{"title":"Translating performative mediated art into virtual reality: A case study","authors":"M. Sansom, Zi Siang See","doi":"10.1386/vcr_00042_1","DOIUrl":"https://doi.org/10.1386/vcr_00042_1","url":null,"abstract":"Park benches are distinctive public spaces that invite a temporary pause for thought and time out from everyday activities and worldly preoccupations. Park Bench Sojourn is a multimodal arts project that explores the uniqueness and universality of these spaces and the kinds of\u0000 experiences they foster. It asks what it means to be human; surrounded, as we are, by computer technologies and digital media, living lives that are perpetually ‘connected’ and dispersed through the cloud. It reflects on how our technologically determined lives and lifestyles conspire\u0000 against us to find opportunities to stop, reflect and be witnesses to lived experience. It is a conceptually playful creative work that shares concerns for health and well-being arising from the contemporary mindfulness movement and the traditional practices and worldviews upon which mindfulness\u0000 draws. The project is based around a range of experiential sojourns, which require participants to find a bench to sit on and then take a sojourn, or a number of sojourns from the project’s website, which may include audio, video, spoken word, or just listening. Other iterations of the\u0000 project have included a multimedia gallery installation juxtaposing content from a variety of sojourns. Regardless of the format, context or specific content, the project explores ways in which we ‘perform’ ourselves and mediate experience via digital technologies. In this article,\u0000 we describe the process of translating this mediated and performative artwork into a VR prototype and directions for future work.","PeriodicalId":52193,"journal":{"name":"Virtual Creativity","volume":"9 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78860444","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Heritage preservation in the post-digital era: How much information is enough?","authors":"H. Thwaites","doi":"10.1386/vcr_00040_1","DOIUrl":"https://doi.org/10.1386/vcr_00040_1","url":null,"abstract":"Digital media have revolutionized the practice of scholarship from archives to the creation of content. Continuing into the next decades, the application of digital technologies will remain a pivotal component to cultural heritage research-creation projects. Heritage preservation by\u0000 means of virtual heritage or digital heritage broadly refers to the use and application of computational tools and methods to humanist fields of study. It embraces a transdisciplinary approach to inspire new research initiatives, while at the same time employing digital media technologies\u0000 for content creation and sharing across the public space. This article provides an overview of the information design process applied to the digital preservation and re-presentation of cultural heritage. It employs principles of digital heritage to create a matrix of cultural heritage content\u0000 within the themes of legacy, transmission and transformation. The intangible nature of world heritage is of increasing concern. How that can be preserved and how it becomes sampled and preserved in digital archives for the future are key questions, originating from the inquiry ‐ How\u0000 much information is enough? This article endeavours to illuminate that question though an exemplar research-creation project, showcasing the materiality of the digital, its embodiment, agency and the resulting impact on the audiences it seeks to inform.","PeriodicalId":52193,"journal":{"name":"Virtual Creativity","volume":"12 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84313809","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Evoke, don’t show: Narration in cinematic virtual reality and the making of Entangled","authors":"Simon Weaving","doi":"10.1386/vcr_00047_1","DOIUrl":"https://doi.org/10.1386/vcr_00047_1","url":null,"abstract":"Over the past three years, cinematic virtual reality (CVR) has emerged as a form of media storytelling that takes advantage of the immersive properties of VR technology. However, as a practice it poses a number of challenges for the writer‐director used to controlling the frame\u0000 through which the viewer experiences the narrative. This research outlines the making of Entangled (a live-action, stereoscopic, VR experience incorporating ambisonic audio) and reflects on concept development and production decision-making with reference to the emerging body of academic\u0000 knowledge about cinematic VR, in particular ideas about the position of the viewer and the nature of narration. The research addresses some of the gaps in knowledge in these areas, reconciling theoretical positions with a deep understanding of the realities of production processes.","PeriodicalId":52193,"journal":{"name":"Virtual Creativity","volume":"104 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83628299","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Shifting modes: Spectatorship, theatrical virtual reality and motion capture through the experience of Fatherland XR","authors":"M. Smith","doi":"10.1386/vcr_00004_1","DOIUrl":"https://doi.org/10.1386/vcr_00004_1","url":null,"abstract":"Abstract This article discusses a project using Extended Reality (XR) within theatre and its effect on audiences who are part of the testing and development of a theatrical production. The article develops knowledge surrounding agency/embodiment and multimodal story telling\u0000 utilizing virtual reality (VR) and motion capture technologies. There is also contained within the article a demonstration of how a university and a theatre company can collaborate using XR technologies. This collaboration is presented based on three interviews with key members of the team.\u0000 At the time of writing the production is still undergoing final developments. The discussion places the practice within the field of immersive performance and new technologies. Many of the claims made are based on practice-based experiences and the messy data provided by test audiences who\u0000 are asked to freely respond after the showings. The multiplicity of reactions to this performance artwork are discussed in relation to the emergent, accidental and playful results of multimodal practices often presenting themselves as a set of performative frames instead of a synergistic whole.","PeriodicalId":52193,"journal":{"name":"Virtual Creativity","volume":"19 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83365608","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"By the Code of Soil","authors":"Kasia Molga","doi":"10.1386/VCR.8.2.203_7","DOIUrl":"https://doi.org/10.1386/VCR.8.2.203_7","url":null,"abstract":"","PeriodicalId":52193,"journal":{"name":"Virtual Creativity","volume":"345 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79751720","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Event Review","authors":"Nina Czegledy","doi":"10.1386/vcr.8.2.217_5","DOIUrl":"https://doi.org/10.1386/vcr.8.2.217_5","url":null,"abstract":"“I didn’t know it was significant that I am the only female crime reporter, out of a team of 13, in my newsroom”. This statement encapsulates the theme that recurred from many delegates at the conference having been awakened to the realities they experience. That awareness also encapsulates the impact of the conference. With 300 media content producers and scholars – both female and male, the second edition of the African Women in the Media 2018 Conference (AWiM18) held in Ibadan, Nigeria, on 21-22 June, dwarfed the 55 delegates and speakers present at the inaugural conference in Birmingham, UK in July 2017. Over those two days, the rich interaction between delegates from different sectors and across age divides was evident in the panel discussions, workshops, networking sessions and even from keynote sessions held. Our theme for AWiM18 was Visibility. Its tagline: Be Visible to Inspire, has become the call to action for the group. knowledge the in the field and vice versa. conferences.","PeriodicalId":52193,"journal":{"name":"Virtual Creativity","volume":"57 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82263422","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Systems of seeing: Virtual gaze interaction","authors":"Jeremiah Ambrose","doi":"10.1386/VCR.8.2.145_1","DOIUrl":"https://doi.org/10.1386/VCR.8.2.145_1","url":null,"abstract":"Augmenting Berger’s Ways of Seeing (1972), this article seeks to define and contextualize the most dominant form of perceptual interaction in virtual reality. Combining my own practice with an art-historical overview, I explore a creative application of interactive 360° film, whilst also addressing the need to critically engage with this new medium. I propose that given the rate at which metadata became one of the most valuable commodities of the twenty-first century, our ocular interactions will no doubt become subsumed into these systems. As the discourse of digital artistic practice shifts from digital to post-digital a central concern of virtual reality is the disembodiment it generates, but the irony here is that the first-person body is in fact a virtual camera. More in line with Vertov’s (1896–1954) prescient cybernetic concepts surrounding the kino-eye, virtual gaze interaction offers utopian real-time interaction in the same breath as it exemplifies an Orwellian nightmare. Beyond this cinematographic perspective of the virtual body is the more pertinent need to explore the implications and potential applications of this new type of interaction. The gaze has been a site of theoretical discussion for many theorists, including; Sartre, Foucault and Virilio. However, the interactive gaze is still a site in need of a discourse. Discussed in this article is a site-specific installation, which physically and virtually demonstrates an application of virtual gaze interaction applied to Magritte’s La Clef Des Songes (The Key to Dreams). Extending from Berger’s choice in cover art, it uses different forms of reproduction towards a focus not on what is lost, but what is gained through these new processes of visual interaction. In addition to establishing a historiography and associated praxis for virtual gaze interaction, I present a framework for digital futures pertaining to ocular interactions in media art and beyond. Embedded in this discussion are considerations on the politics of vision and the potential impact this will have on how we perceive and the perception of media art.","PeriodicalId":52193,"journal":{"name":"Virtual Creativity","volume":"73 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80449791","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Newly generated ritual in the age of digital technology","authors":"Minsoo Kim","doi":"10.1386/VCR.8.2.179_1","DOIUrl":"https://doi.org/10.1386/VCR.8.2.179_1","url":null,"abstract":"","PeriodicalId":52193,"journal":{"name":"Virtual Creativity","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82340897","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}