Is virtual reality so user-friendly for non-designers in early design activities? Comparing skills needed to traditional sketching versus virtual reality sketching

IF 1.8 Q3 ENGINEERING, MANUFACTURING
Design Science Pub Date : 2023-01-01 DOI:10.1017/dsj.2023.27
Noémie Chaniaud, Sylvain Fleury, Benjamin Poussard, Olivier Christmann, Thibaut Guitter, Simon Richir
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引用次数: 0

Abstract

Abstract Virtual reality (VR) sketching has many advantages for product design and tends to be more and more used among designers and non-designers (end-users). Nevertheless, few studies have focused on the skills needed to use VR sketching for non-designers especially VR novices in VR software. This study focuses on identifying the cognitive impact of VR sketching compared to traditional sketching on VR expert and VR novice in an experimental setting. Thirty-one participants composed of VR experts ( N = 15) and VR novices ( N = 16) completed a mental rotation test and then performed one traditional paper and pencil sketching task and two VR sketching tasks. We also measured the participants’ movements when using the VR sketching. Results show that VR experts perform better than VR novices in VR sketching because training is an essential element for the quality of traditional and VR sketching. Nevertheless, VR novices with previous training in traditional drawing and/or high mental rotation skills will be able to produce good-quality sketches. In addition, the results show that users moving more in the immersive environment performed better quality sketches if the drawing requires more complex shapes. Our results suggest that VR sketching can be complex to use for a part of the population that may be end-users, especially for those with little experience in traditional and VR sketching and with poor visuospatial abilities. We, therefore, advise to check the non-designers’ prior skills, otherwise, it will be necessary to train these users in VR sketching.
在早期的设计活动中,虚拟现实对非设计师如此友好吗?比较传统素描与虚拟现实素描所需的技能
虚拟现实(VR)素描技术在产品设计中具有许多优势,越来越多的应用于设计师和非设计师(最终用户)中。然而,很少有研究关注非设计师特别是VR新手在VR软件中使用VR素描所需的技能。本研究的重点是在实验环境中确定VR素描与传统素描对VR专家和VR新手的认知影响。由VR专家(N = 15)和VR新手(N = 16)组成的31名参与者完成了一项心理旋转测试,然后执行了一项传统的纸笔素描任务和两项VR素描任务。我们还测量了参与者在使用VR素描时的动作。结果表明,VR专家在VR素描方面的表现优于VR新手,因为训练是传统和VR素描质量的重要因素。尽管如此,以前在传统绘画和/或高心理旋转技能训练的VR新手将能够产生高质量的草图。此外,研究结果表明,如果绘图需要更复杂的形状,在沉浸式环境中移动得越多的用户绘制出的草图质量就越好。我们的研究结果表明,对于一部分可能是最终用户的人群来说,VR素描可能是复杂的,特别是对于那些在传统和VR素描方面缺乏经验以及视觉空间能力差的人。因此,我们建议检查非设计师的先前技能,否则,将有必要对这些用户进行VR素描培训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Design Science
Design Science ENGINEERING, MANUFACTURING-
CiteScore
4.80
自引率
12.50%
发文量
19
审稿时长
22 weeks
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