{"title":"Global research trends on cyberbullying: A bibliometric study","authors":"Arti Singh , Abderahman Rejeb , Hunnar Nangru , Smriti Pathak","doi":"10.1016/j.chbr.2024.100499","DOIUrl":"10.1016/j.chbr.2024.100499","url":null,"abstract":"<div><div>The rapid growth of the media industry, particularly social media, has enhanced interaction and information sharing but has also led to harmful uses of cyberspace, such as cyberbullying. This phenomenon, primarily affecting adolescents, involves repeated harm through electronic devices in forms like abusive or aggressive text messages, inappropriate videos, and identity theft. The present study utilizes the Scopus database to analyze 5201 publications on cyberbullying from 1999 to 2023. Using various bibliometric network methods for analysis such as networks, citation, co-citation, collaboration, and keyword co-occurrence networks, along with intellectual structure maps, we identified key contributors and publications from this field.</div><div>The study identifies significant growth in scientific output over the years, with prominent contributors like Michelle F. Wright, Heidi Vandebosch, and Rosario Ortega-Ruiz, and key journals including <em>Computers in Human behavior</em>, <em>International Journal of Environmental Research and Public Health,</em> and <em>Journal of Interpersonal Violence.</em> The United States leads research production, with substantial collaboration among American institutions, followed by Canada and the United Kingdom. This study recognizes social media, gender, and online abuse as key topics well-explored in studies on cyberbullying. However, further investigation is required in fields such as cyber dating violence and harassment, along with the associated challenges faced by sexual minorities. Our results show a growing research interest among academics in understanding the various aspects of cyberbullying in recent years.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100499"},"PeriodicalIF":4.9,"publicationDate":"2024-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142421743","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Enhancing M Enhancing mathematics problem-solving skills in AI-driven environment: Integrated SEM-neural network approach","authors":"Anass Bayaga","doi":"10.1016/j.chbr.2024.100491","DOIUrl":"10.1016/j.chbr.2024.100491","url":null,"abstract":"<div><div>This study explores the nexus of gamification, artificial intelligence (AI), and mathematics cognition. Sample size of 71 responded in an intervention using game-based learning (GBL) approach. The purpose of designing the GBL was to enhance computational thinking and mathematical skills. The research employed multigroup partial least squares structural equation modelling (MGA-PLS-SEM) and artificial neural networks (ANN) through multilayer perceptron (MLP) as data analysis technique. The findings showed significant positive influence on class engagement, attitudes toward mathematics, as well as student performance. The analysis also revealed gender-related variations, which affirmed the model's consistency across diverse groups. The study validated the hypothesis and consequently advocated for the transformative potential of gamification, in preparation of 21st-century learners for AI-driven digital landscape. The implications are to ensure the integration of gamified elements into educational strategies, benefiting educators, curriculum developers, and policymakers resonating strongly for educators, curriculum developers, and policymakers.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100491"},"PeriodicalIF":4.9,"publicationDate":"2024-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142357308","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Siddharth Gulati , Joe McDonagh , Sonia Sousa , David Lamas
{"title":"Trust models and theories in human–computer interaction: A systematic literature review","authors":"Siddharth Gulati , Joe McDonagh , Sonia Sousa , David Lamas","doi":"10.1016/j.chbr.2024.100495","DOIUrl":"10.1016/j.chbr.2024.100495","url":null,"abstract":"<div><div>Trust in human–computer interaction (HCI) has been studied from multiple angles using a variety of theoretical frameworks. However, there is no comprehensive overview of these frameworks in the literature. We conducted a systematic literature review of 47 studies to establish a body of knowledge on trust frameworks in HCI. We found that 22 studies used theories from diverse fields such as psychology, economics, and communication to study trust formation and development. Our review highlights the challenge of capturing the dynamic nature of trust in HCI, given the complex interplay of multiple underlying factors. We also identify significant gaps in the current body of literature, highlighting the scarcity of standardized, empirically validated instruments for trust measurement. To address these issues, we propose avenues for future research, both theoretical and empirical. Furthermore, we emphasize the imperative of advancing new methods to capture better the multi-dimensional nature of trust. Our review contributes to broadening the discourse on trust in HCI, stimulating further inquiry and offering valuable insights for future research and practice.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100495"},"PeriodicalIF":4.9,"publicationDate":"2024-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142433184","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"AI in STEM education: The relationship between teacher perceptions and ChatGPT use","authors":"Maik Beege, Christopher Hug, Josef Nerb","doi":"10.1016/j.chbr.2024.100494","DOIUrl":"10.1016/j.chbr.2024.100494","url":null,"abstract":"<div><div>The rapid development of AI in the recent years has triggered numerous discussions in the education sector since it offers numerous opportunities, but also challenges. This study addresses one context in which AI might become a relevant tool for different purposes: German secondary education. This study therefore examines the extent to which STEM teachers in German secondary education assess the benefits but also the risks of ChatGPT and how this influences the future use of AI in an educational context. As part of a questionnaire study, 102 STEM teachers were investigated. The current and future use of ChatGPT and various teacher variables were recorded with questionnaires based on classifications of researchers as well as political institutions. Relationships between the variables were explored using a path model investigating hypotheses regarding the affect heuristic, perceived risks and benefits as well as effects on teaching quality. In general, AI is still used relatively rarely, but future usage expectations are high compared to current usage. Results further revealed that perceived competence and benefits of ChatGPT have a positive influence on the use and intention to use it. Perceived risks and concerns have no significant influence on the usefulness of ChatGPT in the classroom, indicating that STEM teachers use AI in the classroom despite potential concerns and perceived risks. Additionally, perceived benefits and risks are negatively associated with each other, indicating that teachers rely on an affect heuristic when judging the usefulness of AI technology in the classroom.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100494"},"PeriodicalIF":4.9,"publicationDate":"2024-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142421735","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Claudia Moscoso , Roya Morad , Andreas Oksvold , Olav Dimmen , Jo Skjermo , Kristoffer Tangrand
{"title":"Increasing citizen engagement in sustainable architecture using augmented reality: A pilot study","authors":"Claudia Moscoso , Roya Morad , Andreas Oksvold , Olav Dimmen , Jo Skjermo , Kristoffer Tangrand","doi":"10.1016/j.chbr.2024.100498","DOIUrl":"10.1016/j.chbr.2024.100498","url":null,"abstract":"<div><div>Sustainability processes aim to include citizens as it is their behaviour and use of the cities that will play a pivotal role in achieving sustainable communities. Yet, active participation of citizens can be challenging, mostly due to lack of information about the topic. Augmented Reality (AR) has been identified as a useful tool to provide information to people, yet it is unclear whether its use can contribute to achieve citizen engagement in sustainability. The present study explores whether the use of AR can increase people's understanding of sustainable architecture topics, thus increasing their interest and engagement. An experimental pilot study was designed, using a self-developed AR application (app). The AR app presented information on how different façade materials of a Sports Hall building in Oslo might impact the CO2-emissions. Two aspects were evaluated in the study: the technical aspect (related to the use of the AR tool), and the sustainability aspects (related to the users' engagement in sustainable architecture). Both aspects were evaluated via subjective assessments (i.e. how user-friendly, useful, realistic and satisfactory the app is evaluated for the technical aspects, and how users understand, get interested and engaged in sustainability aspects). In addition, possible effects of reported gender and professional background (experts vs non-experts) on the subjective evaluations were evaluated. The pilot study included 27 participants, who evaluated the AR tool using a Likert-scale to rate both the technical and the sustainability aspects. The statistical results showed that there were no significant differences between males and females or between experts and non-experts in the technical evaluation of the AR tool nor the evaluation of environmental interest. The results also showed positive correlations between the positive technical experience of the AR tool with the increment of understanding, engagement and interest of the users in sustainability. The findings show advancement in understanding the potential of the use of AR as a practical tool for increasing users' interest and engaging them into the creation of more sustainable communities.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100498"},"PeriodicalIF":4.9,"publicationDate":"2024-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142421734","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Veronika Ringgold , Luca Abel , Bjoern M. Eskofier , Nicolas Rohleder
{"title":"Validation of the Virtual Reality Stroop Room: Effects of inhibiting interfering information under time-pressure and task-switching demands","authors":"Veronika Ringgold , Luca Abel , Bjoern M. Eskofier , Nicolas Rohleder","doi":"10.1016/j.chbr.2024.100497","DOIUrl":"10.1016/j.chbr.2024.100497","url":null,"abstract":"<div><div>The physiological stress response affects executive functions, such as inhibition, as assessed by the Stroop Color and Word Test. In this study, we investigated the effects of the Virtual Reality Stroop Room (VRSR), a research paradigm assessing these cognitive top-down processes while inducing mild acute stress, on self-reported stress states, heart rate, salivary alpha-amylase, and cortisol. Our sample consisted of 89 participants (52 women; Age: 23.60 ± 3.88 years) and was evenly allocated to the three conditions of the VRSR (<em>regular, time pressure,</em> and <em>rotation</em>). The Stroop Effect, reflected in prolonged processing times and increased errors in the incongruent phase, was observed. Participants reported heightened <em>Distress</em> and <em>Engagement</em> post-experiment, alongside lower <em>Worry</em>, assessed via the Short Stress State Questionnaire. Scores from the Positive and Negative Affect Schedule indicated elevated positive affect and decreased negative affect post-study. With regard to biosignals we found that heart rate was higher in the incongruent phase, compared to the congruent phase and a significant time × condition interaction was observed. Salivary alpha-amylase exhibited a significant time effect. Results for cortisol do not support a uniform response of the hypothalamus-pituitary-adrenal (HPA) axis. In conclusion, the VRSR appears to be a valid measure for executive functions while activating the sympathetic nervous system, but not the HPA axis. Its current implementation induces mild physiological and psychological stress responses, with fewer adverse reactions compared to the Trier Social Stress Test. Future studies should leverage the adaptability of virtual reality applications to refine this research paradigm.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100497"},"PeriodicalIF":4.9,"publicationDate":"2024-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142421736","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Turing tests in chess: An experiment revealing the role of human subjectivity","authors":"Yke Bauke Eisma, Robin Koerts, Joost de Winter","doi":"10.1016/j.chbr.2024.100496","DOIUrl":"10.1016/j.chbr.2024.100496","url":null,"abstract":"<div><div>With the growing capabilities of AI, technology is increasingly able to match or even surpass human performance. In the current study, focused on the game of chess, we investigated whether chess players could distinguish whether they were playing against a human or a computer, and how they achieved this. A total of 24 chess players each played eight 5 + 0 Blitz games from different starting positions. They played against (1) a human, (2) Maia, a neural network-based chess engine trained to play in a human-like manner, (3) Stockfish 16, the best chess engine available, downgraded to play at a lower level, and (4) Stockfish 16 at its maximal level. The opponent’s move time was fixed at 10 s. During the game, participants verbalized their thoughts, and after each game, they indicated by means of a questionnaire whether they thought they had played against a human or a machine and if there were particular moves that revealed the nature of the opponent. The results showed that Stockfish at the highest level was usually correctly identified as an engine, while Maia was often incorrectly identified as a human. The moves of the downgraded Stockfish were relatively often labeled as ‘strange’ by the participants. In conclusion, the Turing test, as applied here in a domain where computers can perform superhumanly, is essentially a test of whether the chess computer can devise suboptimal moves that correspond to human moves, and not necessarily a test of computer intelligence.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100496"},"PeriodicalIF":4.9,"publicationDate":"2024-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142527097","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Bias at play: Investigating sensitization and desensitization to diversity and inclusion via interactions with bots","authors":"Geoff Kaufman, Kevin Jarbo, Cleotilde Gonzalez","doi":"10.1016/j.chbr.2024.100493","DOIUrl":"10.1016/j.chbr.2024.100493","url":null,"abstract":"","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100493"},"PeriodicalIF":4.9,"publicationDate":"2024-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142421739","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Danielle Beeson, James S. Wolffsohn, Thameena Baigum, Talaal Qureshi, Serena Gohil, Rozia Wahid, Amy L. Sheppard
{"title":"Digital eye strain symptoms worsen during prolonged digital tasks, associated with a reduction in productivity","authors":"Danielle Beeson, James S. Wolffsohn, Thameena Baigum, Talaal Qureshi, Serena Gohil, Rozia Wahid, Amy L. Sheppard","doi":"10.1016/j.chbr.2024.100489","DOIUrl":"10.1016/j.chbr.2024.100489","url":null,"abstract":"<div><h3>Purpose</h3><div>It is often stated that digital eye strain can impact productivity and/or work accuracy, but the relationship between symptoms, productivity, and work accuracy has been unclear. Hence this study tracked the development of visuo-ocular symptoms during prolonged digital tasks and to explore the impact of higher and lower cognitive load levels on visuo-ocular symptoms, productivity, and work accuracy.</div></div><div><h3>Methods</h3><div>Thirty-five participants (23.2 ± 4.0 years) who had digital eye strain (diagnosed with the Computer Vision Syndrome Questionnaire) undertook an uninterrupted laptop adapted Eriksen Flanker task for 60 min on two separate days, once with a high cognitive load in randomised sequence. Symptoms were assessed at baseline and every 10 min throughout the task.</div></div><div><h3>Results</h3><div>All visuo-ocular symptom scores significantly worsened (F = 87.783, p < 0.001) with time, with the symptom severity increasing faster with the higher cognitive load (F = 7.110, p < 0.001). The mean total number of tasks completed was greater for the lower (1060.8 ± 296.5) than the higher (532.2 ± 123.4) cognitive load tasks (F = 138.830, p < 0.001), reducing with time (F = 7.339, p < 0.001), but in a similar way for both cognitive loads (F = 1.795, p = 0.154). Task accuracy was not affected by the cognitive load of the task (F = 1.729, p = 0.197) and was consistent over time (F = 1.885, p = 0.135).</div></div><div><h3>Conclusions</h3><div>Symptoms increased with task duration in individuals with digital eye strain, with a faster rate for more demanding tasks. This was associated with a decrease in the task completion rate (productivity), but not the work accuracy.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100489"},"PeriodicalIF":4.9,"publicationDate":"2024-09-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142421738","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Cyber offending in adolescence: The role of knowledge and experiences online on propensity to engage in unauthorised access","authors":"Katie Maras , John Greenwood","doi":"10.1016/j.chbr.2024.100492","DOIUrl":"10.1016/j.chbr.2024.100492","url":null,"abstract":"<div><div>Cyber crime is a relatively new but quickly evolving crime type, and there is particular concern about the number of young people becoming involved in cyber crime, who may be at the start of a pathway into more serious and persistent cyber offending. The current study aimed to examine Computer Misuse Act (CMA) experiences and knowledge amongst secondary school pupils. Six-hundred-and-fifty-one pupils in secondary school years 10–13 (ages 14 to 18) took part in one of 29 outreach engagement sessions delivered by police officers. The sessions aimed to deter and divert young people from engaging or persisting in cyber offending and included information about the CMA and the potential consequences of committing CMA offences. Almost a third (30.6%) of pupils who took part reported that they had accessed another person's account without permission, two-thirds (62.5%) reported that they had been booted off a game previously, and 37.6% had experienced a data breech. As predicted, previous experience of online victimisation was associated with a greater likelihood of an individual going onto engage in unauthorised access themselves. Contrary to predictions, there was no association between pupils' online presence (as determined by their use of more than five online services) and engaging in authorised access. Surprisingly, better knowledge of the CMA was associated with an increased likelihood of engagement in unauthorised access. It may be that perceived risk, rather than awareness of illegality, is key, although further research is needed to confirm this. Empirical and policy implications of findings are discussed.</div></div>","PeriodicalId":72681,"journal":{"name":"Computers in human behavior reports","volume":"16 ","pages":"Article 100492"},"PeriodicalIF":4.9,"publicationDate":"2024-09-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142318589","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}