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A framework for ‘configuring participation’ in living labs 在生活实验室中“配置参与”的框架
IF 2.4
Design Science Pub Date : 2022-11-14 DOI: 10.1017/dsj.2022.22
F. Akasaka, Y. Mitake, Kentaro Watanabe, Y. Shimomura
{"title":"A framework for ‘configuring participation’ in living labs","authors":"F. Akasaka, Y. Mitake, Kentaro Watanabe, Y. Shimomura","doi":"10.1017/dsj.2022.22","DOIUrl":"https://doi.org/10.1017/dsj.2022.22","url":null,"abstract":"Abstract In recent years, ‘living lab (LL)’, a design approach that actively involves users as partners from the early stage of the design process, has been attracting much attention. Compared with the traditional participatory design or co-design approaches, one of the distinctive features of the LL approach is that the process of and opportunity for user participation tends to be long-term and complex. Thus, LL practitioners must appropriately plan and design effective integration of user participation into the design process to promote co-creation with users. In other words, LL practitioners are required to ‘configure user participation’ for the effective promotion of co-creation. However, to date, the knowledge on how to properly configure long-term and complex user participation in LLs has not been systematically clarified, nor have its methodologies been developed. This study develops a novel framework for configuring user participation in LLs. Through a literature review and analysis on LL case studies, we identified the 11 key elements in five categories that should be considered while configuring user participation in LLs. Furthermore, on the basis of the identified elements, we developed a novel framework for configuring user participation in LLs, which is called the participation blueprint. We have demonstrated its use and have also discussed its theoretical and practical contributions to the LL and co-design research community.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":null,"pages":null},"PeriodicalIF":2.4,"publicationDate":"2022-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41814365","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Attribute dependency graphs: modelling cause and effect in systems design 属性依赖图:系统设计中的因果建模
IF 2.4
Design Science Pub Date : 2022-10-26 DOI: 10.1017/dsj.2022.20
S. Rötzer, S. Schweigert-Recksiek, Dominik Thoma, M. Zimmermann
{"title":"Attribute dependency graphs: modelling cause and effect in systems design","authors":"S. Rötzer, S. Schweigert-Recksiek, Dominik Thoma, M. Zimmermann","doi":"10.1017/dsj.2022.20","DOIUrl":"https://doi.org/10.1017/dsj.2022.20","url":null,"abstract":"Abstract Complexity in product design increases with little understanding of cause and effect. As a consequence, the impact of design decisions (or changes) on the product is difficult to predict and control. This article presents a model of cause and effect for design decisions that avoid circular dependencies: the so-called attribute dependency graph (ADG) models complex system behaviour and properties, and increases transparency by carefully distinguishing between what is realised and what is required. An ADG is a polyhierarchy, with design variables (directly controllable) at the bottom, quantities of interest (not directly controllable) on the top, and intermediate attributes. The dependencies represent causality in a simple sense: assigning values to design variables, representing the cause, will determine the values of the dependent attributes, representing the effect. ADGs do not account for what is required, but for what effects emerge by design activity. A set of rules makes them independent of designers’ views. They provide the structure for so-called INUS conditions, that is, insufficient but necessary parts of unnecessary but sufficient conditions that can be used for requirement development. The modelling approach is applied to one simple synthetic and then to two real-world design problems, the design of a water hose box and a passenger vehicle.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":null,"pages":null},"PeriodicalIF":2.4,"publicationDate":"2022-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43321203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
An interactive bi-objective optimisation process to guide the design of electric vehicle warning sounds 基于交互式双目标优化过程的电动汽车报警声音设计
IF 2.4
Design Science Pub Date : 2022-10-10 DOI: 10.1017/dsj.2022.18
Tom Souaille, J. Petiot, N. Misdariis, M. Lagrange
{"title":"An interactive bi-objective optimisation process to guide the design of electric vehicle warning sounds","authors":"Tom Souaille, J. Petiot, N. Misdariis, M. Lagrange","doi":"10.1017/dsj.2022.18","DOIUrl":"https://doi.org/10.1017/dsj.2022.18","url":null,"abstract":"Abstract Electric vehicles (EVs) are very quiet at low speed, which can be hazardous for pedestrians, especially visually impaired people. It is now mandatory (since mid-2019 in Europe) to add external warning sounds, but poor sound design can lead to noise pollution, and consequently annoyance. Moreover, it is possible that EVs are not sufficiently detectable in urban areas because of the masking effect from the background noise. In this paper, we propose a method for the design of warning sounds that takes into account both detectability and unpleasantness. The method implements a multiobjective interactive genetic algorithm (IGA) for the optimisation of the characteristics of synthesised sounds. An experiment is proposed to a first panel of participants in order to define a set of Pareto efficient sounds. At the individual level, sounds obtained with the IGA are compared to different sound design proposals. Results show that the quality of the sounds designed by the IGA method is comparable to those provided by a sound designer. From the sounds of the Pareto set, a design recommendation method based on the probability distributions of the sounds’ characteristics is proposed. An external validation with a second panel of participants shows that these recommended sounds constitute relevant trade-offs when compared to other design proposals.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":null,"pages":null},"PeriodicalIF":2.4,"publicationDate":"2022-10-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48795398","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Process considerations for Product Lifecycle Management implementation for high-value Engineering-to-Order programmes 高价值订单工程项目产品生命周期管理实施的过程注意事项
IF 2.4
Design Science Pub Date : 2022-10-10 DOI: 10.1017/dsj.2022.21
D. A. McKendry, R. Whitfield
{"title":"Process considerations for Product Lifecycle Management implementation for high-value Engineering-to-Order programmes","authors":"D. A. McKendry, R. Whitfield","doi":"10.1017/dsj.2022.21","DOIUrl":"https://doi.org/10.1017/dsj.2022.21","url":null,"abstract":"Abstract This paper presents the process considerations contained within the first ever framework for implementing Product Lifecycle Management (PLM) within high-value Engineering-to-Order (ETO) programmes. The scientific contribution of the research is the identification of the process-oriented factors that are instrumental in the successful implementation of PLM within an ETO context. The framework has been developed using a qualitative methodology based on the thematic analysis of 27 semi-structured interviews. The participants were senior personnel from 11 ETO organisations in the United Kingdom, France, Australia, the United States and Canada. The thematic analysis resulted in framework themes described in relation to the process objectives, challenges or enablers, and the contributing elements of the themes were then synthesised to illustrate their interconnectedness in supporting PLM implementation. Validation of the framework using 19 participants selected from seven ETO organisations resulted in 95% agreement with statements that assessed the quality, structure and versatility of the framework. This research contributed to the updated BAE Systems Maritime Naval Ships PLM strategy for the design, build and in-service support for the First of Class new generation Royal Navy vessel for a recent shipbuilding programme.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":null,"pages":null},"PeriodicalIF":2.4,"publicationDate":"2022-10-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42570376","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Motion design and visual communication in the era of ‘diffuse design’ paradigm: analysis and evaluation of a didactic experiment “漫射设计”范式时代的运动设计与视觉传达:一个教学实验的分析与评价
IF 2.4
Design Science Pub Date : 2022-08-23 DOI: 10.1017/dsj.2022.15
Vincenzo Maselli, Giulia Panadisi
{"title":"Motion design and visual communication in the era of ‘diffuse design’ paradigm: analysis and evaluation of a didactic experiment","authors":"Vincenzo Maselli, Giulia Panadisi","doi":"10.1017/dsj.2022.15","DOIUrl":"https://doi.org/10.1017/dsj.2022.15","url":null,"abstract":"Abstract In recent years, co-creation and collaboration platforms to create and deliver new products and services have taken a step forward; this has led to the development of a new active involvement of users, who from co-designers have become independent designers, even if not experts. Co-design is dynamic and provides the tools to generate democratic design processes guided by the users themselves. The democratization of design tools is the premise for a new paradigm defined ‘Diffuse Design’ by Manzini (2015). This contribution explores the approaches of open design and open production with particular attention to the field of visual communication and the production of motion design artifacts. After an introduction to the co-design framework, the main open-production visual communication platforms are presented to offer an overview of the topic. Next, the potential of online platforms to enable non-designers to produce animated artifacts is explored by examining student projects in a motion design University course. The most significant outputs of the student experience are then described and critically analyzed. Finally, the conclusions investigate the different perspectives for reading the democratization of tools for creating visual artifacts and lay the foundations for future lines of research.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":null,"pages":null},"PeriodicalIF":2.4,"publicationDate":"2022-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44160621","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Idea selection in design teams: a computational framework and insights in the presence of influencers 设计团队中的想法选择:影响者在场时的计算框架和见解
IF 2.4
Design Science Pub Date : 2022-08-23 DOI: 10.1017/dsj.2022.17
H. Singh, G. Cascini, Christopher McComb
{"title":"Idea selection in design teams: a computational framework and insights in the presence of influencers","authors":"H. Singh, G. Cascini, Christopher McComb","doi":"10.1017/dsj.2022.17","DOIUrl":"https://doi.org/10.1017/dsj.2022.17","url":null,"abstract":"Abstract Idea selection is crucial in design as it impacts the outcome of a project. A collaborative design activity could be considered as a social process where the interactions and individual states (such as the importance in the team and self-efficacy level) could affect decision-making. It is often seen in design teams that some individuals, referred to as ‘influencers’ in the article have more capacity to influence than others, hence they govern the team process for better or worse. Due to the limited work done in the past to study the effect of these influencers on design outcomes, the work aims at increasing the understanding by presenting some insights from its agent-based simulation. The simulation results show how different influencer team compositions affect design outcomes in terms of quality and exploration of the solutions. The idea selection starts with the agents who are ready with their solution in their ‘mind’. The work presented in this article describes a framework for simulating decision-making during idea selection by considering the influencer and majority effect. The empirical study presented in the article verifies the model logic, that is, the presence of influencer and the majority during idea selection and supports the assumption that individuals’ agreement on solutions proposed by other team members depends on the degree of influence and past agreement. The results of the simulation show that teams with well-defined influencers produced solutions with higher variety and had more uniform contributions from team members, but also produced solutions of lower quality.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":null,"pages":null},"PeriodicalIF":2.4,"publicationDate":"2022-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48416606","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Under the umbrella: components of empathy in psychology and design 在伞下:心理学和设计中的移情成分
IF 2.4
Design Science Pub Date : 2022-08-01 DOI: 10.1017/dsj.2022.13
Álvaro M. Chang-Arana, Antti Surma-aho, Katja Hölttä-Otto, M. Sams
{"title":"Under the umbrella: components of empathy in psychology and design","authors":"Álvaro M. Chang-Arana, Antti Surma-aho, Katja Hölttä-Otto, M. Sams","doi":"10.1017/dsj.2022.13","DOIUrl":"https://doi.org/10.1017/dsj.2022.13","url":null,"abstract":"Abstract Empathy is argued to be a key factor for a successful design discussion. However, such causality cannot be empirically proven based on how empathy is currently defined in design community. Empathy is used as an umbrella construct, broad and encompassing of diverse phenomena, making it difficult to quantify. We suggest improving such a situation by introducing a definition of empathy based on psychology literature, which provides structure and guidance for studying the role of empathy in design. We first break empathy to components. Then, we review empathy as used in design. Finally, we synthetize the reviewed material. From this synthesis, we conclude that empathy in design shares several key components of empathy in psychology; particularly with state influences, top-down control process and emotional stimuli. These are present in design methods although they have not been studied using such terms. Incorporating psychological components of empathy into design can help conceptualising empathy from a different angle, thus opening interesting new avenues for future research. We hope that our treatment provides present and future designers with some useful guidance.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":null,"pages":null},"PeriodicalIF":2.4,"publicationDate":"2022-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48032913","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Differentiating online products using customer perceptions of sustainability 利用客户对可持续性的感知来区分在线产品
IF 2.4
Design Science Pub Date : 2022-07-07 DOI: 10.1017/dsj.2022.14
N. El Dehaibi, E. MacDonald
{"title":"Differentiating online products using customer perceptions of sustainability","authors":"N. El Dehaibi, E. MacDonald","doi":"10.1017/dsj.2022.14","DOIUrl":"https://doi.org/10.1017/dsj.2022.14","url":null,"abstract":"Abstract Customers make quick judgments when shopping online based on how they perceive product design features. These features can be visual such as material or can be descriptive like a ‘nice gift’. Relying on feature perceptions can save customers time but can also mislead them to make uninformed purchase decisions, for example, related to sustainability. In a previous study, we developed a method to extract product design features perceived as sustainable from Amazon reviews, identifying that customer perceptions of product sustainability may differ from engineered sustainability. We previously crowdsourced annotations of French press reviews and used a natural language processing algorithm to extract the features. While these features may not contribute to engineered sustainability, customers identify the features as sustainable enabling them to make informed purchase decisions. In this study, we validate how our previously developed method can be generalised by testing it with electric scooters and baby glass bottles. Features perceived as sustainable for both products are extracted and second, participants are tested on interpreting the features using a novel collage approach. Participants placed products on a set of two axes and selected features from a list. Our results confirm that the proposed method is effective for identifying features perceived as sustainable, and that it can generalise for different products with limitations. Positively biased Amazon reviews can limit the natural language processing performance. We recommend that designers use our method when designing products to capture feature perceptions and help inform customer-oriented design decisions.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":null,"pages":null},"PeriodicalIF":2.4,"publicationDate":"2022-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47893053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Communication patterns in engineering enterprise social networks: an exploratory analysis using short text topic modelling 工程企业社交网络中的沟通模式:基于短文本主题建模的探索性分析
IF 2.4
Design Science Pub Date : 2022-06-08 DOI: 10.1017/dsj.2022.12
Sharon A. Ferguson, Kathy Cheng, Lauren Adolphe, Georgia D. Van de Zande, David Wallace, A. Olechowski
{"title":"Communication patterns in engineering enterprise social networks: an exploratory analysis using short text topic modelling","authors":"Sharon A. Ferguson, Kathy Cheng, Lauren Adolphe, Georgia D. Van de Zande, David Wallace, A. Olechowski","doi":"10.1017/dsj.2022.12","DOIUrl":"https://doi.org/10.1017/dsj.2022.12","url":null,"abstract":"Abstract Enterprise social network messaging sites are becoming increasingly popular for team communication in engineering and product design. These digital communication platforms capture detailed messages between members of the design team and are an appealing data set for researchers who seek to better understand communication in design. This exploratory study investigates whether we can use enterprise social network messages to model communication patterns throughout the product design process. We apply short text topic modelling (STTM) to a data set comprising 250,000 messages sent by 32 teams enrolled in a 3-month intensive product design course. Many researchers describe the engineering design process as a series of convergent and divergent thinking stages, such as the popular double diamond model, and we use this theory as a case study in this work. Quantitative and qualitative analysis of STTM results reveals several trends, such as it is indeed possible to see evidence of cyclical convergence and divergence of topics in team communication; within the convergence–divergence pattern, strong teams have fewer topics in their topic models than weaker teams; and teams show characteristics of product, project, course, and other themes within each topic. We provide evidence that the analysis of enterprise social networking messages, with advanced topic modelling techniques, can uncover insights into design processes and can identify the communication patterns of successful teams.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":null,"pages":null},"PeriodicalIF":2.4,"publicationDate":"2022-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44912021","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Geometric robustness and dynamic response management by structural topometry optimisation to reduce the risk for squeak and rattle 通过结构拓扑优化实现几何稳健性和动态响应管理,以降低吱吱声和嘎嘎声的风险
IF 2.4
Design Science Pub Date : 2022-05-31 DOI: 10.1017/dsj.2021.26
M. Bayani, Karl Lindkvist, Minh Tang, L. Lindkvist, C. Wickman, R. Söderberg
{"title":"Geometric robustness and dynamic response management by structural topometry optimisation to reduce the risk for squeak and rattle","authors":"M. Bayani, Karl Lindkvist, Minh Tang, L. Lindkvist, C. Wickman, R. Söderberg","doi":"10.1017/dsj.2021.26","DOIUrl":"https://doi.org/10.1017/dsj.2021.26","url":null,"abstract":"Abstract Historically, squeak and rattle (S&R) sounds have been among the top quality problems and a major contributor to the warranty costs in passenger cars. Geometric variation is among the main causes of S&R. Though, geometric variation analysis and robust design techniques have been passively involved in the open-loop design activities in the predesign-freeze phases of car development. Despite the successful application of topometry optimisation to enhance attributes such as weight, durability, noise and vibration and crashworthiness in passenger cars, the implementation of closed-loop structural optimisation in the robust design context to reduce the risk for S&R has been limited. In this respect, the main obstacles have been the demanding computational resources and the absence of quantified S&R risk evaluation methods. In this work, a topometry optimisation approach is proposed to involve the geometric variation analysis in an attribute balancing problem together with the dynamic response of the system. The proposed method was used to identify the potential areas of a door component that needed structural reinforcement. The main objective was to enhance the design robustness to minimise the risk for S&R by improving the system response to static geometrical uncertainties and dynamic excitation.","PeriodicalId":54146,"journal":{"name":"Design Science","volume":null,"pages":null},"PeriodicalIF":2.4,"publicationDate":"2022-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41345318","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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