水花控制器:涉及不小心操纵水的游戏控制器

L. Geurts, V. Abeele
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引用次数: 27

摘要

本文扩展了有机用户界面领域,并介绍了Splash控制器。喷水控制器的主要概念是用户通过操纵某种容器中的水与计算技术进行交互。为此,我们强调了Splash控制器的可能性,特别是作为游戏控制器。接下来,我们指定了一种简单而可靠的水检测技术。为了证明飞溅控制器的可行性,我们还提出了一个特定的飞溅控制器原型的设计和开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Splash controllers: game controllers involving the uncareful manipulation of water
In this paper we extend the field of organic user interfaces and introduce the Splash Controller. The main concept of a Splash Controller is that a user interacts with computing technology by manipulation of water in some kind of receptacle. To this end we highlight the possibilities of Splash Controllers, specifically as game controllers. Next, we specify a simple and robust technology for the detection of water. In order to demonstrate the feasibility of a Splash Controller, we additionally present the design and development of one specific Splash Controller prototype.
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