecedents, consequences, and interventions","authors":"Ysabel A. Guevarra, K.T.A. Sandeeshwara Kasturiratna, Charlotte K.Y. Lee, Andree Hartanto","doi":"10.1016/j.chbr.2026.101175","DOIUrl":"10.1016/j.chbr.2026.101175","url":null,"abstract":"<div><div>The anonymity afforded by cyberspace enables individuals to engage in harmful online behaviours, most notably cyberbullying perpetration, which has become a pressing social and psychological concern worldwide. Despite extensive research on its antecedents, outcomes and interventions, insights into cyberbullying perpetration remain scattered, highlighting the value of a comprehensive synthesis to capture its multifaceted nature. This systematic review synthesised findings from 54 meta-analyses, comprising 314 effect sizes (Sample size: <em>Range</em> = 3273–1,479,614, <em>Mdn</em> = 46,604) across diverse populations worldwide. Results indicate that approximately one in ten individuals engage in peer cyberbullying, with even higher prevalence in partner-directed forms such as cyber dating abuse. Although small associations with cyberbullying perpetration have been observed for older age and male gender, such effects are limited, underscoring that cyberbullying can emerge across diverse demographic groups. Beyond demographics, perpetrators are more likely to score high on dark personality traits and moral disengagement, while negative family, peer, and romantic dynamics, prior involvement in traditional bullying, and risky internet use further elevate risk. Contrary to the belief that perpetrators “escape unscathed,” cyberbullies may experience significant psychological and behavioural costs, including depression, anxiety, low self-esteem, substance use, and poor academic outcomes. Importantly, intervention programmes showed modest but significant effectiveness in reducing perpetration, particularly when targeting multiple ecological levels across family, peers, schools, and online environments. Together, these findings underscore that cyberbullying is a global, life-course phenomenon shaped by converging risk factors and carrying meaningful costs for perpetrators and victims, pointing to the need for multifaceted, evidence-based interventions.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"23 ","pages":"Article 101175"},"PeriodicalIF":5.5,"publicationDate":"2026-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148641843","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Song Tu, Xue Li, Yifan Zhao, Jiaming Liu, Min Huang, Jing Xiao, Qi Li
{"title":"Reward-inhibitory control deficits and combined intervention in adolescents with internet gaming disorder","authors":"Song Tu, Xue Li, Yifan Zhao, Jiaming Liu, Min Huang, Jing Xiao, Qi Li","doi":"10.1016/j.chbr.2026.101250","DOIUrl":"10.1016/j.chbr.2026.101250","url":null,"abstract":"<div><div>According to the dual-system theory, addictive disorders stem from reward system overactivation and impaired inhibitory control function. However, prior research has mainly examined these systems in isolation or used general experimental paradigms, leaving the context-specific of dual-system deficits in adolescents with Internet Gaming Disorder (IGD) unclear. Effective interventions simultaneously targeting both systems are also scarce. This study thus investigates the context-dependent deficits in reward and inhibitory control, along with the combined intervention effects, through two sub-studies. Study 1 employed questionnaires and behavioral experiments to compare the dual-system differences between adolescents with IGD (N = 144) and healthy adolescents (N = 147). Results showed that adolescents with IGD exhibited significantly higher craving, shorter stop-signal delays (SSD), and longer stop-signal reaction times (SSRT) only in gaming-related contexts, with no significant differences for neutral conditions. These results indicate that the dual-system deficits in adolescents with IGD are gaming context-dependent. Based on these findings, Study 2 further developed a novel dual-system combined intervention to examine its effects in improving the dual systems of Adolescents with IGD at the behavioral level. Results demonstrated that the intervention group showed significant reductions in IGD scores and gaming cravings, and improved SSD in gaming contexts, whereas the control group exhibited no significant changes. These findings suggest that the combined intervention effectively reduces IGD severity and gaming cue-induced craving, while enhancing inhibitory control in gaming-related situations. This study identifies context-specific dual-system deficits in adolescents with IGD and validates a combined intervention strategy that simultaneously modulates reward processing and inhibitory control. It provides important insights for understanding the theoretical mechanisms of IGD and developing clinical interventions.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"23 ","pages":"Article 101250"},"PeriodicalIF":5.5,"publicationDate":"2026-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"148736276","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}