Shifting modes: Spectatorship, theatrical virtual reality and motion capture through the experience of Fatherland XR

Q3 Arts and Humanities
M. Smith
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引用次数: 2

Abstract

Abstract This article discusses a project using Extended Reality (XR) within theatre and its effect on audiences who are part of the testing and development of a theatrical production. The article develops knowledge surrounding agency/embodiment and multimodal story telling utilizing virtual reality (VR) and motion capture technologies. There is also contained within the article a demonstration of how a university and a theatre company can collaborate using XR technologies. This collaboration is presented based on three interviews with key members of the team. At the time of writing the production is still undergoing final developments. The discussion places the practice within the field of immersive performance and new technologies. Many of the claims made are based on practice-based experiences and the messy data provided by test audiences who are asked to freely respond after the showings. The multiplicity of reactions to this performance artwork are discussed in relation to the emergent, accidental and playful results of multimodal practices often presenting themselves as a set of performative frames instead of a synergistic whole.
转换模式:通过《祖国XR》的体验,观看、剧场虚拟现实和动作捕捉
本文讨论了一个在戏剧中使用扩展现实(XR)的项目,以及它对参与戏剧制作测试和开发的观众的影响。本文利用虚拟现实(VR)和动作捕捉技术开发了围绕代理/实施和多模式故事讲述的知识。文章中还包含了一个大学和戏剧公司如何使用XR技术进行合作的演示。这次合作是基于对团队主要成员的三次采访。在撰写本文时,制作仍在进行最后的开发。讨论将实践置于沉浸式表演和新技术领域。许多说法都是基于实践经验和测试观众提供的混乱数据,测试观众被要求在放映后自由回应。对这一行为艺术作品的多重反应被讨论与多模态实践的突现、偶然和有趣的结果有关,这些结果通常以一组表演框架而不是一个协同整体的形式呈现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Virtual Creativity
Virtual Creativity Arts and Humanities-Arts and Humanities (miscellaneous)
CiteScore
0.90
自引率
0.00%
发文量
0
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