Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction最新文献

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MagneTracks: a tangible constructionist toolkit for Newtonian physics MagneTracks:牛顿物理学的一个有形的建构主义工具包
Andrea Miller, Claire Rosenbaum, Paulo Blikstein
{"title":"MagneTracks: a tangible constructionist toolkit for Newtonian physics","authors":"Andrea Miller, Claire Rosenbaum, Paulo Blikstein","doi":"10.1145/2148131.2148185","DOIUrl":"https://doi.org/10.1145/2148131.2148185","url":null,"abstract":"Science, Technology, Engineering, and Mathematics (STEM) have received a huge push in education during the past few years. However, current methods to teach STEM concepts often lack the ability to allow students creative and open-ended expression. While some toys on the market try to address these issues, they often fail to fulfill learning affordances to their full potential. Our system, MagneTracks, is a multi-component educational toolkit that permits users to engage in creative, exploratory, and open-ended learning of Newtonian physics. MagneTracks consists of dynamic, tangible, magnetic tracks that attach to a vertical whiteboard, a computer-based tracking program integrated into the Netlogo platform, and curriculum challenge activity cards. MagneTracks is specifically focused on teaching physics concepts but can be used to educate in other STEM fields. Initial user observation has shown positive learning outcomes and high engagement.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"296 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133606717","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Splash controllers: game controllers involving the uncareful manipulation of water 水花控制器:涉及不小心操纵水的游戏控制器
L. Geurts, V. Abeele
{"title":"Splash controllers: game controllers involving the uncareful manipulation of water","authors":"L. Geurts, V. Abeele","doi":"10.1145/2148131.2148170","DOIUrl":"https://doi.org/10.1145/2148131.2148170","url":null,"abstract":"In this paper we extend the field of organic user interfaces and introduce the Splash Controller. The main concept of a Splash Controller is that a user interacts with computing technology by manipulation of water in some kind of receptacle. To this end we highlight the possibilities of Splash Controllers, specifically as game controllers. Next, we specify a simple and robust technology for the detection of water. In order to demonstrate the feasibility of a Splash Controller, we additionally present the design and development of one specific Splash Controller prototype.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131848493","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 27
DressUp: a 3D interface for clothing design with a physical mannequin DressUp:一个带有实体人体模型的服装设计3D界面
Amy Wibowo, Daisuke Sakamoto, J. Mitani, T. Igarashi
{"title":"DressUp: a 3D interface for clothing design with a physical mannequin","authors":"Amy Wibowo, Daisuke Sakamoto, J. Mitani, T. Igarashi","doi":"10.1145/2148131.2148153","DOIUrl":"https://doi.org/10.1145/2148131.2148153","url":null,"abstract":"This paper introduces DressUp, a computerized system for designing dresses with 3D input using the form of the human body as a guide. It consists of a body-sized physical mannequin, a screen, and tangible prop tools for drawing in 3D on and around the mannequin. As the user draws, he/she modifies or creates pieces of digital cloth, which are displayed on a model of the mannequin on the screen. We explore the capacity of our 3D input tools to create a variety of dresses. We also describe observations gained from users designing actual physical garments with the system.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122020242","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 40
Process pad: a low-cost multi-touch platform to facilitate multimodal documentation of complex learning 过程垫:一个低成本的多点触摸平台,以促进复杂学习的多模式文档
S. Salehi, Jain Kim, Colin Meltzer, Paulo Blikstein
{"title":"Process pad: a low-cost multi-touch platform to facilitate multimodal documentation of complex learning","authors":"S. Salehi, Jain Kim, Colin Meltzer, Paulo Blikstein","doi":"10.1145/2148131.2148186","DOIUrl":"https://doi.org/10.1145/2148131.2148186","url":null,"abstract":"This paper introduces Process Pad, an interactive, low-cost multi-touch tabletop platform designed to capture students' thought process and facilitate their explanations. Process Pad is designed to help students improve their thinking skills and meta-cognition in various subjects. The system is intended to dynamically externalize how a student arrives at the final answer. Process Pad enables the documentation of students' think-aloud narratives that would otherwise be tacit. Our focus is on identifying and understanding key themes in creating opportunities for students to externalize and represent their thought process using multimodal data. From our user observations, we gleaned four design perspectives as essential criteria based upon which we form our design decisions: flexibility, tangibility, collaboration and affordability. Our initial results show that for many users explaining their reasoning or problem-solving procedure is a challenging activity in itself, and for learners to be able to deepen their understanding by narrating or re-enacting a process there would be many intervening steps. To address these challenges we designed scaffolding activities, which made use of the system's affordances to improve students' explanation skills.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128883209","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Designing and building inexpensive flexible circuits 设计和建造廉价的柔性电路
Aneesh P. Tarun, Peng Wang
{"title":"Designing and building inexpensive flexible circuits","authors":"Aneesh P. Tarun, Peng Wang","doi":"10.1145/2148131.2148221","DOIUrl":"https://doi.org/10.1145/2148131.2148221","url":null,"abstract":"Interest in flexible and non-planar devices has put a spotlight on flexible circuits, a technology that has been around for more than forty years. This Studio will introduce the prototyping of flexible electronic circuits at a low cost. The participants will be participating in brainstorming an interesting electronic project, designing circuit layout for it, etching and building functional flexible circuits.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121029955","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Session details: Come out and play 会话细节:出来玩
Ali Mazalek
{"title":"Session details: Come out and play","authors":"Ali Mazalek","doi":"10.1145/3256399","DOIUrl":"https://doi.org/10.1145/3256399","url":null,"abstract":"","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"83 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116476006","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Toward game orchestration: tangible manipulation of in-game experiences 面向游戏编排:游戏内部体验的有形操作
T. Graham, Quentin Bellay, Irina Schumann, Amir Sepasi
{"title":"Toward game orchestration: tangible manipulation of in-game experiences","authors":"T. Graham, Quentin Bellay, Irina Schumann, Amir Sepasi","doi":"10.1145/2148131.2148171","DOIUrl":"https://doi.org/10.1145/2148131.2148171","url":null,"abstract":"We define game orchestration as the activity of creating experiences for game players at run-time. This paper presents a design space for game orchestration techniques, and describes two novel game orchestration systems.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"104 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127147479","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
The memory of a tree: an interactive storytelling installation 一棵树的记忆:一个互动的故事装置
Hyunjoo Oh, António Gomes
{"title":"The memory of a tree: an interactive storytelling installation","authors":"Hyunjoo Oh, António Gomes","doi":"10.1145/2148131.2148207","DOIUrl":"https://doi.org/10.1145/2148131.2148207","url":null,"abstract":"Interactive art has emerged as a distinctive genre in media art that relies on digital contents to express the artist's message. Situated within this field, this work presents an approach to multimedia storytelling that allows audience members to control separate but overlapping parts of the story chapters. We believe that the system engages its audience with a high level of immersion due to its combination of digital computation and tangibility; the tangible system supports a stronger connection to the storytelling than traditional screen-based systems, helping to bridge the gap between the physical world and cyberspace within the field of multimedia storytelling 1]. Consequently, it offers significant potential to share storytelling among a group based its immersive environment and support for embodied interaction paradigms.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123787788","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
The Hum: interacting with an actuated ambient organism 嗡嗡声:与被驱动的环境有机体相互作用
Andrea Nesbitt, Matthew Rabinovitch, A. Girouard, Roel Vertegaal
{"title":"The Hum: interacting with an actuated ambient organism","authors":"Andrea Nesbitt, Matthew Rabinovitch, A. Girouard, Roel Vertegaal","doi":"10.1145/2148131.2148206","DOIUrl":"https://doi.org/10.1145/2148131.2148206","url":null,"abstract":"The Hum is an immersive art installation filled with hundreds of suspended furred catkins surrounding a cocoon. As visitors enter the space, catkins twitch, shiver and hum. In The Hum, we explore the idea of computers that communicate ephemerally through alterations of room and space.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121557734","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Jing Hua: interacting with virtual flowers in a physical garden 京华:在实体花园中与虚拟花朵互动
Jifei Ou
{"title":"Jing Hua: interacting with virtual flowers in a physical garden","authors":"Jifei Ou","doi":"10.1145/2148131.2148229","DOIUrl":"https://doi.org/10.1145/2148131.2148229","url":null,"abstract":"This paper presents a novel interactive installation \"Jing Hua\", which augments physical garden with virtual flowers. Visitors influence the growth of virtual flowers by manipulating a tangible interface: a white oversized bowl, on which the flowers are projected. The installation sought to explore how the physical environment and digital projection can be naturally merged to evoke subjects' mixed experience of aesthetics.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130991820","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
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