{"title":"Designing tangible interaction for embodied facilitation","authors":"Augusto Esteves","doi":"10.1145/2148131.2148231","DOIUrl":"https://doi.org/10.1145/2148131.2148231","url":null,"abstract":"Designing and evaluating tangible interaction is a challenging ad-hoc process. This paper argues that if the field of tangible interaction is to continue to develop, it will need to adopt design methodologies and guidelines that reflect its unique features and constraints. This paper considered theories of embodied cognition as source for guidelines that might be better matched to the development of tangible interaction. It also presents a toolkit to record and present users' interactions with tangible applications, affording systematic comparisons between tangible designs, tangible systems, and between tangible interaction and other interaction paradigms.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"78 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124285316","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"GISpL: gestures made easy","authors":"Florian Echtler, A. Butz","doi":"10.1145/2148131.2148181","DOIUrl":"https://doi.org/10.1145/2148131.2148181","url":null,"abstract":"We present GISpL, the Gestural Interface Specification Language. GISpL is a formal language which allows both researchers and developers to unambiguously describe the behavior of a wide range of gestural interfaces using a simple JSON-based syntax. GISpL supports a multitude of input modalities, including multi-touch, digital pens, multiple regular mice, tangible interfaces or mid-air gestures. GISpL introduces a novel view on gestural interfaces from a software-engineering perspective. By using GISpL, developers can avoid tedious tasks such as reimplementing the same gesture recognition algorithms over and over again. Researchers benefit from the ability to quickly reconfigure prototypes of gestural UIs on-the-fly, possibly even in the middle of an expert review. In this paper, we present a brief overview of GISpL as well as some usage examples of our reference implementation. We demonstrate its capabilities by the example of a multichannel audio mixer application being used with several different input modalities. Moreover, we present exemplary GISpL descriptions of other gestural interfaces and conclude by discussing its potential applications and future development.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125134039","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Touchy feely","authors":"I. Oakley","doi":"10.1145/3256397","DOIUrl":"https://doi.org/10.1145/3256397","url":null,"abstract":"","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"438 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115919807","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Hydraulikos: nature and technology and the centre for cyborg-environment interaction (CEI)","authors":"Steve Mann","doi":"10.1145/2148131.2148140","DOIUrl":"https://doi.org/10.1145/2148131.2148140","url":null,"abstract":"Technology has put us out of touch with nature. A goal of the CCEI (the Centre for Nature and Technology) is to invent, research, study, and teach technologies that facilitate connection with our natural world. One project of CCEI is Hydraulikos, the Water Labs, for people to touch and be touched by the most primordial of all media = water. Hydraulikos aims to be a place where science, quantum physics, and fluid mechanics come together with nature, the environment, the arts, culture and society, health, wellness, and innovation, as therapy for the mind and body... where music meets math, and the compartmentalized silos of academia are washed away with lateral thinking in a setting where the boundary between work and play can also dissolve. Past projects include \"Hands Across the Water\" and \"Hands Across the Harbour\" using WOIP (Water Over Internet Protocol) to connect people through water as an Internet-connected medium that's at once both broad and deep. Ontario's Great Lakes hold 80% of North America's freshwater; it has often been said that Ontario is water capital of the world. Thus we need an Ontario-based entity like Hydraulikos that celebrates water at all ontological levels.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127470770","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Sketching sensor-based performances with DUL radio","authors":"M. Brynskov, Rasmus B. Lunding","doi":"10.1145/2148131.2148218","DOIUrl":"https://doi.org/10.1145/2148131.2148218","url":null,"abstract":"In this studio, audio designers/musicians, choreographers, social interaction designers as well as other creatives will get a chance to try out DUL Radio, an easy-to-use sensor-based interaction toolkit. Depending on the participants interests and skills, we will create one or more small performances to be shown by the end of the day. The program includes a short introduction to the platform. If you have stuff of your own (laptop, sensors, actuators, software), bring it along to play with.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"248 6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129953872","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"On-body interaction: armed and dangerous","authors":"Chris Harrison, S. Ramamurthy, S. Hudson","doi":"10.1145/2148131.2148148","DOIUrl":"https://doi.org/10.1145/2148131.2148148","url":null,"abstract":"Recent technological advances in input sensing, as well as ultra-small projectors, have opened up new opportunities for interaction -- the use of the body itself as both an input and output platform. Such on-body interfaces offer new interactive possibilities, and the promise of access to computation, communication and information literally in the palm of our hands. The unique context of on-body interaction allows us to take advantage of extra dimensions of input our bodies naturally afford us. In this paper, we consider how the arms and hands can be used to enhance on-body interactions, which is typically finger input centric. To explore this opportunity, we developed Armura, a novel interactive on-body system, supporting both input and graphical output. Using this platform as a vehicle for exploration, we proto-typed many applications and interactions. This helped to confirm chief use modalities, identify fruitful interaction approaches, and in general, better understand how interfaces operate on the body. We highlight the most compelling techniques we uncovered. Further, this paper is the first to consider and prototype how conventional interaction issues, such as cursor control and clutching, apply to the on-body domain. Finally, we bring to light several new and unique interaction techniques.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128740084","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Billy Cheng, M. Kim, Henry Lin, Sarah Fung, Zach Bush, J. Seo
{"title":"Tessella: interactive origami light","authors":"Billy Cheng, M. Kim, Henry Lin, Sarah Fung, Zach Bush, J. Seo","doi":"10.1145/2148131.2148200","DOIUrl":"https://doi.org/10.1145/2148131.2148200","url":null,"abstract":"We present an interactive origami light that transforms its shape in the user's hands and creates light patterns depending on the shape. Tessella, explores key themes of current Organic User Interface research. First, input and output are integrated in one object. Second, the form implies its function. Thirdly, it allows the user to discover its affordances and uses. Our work merges the physicality of tessellation with a tangible light experience, incorporating traditional craft and more recent soft-circuit techniques. The goal of this project is to create a playful, poetic interface that evokes users' creativity through interaction.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114696472","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Tangible sketching of interactive haptic materials","authors":"Jonas Forsslund, I. Ioannou","doi":"10.1145/2148131.2148156","DOIUrl":"https://doi.org/10.1145/2148131.2148156","url":null,"abstract":"The activity of sketching can be highly beneficial when applied to the design of haptic material interaction. To illustrate this approach we created a design tool with a tangible hardware interface to facilitate the act of haptic material sketching and used this tool to design an anatomy exploration application. We found this approach particularly efficient in designing non-visual properties of haptic materials. The design tool enabled instant tactile perception of changes in material properties combined with the ability to make on-the-fly adjustments, thus creating a sense of pliability.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"415 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121464854","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploring tabletops as an effective tool to foster creativity traits","authors":"A. Catalá, J. Martínez, B. V. Dijk, S. Jordà","doi":"10.1145/2148131.2148163","DOIUrl":"https://doi.org/10.1145/2148131.2148163","url":null,"abstract":"Creativity is a relevant characteristic for people's development as it facilitates the generation of new ideas and innovation processes. Although technology has played an important role on creativity stimulation, it still needs to be explored for a better understanding and support in the context of information and communication technologies. In this paper a basic creativity assessment model is presented and an empirical study has been conducted whose aim is to get insight into whether an interactive surface as base technology for collaborative creative tasks is promising in terms of both collaboration and creativity traits. In the study two tabletop-based platforms (a digitally-augmented, and a physical-only without computer mediation) were involved to solve a problem consisting of creating Rube-Goldberg machines. From these experiments, we have observed that in terms of creativity traits, interactive surfaces seem promising as groups working in the digital platform showed significantly more performance in fluency of thinking, were more motivated, and novelty was found near to significance. Also some issues related to collaboration and interaction were analyzed. In particular, the co-operation, the retrial fine adjustment, and the dominance showed that the properties of an interactive surface tabletop suits better for facilitating the sharing of objects and participation in conditions of co-operation by co-located participants.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"117 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123076799","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: School's out","authors":"E. Hornecker","doi":"10.1145/3256401","DOIUrl":"https://doi.org/10.1145/3256401","url":null,"abstract":"","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"173 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131997543","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}