将行为媒介艺术转化为虚拟现实:一个案例研究

Q3 Arts and Humanities
M. Sansom, Zi Siang See
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引用次数: 2

摘要

公园长椅是独特的公共空间,可以让人们暂时停止思考,从日常活动和世俗的关注中解脱出来。Park Bench Sojourn是一个多模式的艺术项目,探索这些空间的独特性和普遍性,以及它们所培养的各种体验。它问作为人类意味着什么;我们被计算机技术和数字媒体所包围,我们的生活通过云永远“连接”和分散。它反映了我们的技术决定的生活和生活方式如何密谋反对我们找到机会停下来,反思和见证生活经验。这是一个概念上有趣的创造性工作,分享了对健康和福祉的关注,这些关注来自当代正念运动和正念所借鉴的传统实践和世界观。该项目是基于一系列的体验式逗留,要求参与者找到一张长凳坐下,然后进行逗留,或者从项目网站上获得一些逗留,这些逗留可能包括音频、视频、口语或只是听。该项目的其他迭代包括一个多媒体画廊装置,并置了各种逗留的内容。无论形式、背景或具体内容如何,该项目探索了我们“表演”自己的方式,并通过数字技术调解体验。在这篇文章中,我们描述了将这种媒介和行为艺术作品转化为VR原型的过程和未来工作的方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Translating performative mediated art into virtual reality: A case study
Park benches are distinctive public spaces that invite a temporary pause for thought and time out from everyday activities and worldly preoccupations. Park Bench Sojourn is a multimodal arts project that explores the uniqueness and universality of these spaces and the kinds of experiences they foster. It asks what it means to be human; surrounded, as we are, by computer technologies and digital media, living lives that are perpetually ‘connected’ and dispersed through the cloud. It reflects on how our technologically determined lives and lifestyles conspire against us to find opportunities to stop, reflect and be witnesses to lived experience. It is a conceptually playful creative work that shares concerns for health and well-being arising from the contemporary mindfulness movement and the traditional practices and worldviews upon which mindfulness draws. The project is based around a range of experiential sojourns, which require participants to find a bench to sit on and then take a sojourn, or a number of sojourns from the project’s website, which may include audio, video, spoken word, or just listening. Other iterations of the project have included a multimedia gallery installation juxtaposing content from a variety of sojourns. Regardless of the format, context or specific content, the project explores ways in which we ‘perform’ ourselves and mediate experience via digital technologies. In this article, we describe the process of translating this mediated and performative artwork into a VR prototype and directions for future work.
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来源期刊
Virtual Creativity
Virtual Creativity Arts and Humanities-Arts and Humanities (miscellaneous)
CiteScore
0.90
自引率
0.00%
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