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Coordination and complexity: an experiment on the effect of integration and verification in distributed design processes 协调与复杂性:分布式设计过程中集成与验证效果的实验
IF 2.4
Design Science Pub Date : 2023-01-13 DOI: 10.1017/dsj.2022.26
F. Wöhr, Ekin Uhri, S. Königs, J. Trauer, M. Stanglmeier, M. Zimmermann
{"title":"Coordination and complexity: an experiment on the effect of integration and verification in distributed design processes","authors":"F. Wöhr, Ekin Uhri, S. Königs, J. Trauer, M. Stanglmeier, M. Zimmermann","doi":"10.1017/dsj.2022.26","DOIUrl":"https://doi.org/10.1017/dsj.2022.26","url":null,"abstract":"Abstract The continuous integration and verification of components is essential in distributed design processes. Identifying the optimal integration and verification frequency, however, can be challenging due to the complexity of product development. Especially the effect of human decision-making in partially isolated development scenarios is difficult to consider. Thus, we performed an experimental study based on the following three steps: first, an extension of the existing parameter design framework, which is used to conduct experiments under laboratory conditions, in which human subjects solve quantitative surrogate design tasks. Second, a series of experiments in which 32 subjects divided into groups of two solved 229 parameter design tasks with a varying integration and verification frequency. And, third, a statistical analysis of the results with respect to development time, coupling strength and process costs. According to our results, development time can be reduced by up to 71%, if the integration and verification frequency is doubled. If process costs are also considered, the optimal frequency can be subject to a conflict of goals between reducing development time and minimising process cost.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2023-01-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46115006","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Design representation for performance evaluation of 3D shapes in structure-aware generative design 结构感知生成设计中三维形状性能评价的设计表示
Design Science Pub Date : 2023-01-01 DOI: 10.1017/dsj.2023.25
Xingang Li, Charles Xie, Zhenghui Sha
{"title":"Design representation for performance evaluation of 3D shapes in structure-aware generative design","authors":"Xingang Li, Charles Xie, Zhenghui Sha","doi":"10.1017/dsj.2023.25","DOIUrl":"https://doi.org/10.1017/dsj.2023.25","url":null,"abstract":"Abstract Data-driven generative design (DDGD) methods utilize deep neural networks to create novel designs based on existing data. The structure-aware DDGD method can handle complex geometries and automate the assembly of separate components into systems, showing promise in facilitating creative designs. However, determining the appropriate vectorized design representation (VDR) to evaluate 3D shapes generated from the structure-aware DDGD model remains largely unexplored. To that end, we conducted a comparative analysis of surrogate models’ performance in predicting the engineering performance of 3D shapes using VDRs from two sources: the trained latent space of structure-aware DDGD models encoding structural and geometric information and an embedding method encoding only geometric information. We conducted two case studies: one involving 3D car models focusing on drag coefficients and the other involving 3D aircraft models considering both drag and lift coefficients. Our results demonstrate that using latent vectors as VDRs can significantly deteriorate surrogate models’ predictions. Moreover, increasing the dimensionality of the VDRs in the embedding method may not necessarily improve the prediction, especially when the VDRs contain more information irrelevant to the engineering performance. Therefore, when selecting VDRs for surrogate modeling, the latent vectors obtained from training structure-aware DDGD models must be used with caution, although they are more accessible once training is complete. The underlying physics associated with the engineering performance should be paid attention. This paper provides empirical evidence for the effectiveness of different types of VDRs of structure-aware DDGD for surrogate modeling, thus facilitating the construction of better surrogate models for AI-generated designs.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135551076","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Knowledge dimensions in prototyping: investigating the what, when and how of knowledge generation during product development 原型设计中的知识维度:研究产品开发过程中知识产生的内容、时间和方式
Design Science Pub Date : 2023-01-01 DOI: 10.1017/dsj.2023.24
Mark Goudswaard, Ric Real, Chris Snider, Luis Ernesto Muñoz Camargo, Nicolas Salgado Zamora, Ben Hicks
{"title":"Knowledge dimensions in prototyping: investigating the what, when and how of knowledge generation during product development","authors":"Mark Goudswaard, Ric Real, Chris Snider, Luis Ernesto Muñoz Camargo, Nicolas Salgado Zamora, Ben Hicks","doi":"10.1017/dsj.2023.24","DOIUrl":"https://doi.org/10.1017/dsj.2023.24","url":null,"abstract":"Abstract Prototyping is a knowledge generation activity facilitating improved understanding of problem and solution spaces. This knowledge can be generated across a range of dimensions, termed knowledge dimensions (KDs) , via a range of methods and media, each with their own inherent properties. This article investigates and characterises the relationships between prototypes and knowledge generated from prototyping activities during the design process, by establishing how different methods and media contribute across KDs. In so doing, it provides insights into prototyping activity, as well as affording a means by which prototyping knowledge generation may be studied in detail. The investigation considers sets of prototypes from eight parallel 16-week design projects, with subsequent investigation of the knowledge contributions that each prototype provides and at what stage of the design process. Results showed statistical significance supporting three inferences: i) teams undertaking the same design brief create similar knowledge profiles; ii) prototyping fidelity impacts KD contribution and iii) KDs align with the different phases of the project. This article demonstrates a means to describe and potentially prescribe knowledge generation activities through prototyping. Correspondingly, the article contends that consideration of KDs offers potential to improve aspects of the design process through better prototyping method selection and sequencing.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135551107","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Idea generation, development and selection: a study of mechanical engineering students’ natural approaches and the impact of hybrid learning blocks 想法的产生、发展和选择:机械工程学生的自然方法和混合学习块的影响的研究
Design Science Pub Date : 2023-01-01 DOI: 10.1017/dsj.2023.26
Jin Woo Lee, Shanna R. Daly, Varghese Vadakumcherry, Gabriella Rodriguez
{"title":"Idea generation, development and selection: a study of mechanical engineering students’ natural approaches and the impact of hybrid learning blocks","authors":"Jin Woo Lee, Shanna R. Daly, Varghese Vadakumcherry, Gabriella Rodriguez","doi":"10.1017/dsj.2023.26","DOIUrl":"https://doi.org/10.1017/dsj.2023.26","url":null,"abstract":"Abstract Developing effective design solutions requires successful idea generation, development and selection. Studies have demonstrated that engineering students face challenges in these idea phases and may struggle to implement recommended practices, hindering the potential for an innovative outcome. The first part of the study investigated student practices in idea generation, development and selection through think-aloud experimental sessions and post-session interviews. Data analysis from mechanical engineering students’ sessions, with think-aloud and interview data, revealed that students focused on existing ideas, assumed requirements that constrained their divergence, limited their development of ideas and did not engage much in idea selection. Then, in the second phase of the study, we implemented a learning intervention that leveraged research-based education practices to examine student adoption of recommended practices. After engaging with the learning blocks, students generated unconventional ideas, abstained from requirement assumptions early in ideation, generated a larger quantity of ideas, developed ideas intentionally and used more rigorous idea selection methods. These outcomes demonstrated that a relatively short and targeted intervention can support students in leveraging recommended approaches to idea generation, development and selection.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":"1159 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135701667","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Is virtual reality so user-friendly for non-designers in early design activities? Comparing skills needed to traditional sketching versus virtual reality sketching 在早期的设计活动中,虚拟现实对非设计师如此友好吗?比较传统素描与虚拟现实素描所需的技能
Design Science Pub Date : 2023-01-01 DOI: 10.1017/dsj.2023.27
Noémie Chaniaud, Sylvain Fleury, Benjamin Poussard, Olivier Christmann, Thibaut Guitter, Simon Richir
{"title":"Is virtual reality so user-friendly for non-designers in early design activities? Comparing skills needed to traditional sketching versus virtual reality sketching","authors":"Noémie Chaniaud, Sylvain Fleury, Benjamin Poussard, Olivier Christmann, Thibaut Guitter, Simon Richir","doi":"10.1017/dsj.2023.27","DOIUrl":"https://doi.org/10.1017/dsj.2023.27","url":null,"abstract":"Abstract Virtual reality (VR) sketching has many advantages for product design and tends to be more and more used among designers and non-designers (end-users). Nevertheless, few studies have focused on the skills needed to use VR sketching for non-designers especially VR novices in VR software. This study focuses on identifying the cognitive impact of VR sketching compared to traditional sketching on VR expert and VR novice in an experimental setting. Thirty-one participants composed of VR experts ( N = 15) and VR novices ( N = 16) completed a mental rotation test and then performed one traditional paper and pencil sketching task and two VR sketching tasks. We also measured the participants’ movements when using the VR sketching. Results show that VR experts perform better than VR novices in VR sketching because training is an essential element for the quality of traditional and VR sketching. Nevertheless, VR novices with previous training in traditional drawing and/or high mental rotation skills will be able to produce good-quality sketches. In addition, the results show that users moving more in the immersive environment performed better quality sketches if the drawing requires more complex shapes. Our results suggest that VR sketching can be complex to use for a part of the population that may be end-users, especially for those with little experience in traditional and VR sketching and with poor visuospatial abilities. We, therefore, advise to check the non-designers’ prior skills, otherwise, it will be necessary to train these users in VR sketching.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135700127","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An introduction to radical participatory design: decolonising participatory design processes 介绍激进的参与式设计:非殖民化的参与式设计过程
IF 2.4
Design Science Pub Date : 2022-12-20 DOI: 10.1017/dsj.2022.24
V. Udoewa
{"title":"An introduction to radical participatory design: decolonising participatory design processes","authors":"V. Udoewa","doi":"10.1017/dsj.2022.24","DOIUrl":"https://doi.org/10.1017/dsj.2022.24","url":null,"abstract":"Abstract Outside of community-led design projects, most participatory design processes initiated by a company or organisation maintain or even strengthen power imbalances between the design organisation and the community on whose purported behalf they are designing, further increasing the absencing experience. Radical participatory design (RPD) is a radically relational answer to the coloniality inherent in participatory design where the community members’ disappointment is greater due to the greater expectations and presencing potential of a ‘participatory design’ process. We introduce the term RPD to show how research and design processes can be truly participatory to the root or core. Instead of treating participatory design as a method, a way of conducting a method, or a methodology, we introduce RPD as a meta-methodology, a way of doing any methodology. We explicitly describe what participation means and compare and contrast design processes based on the amount of participation, creating a typology of participation. We introduce ‘designer as community member’, ‘community member as designer,’ and ‘community member as facilitator’ models and provide characteristics for the meta-methodology of RPD.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2022-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48698722","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Reviewing the concept of design frames towards a cognitive model 从认知模型的角度回顾设计框架的概念
IF 2.4
Design Science Pub Date : 2022-12-12 DOI: 10.1017/dsj.2022.25
Nick Kelly, J. Gero
{"title":"Reviewing the concept of design frames towards a cognitive model","authors":"Nick Kelly, J. Gero","doi":"10.1017/dsj.2022.25","DOIUrl":"https://doi.org/10.1017/dsj.2022.25","url":null,"abstract":"Abstract This paper critically reviews literature about design framing to clarify an understanding of what is meant by the construct of a design frame. It describes the origins of the term design frame and characterises three distinct definitions that can be found within the literature. It reviews empirical studies of design framing to highlight definitional confusion between studies. It discusses the significance of Dorst’s propositional model of design frames and juxtaposes design frames with other related constructs. It clarifies ways that the resolution of nomenclature for describing design framing might lead to a more coherent body of empirical research into this topic. It suggests that there is value in developing a better cognitive model of design framing and outlines potential steps towards such a model.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2022-12-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46465649","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Elements of a design method – a basis for describing and evaluating design methods 设计方法的要素-描述和评价设计方法的基础
IF 2.4
Design Science Pub Date : 2022-12-05 DOI: 10.1017/dsj.2022.23
K. Gericke, C. Eckert, M. Stacey
{"title":"Elements of a design method – a basis for describing and evaluating design methods","authors":"K. Gericke, C. Eckert, M. Stacey","doi":"10.1017/dsj.2022.23","DOIUrl":"https://doi.org/10.1017/dsj.2022.23","url":null,"abstract":"Abstract Method development is at the heart of design research as methods are a formalised way to express knowledge about how aspects of design could or should be done. However, assuring that methods are in fact used in industry has remained a challenge. Industry will only use methods that they can understand and that they feel will give them benefit reliably. To understand the challenges involved in adopting a method, the method needs to be seen in context: it does not exist in isolation but forms a part of an ecosystem of methods for tackling related design problems. A method depends on the knowledge and skills of the practitioners using it: while a description of a method is an artefact that is a formalisation of engineering knowledge, a method in use constitutes a socio-technical system depending on the interaction of human participants with each other as well as with the description of the method, representations of design information and, often, tools for carrying out the method’s tasks. This paper argues that crucial factors in the adoption of methods include how well they are described and how convincingly they are evaluated. The description of a method should cover its core idea, the representations in which design information is described, the procedure to be followed, its intended use, and the tools it uses. The account of a method’s intended use should cover its purpose, the situations or product types within its scope, its coverage of kinds of problems within its scope, its expected benefit and conditions for its use. The different elements need to be evaluated separately as well as the method as an integrated whole. While verification and validation are important for some elements of methods, it is rarely possible to prove the validity of a method. Rather the developers of methods need to gather sufficient evidence that a method will work within a clearly articulated scope. Most design methods do not have binary success criteria, and their usefulness in practice depends as much on simplicity and usability as on the outcomes they produce. Evaluation should focus on how well they work, and how they can be customised and improved.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2022-12-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44162602","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
A framework for ‘configuring participation’ in living labs 在生活实验室中“配置参与”的框架
IF 2.4
Design Science Pub Date : 2022-11-14 DOI: 10.1017/dsj.2022.22
F. Akasaka, Y. Mitake, Kentaro Watanabe, Y. Shimomura
{"title":"A framework for ‘configuring participation’ in living labs","authors":"F. Akasaka, Y. Mitake, Kentaro Watanabe, Y. Shimomura","doi":"10.1017/dsj.2022.22","DOIUrl":"https://doi.org/10.1017/dsj.2022.22","url":null,"abstract":"Abstract In recent years, ‘living lab (LL)’, a design approach that actively involves users as partners from the early stage of the design process, has been attracting much attention. Compared with the traditional participatory design or co-design approaches, one of the distinctive features of the LL approach is that the process of and opportunity for user participation tends to be long-term and complex. Thus, LL practitioners must appropriately plan and design effective integration of user participation into the design process to promote co-creation with users. In other words, LL practitioners are required to ‘configure user participation’ for the effective promotion of co-creation. However, to date, the knowledge on how to properly configure long-term and complex user participation in LLs has not been systematically clarified, nor have its methodologies been developed. This study develops a novel framework for configuring user participation in LLs. Through a literature review and analysis on LL case studies, we identified the 11 key elements in five categories that should be considered while configuring user participation in LLs. Furthermore, on the basis of the identified elements, we developed a novel framework for configuring user participation in LLs, which is called the participation blueprint. We have demonstrated its use and have also discussed its theoretical and practical contributions to the LL and co-design research community.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2022-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41814365","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Attribute dependency graphs: modelling cause and effect in systems design 属性依赖图:系统设计中的因果建模
IF 2.4
Design Science Pub Date : 2022-10-26 DOI: 10.1017/dsj.2022.20
S. Rötzer, S. Schweigert-Recksiek, Dominik Thoma, M. Zimmermann
{"title":"Attribute dependency graphs: modelling cause and effect in systems design","authors":"S. Rötzer, S. Schweigert-Recksiek, Dominik Thoma, M. Zimmermann","doi":"10.1017/dsj.2022.20","DOIUrl":"https://doi.org/10.1017/dsj.2022.20","url":null,"abstract":"Abstract Complexity in product design increases with little understanding of cause and effect. As a consequence, the impact of design decisions (or changes) on the product is difficult to predict and control. This article presents a model of cause and effect for design decisions that avoid circular dependencies: the so-called attribute dependency graph (ADG) models complex system behaviour and properties, and increases transparency by carefully distinguishing between what is realised and what is required. An ADG is a polyhierarchy, with design variables (directly controllable) at the bottom, quantities of interest (not directly controllable) on the top, and intermediate attributes. The dependencies represent causality in a simple sense: assigning values to design variables, representing the cause, will determine the values of the dependent attributes, representing the effect. ADGs do not account for what is required, but for what effects emerge by design activity. A set of rules makes them independent of designers’ views. They provide the structure for so-called INUS conditions, that is, insufficient but necessary parts of unnecessary but sufficient conditions that can be used for requirement development. The modelling approach is applied to one simple synthetic and then to two real-world design problems, the design of a water hose box and a passenger vehicle.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":" ","pages":""},"PeriodicalIF":2.4,"publicationDate":"2022-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43321203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
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