Virtual Creativity最新文献

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Festival Review 节回顾
Virtual Creativity Pub Date : 2018-10-01 DOI: 10.1386/punk.7.3.471_5
Paul Mego
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引用次数: 13
3D Technology as an Effective Tool for Reflection Simulation: The Beagle 2 Lander on Mars 3D技术作为反射模拟的有效工具:小猎犬2号火星着陆器
Virtual Creativity Pub Date : 2018-07-01 DOI: 10.14236/ewic/EVA2018.51
Teodora Kuzmanova, N. Higgett, M. Sims, J. Clemmet, E. Tatham
{"title":"3D Technology as an Effective Tool for Reflection Simulation: The Beagle 2 Lander on Mars","authors":"Teodora Kuzmanova, N. Higgett, M. Sims, J. Clemmet, E. Tatham","doi":"10.14236/ewic/EVA2018.51","DOIUrl":"https://doi.org/10.14236/ewic/EVA2018.51","url":null,"abstract":"Beagle 2, developed for the European Space Agency’s Mars Express Mission by the Beagle 2 Consortium, was due to land on Mars on December 25th, 2003. After being successfully ejected from the ESA’s orbiter Mars Express, followed by an attempted landing, the spacecraft failed to communicate with Earth, and the mission was presumed lost. However, in January 2015, it was announced that satellite images from NASA’s Mars Reconnaissance Orbiter (MRO) indicated the possibility of a successful landing by Beagle 2. In the light of these findings and the considerable uncertainty still surrounding the outcome of the mission, a team of researchers from De Montfort University and the University of Leicester have joined in a collaborative project, which aimed at identifying if the object, captured by NASA’s HiRISE camera is Beagle 2, and detecting its possible landing configuration. The practical scientific experiment employed the innovative concept of 'reflection analysis', propound by Dr Mark Sims — former Beagle 2 Mission Manager and Professor of Astrobiology and Space Instrumentation at the Space Research Centre, University of Leicester. The technique stemmed from the idea of simulating possible configurations of the Beagle 2 lander, testing how they reflect light, and comparing the 3D renders to unprocessed images, available from the MRO’s HiRISE camera at a number of different sun angles. The De Montfort University’s team used commercial 3D modelling technology to create a 3D model of the spacecraft and replicate virtually the sun angles at the times the satellite images were taken. This allowed a comparison of the simulated 3D renders to the satellite images in order to estimate the configuration of Beagle 2 on Mars. The results revealed that Beagle 2 probably deployed at least three, and possibly all four of its solar panels after landing on the planet’s surface.","PeriodicalId":52193,"journal":{"name":"Virtual Creativity","volume":"61 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2018-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80285745","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Bauhaus scenography for virtual reality 虚拟现实的包豪斯场景设计
Virtual Creativity Pub Date : 2018-06-01 DOI: 10.1386/VCR.8.1.39_1
Joshua A. Fisher
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引用次数: 0
Imperceptible art artwork 不易察觉的艺术作品
Virtual Creativity Pub Date : 2018-06-01 DOI: 10.1386/VCR.8.1.107_1
Aleksandra Vasovic
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引用次数: 0
Story and storage – narrative theory as a tool for creativity in augmented reality storytelling 故事和存储-叙事理论作为增强现实故事叙述的创造力工具
Virtual Creativity Pub Date : 2018-06-01 DOI: 10.1386/VCR.8.1.75_1
G. Liestøl
{"title":"Story and storage – narrative theory as a tool for creativity in augmented reality storytelling","authors":"G. Liestøl","doi":"10.1386/VCR.8.1.75_1","DOIUrl":"https://doi.org/10.1386/VCR.8.1.75_1","url":null,"abstract":"Digital domains render possible new forms of narrative creativity. This article explores to what extent it is practicable to inform the invention of new storytelling techniques in location–based media, such as augmented reality (AR). Doing research & development with explorative storytelling in indirect AR one often encountered a returning problem: When digitally reconstructing and displaying sequences of historical events in situ, a paradox tend to emerge: The linear sequence of actions and events might often benefit from in–depth information about historical contexts of various sorts. However, the moment the user embarks on a contextual digression to seek a better understanding, the sequence itself is abandoned and/or fragmented. This is a type of conflict where the designer must make difficult choices in order provide a prolific story experience. How may we best combine and balance sequence and access, storytelling and in–depth exploration, to the benefit of rich locative perceptions and adventures? In the following we consult narrative theory to find a design and implement the solution in three different simulations of historical events on site. These are selected from antiquity and World War II. We discuss the challenges and elucidations so far, as well as feedback from visitor’s testing the situated simulation AR applications on location.","PeriodicalId":52193,"journal":{"name":"Virtual Creativity","volume":"11 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2018-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82754007","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Considerations on creativity and technology in the twenty-first century 21世纪对创造力和技术的思考
Virtual Creativity Pub Date : 2018-06-01 DOI: 10.1386/vcr.8.1.3_2
J. Morie
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引用次数: 0
Communicating experiential and spatial qualities of the Occupation of Palestine using mixed video-virtual environments 使用混合视频虚拟环境传达巴勒斯坦占领的体验和空间品质
Virtual Creativity Pub Date : 2018-06-01 DOI: 10.1386/VCR.8.1.7_1
Rusaila Bazlamit
{"title":"Communicating experiential and spatial qualities of the Occupation of Palestine using mixed video-virtual environments","authors":"Rusaila Bazlamit","doi":"10.1386/VCR.8.1.7_1","DOIUrl":"https://doi.org/10.1386/VCR.8.1.7_1","url":null,"abstract":"","PeriodicalId":52193,"journal":{"name":"Virtual Creativity","volume":"82 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2018-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88604514","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Up in the air with VR360 在空中与VR360
Virtual Creativity Pub Date : 2018-06-01 DOI: 10.1386/VCR.8.1.59_1
Delas Santano, Zi Siang See, C. Fong, H. Thwaites
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引用次数: 0
WEAR: Wearable technologists engage with artists for responsible innovation: Processes and progress WEAR:可穿戴技术专家与艺术家进行负责任的创新:过程和进步
Virtual Creativity Pub Date : 2018-06-01 DOI: 10.1386/VCR.8.1.91_1
Camille C. Baker, N. Bryan-Kinns, B. Greinke, Heritiana Ranaivoson
{"title":"WEAR: Wearable technologists engage with artists for responsible innovation: Processes and progress","authors":"Camille C. Baker, N. Bryan-Kinns, B. Greinke, Heritiana Ranaivoson","doi":"10.1386/VCR.8.1.91_1","DOIUrl":"https://doi.org/10.1386/VCR.8.1.91_1","url":null,"abstract":"Wearable technologies are a nascent market, growing exponentially and moving into our everyday lives more and more. They are exciting in their capacity to break down barriers between artists and designers and digital technology companies. Technology is becoming more efficient, accurate, and personalized. Hardware is becoming smaller, less visible, more connected and the collected data more seamless and ubiquitous. At the core of the wearable technology concerns is the amount of data that electronics companies are allowed to collect, in particular of their users’ personal data. Numerous technology companies and start-ups are working to make the next wearable device or application for body data tracking. This article provides a first critical analysis of the selection and monitoring processes used in these Open Calls and reports on initial work of the WEAR Sustain network, which for eighteen months has operated as a Pan-European catalyst for 46 projects in wearable technology design and development to the point of market and investment readiness, and discussing next steps for its Sustainability Toolkit for lasting impact.","PeriodicalId":52193,"journal":{"name":"Virtual Creativity","volume":"7 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2018-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83733000","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Conference Review 会议审查
Virtual Creativity Pub Date : 2018-01-11 DOI: 10.1386/vcr.8.1.117_5
J. Morie
{"title":"Conference Review","authors":"J. Morie","doi":"10.1386/vcr.8.1.117_5","DOIUrl":"https://doi.org/10.1386/vcr.8.1.117_5","url":null,"abstract":"LANDSCAPE ARCHITECTURE EDUCATORS in Australia and New Zealand are scarce. With only IO institutions in the region offering landscape architecture degrees the number of educators is small. Byway of contrast, the Council of Educators in Landscape Architecture (CELA) has some 64 member institutions, including 700 landscape educators. In geographical terms, Australia alone is nearly the size of the United States of America and, stretching the region even wider, New Zealand is located a further 2,500 kilometres to the east. The small number of educators and expansive region malces the creation of any sense of a community a challenging prospect. The opportunity to gather together in one location was therefore a very welcome one, overcoming the friction of distance in a way that supersedes any form of electronic communication. The Australasian Educators in Landscape Architecture group (AELA) has experienced a patchy history. As a result of being a fairly informal organisation, ongoing meetings have relied on the initiative of individual institutions rather than a governing body. For a time during the 1980s and early 1990S conferences were held on a fairly regular basis, The last conference was held at the Royal Melbourne Institute of Technology (RMIT) in 1996, followed by a period of silence. The need for another meeting was shuftling up the agendas of various institutions, but it was the University of New South Wales (UNSW) who made it happen. Spurred by a period of change within their faculty and programme, the pre-Olympic happenings in Sydney, and an approach from CELA following the Boston meeting in September 1999, the UNSW put out a call for papers for a conference in early February 2000. In a period of just three months Linda Corkery, Landscape Architecture Programme Head, and her team at UNSW put together a very memorable conference. Twenty-five academics attended the conference, 19 of whom presented papers. With such a large proportion of the delegates speaking, the atmosphere was collegial rather than hierarchical, encouraging discussion and debate. One of the undercurrents of the conference was a concern with definition and identity, reflecting a perception of marginalisation in both a disciplinary and geographical sense. This surfaced in a range of ways, for example in defining the nature of creative process as research, and defining landscape architecture against incursion by architecture, defining this community of educators as discussed at the end of this review. Professor Helen Armstrong addressed the issue of defming landscape architecture's creative processes as research from her experience and practice in refereed studios at the Queensland University of Technology (QUT), (Issue 1999: 5 (2) of Landscape Review, explored this idea in depth, and features a key article by Professor Armstrong.) Defining and defending creative processes as a legitimate form of research and scholarship is critical to addressing the perceptions oflandscape edu","PeriodicalId":52193,"journal":{"name":"Virtual Creativity","volume":"1 1","pages":"140 - 142"},"PeriodicalIF":0.0,"publicationDate":"2018-01-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81028484","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
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