On-body interaction: armed and dangerous

Chris Harrison, S. Ramamurthy, S. Hudson
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引用次数: 105

Abstract

Recent technological advances in input sensing, as well as ultra-small projectors, have opened up new opportunities for interaction -- the use of the body itself as both an input and output platform. Such on-body interfaces offer new interactive possibilities, and the promise of access to computation, communication and information literally in the palm of our hands. The unique context of on-body interaction allows us to take advantage of extra dimensions of input our bodies naturally afford us. In this paper, we consider how the arms and hands can be used to enhance on-body interactions, which is typically finger input centric. To explore this opportunity, we developed Armura, a novel interactive on-body system, supporting both input and graphical output. Using this platform as a vehicle for exploration, we proto-typed many applications and interactions. This helped to confirm chief use modalities, identify fruitful interaction approaches, and in general, better understand how interfaces operate on the body. We highlight the most compelling techniques we uncovered. Further, this paper is the first to consider and prototype how conventional interaction issues, such as cursor control and clutching, apply to the on-body domain. Finally, we bring to light several new and unique interaction techniques.
身体互动:武装和危险
最近输入传感技术的进步,以及超小型投影仪,为互动开辟了新的机会——使用身体本身作为输入和输出平台。这种身体上的界面提供了新的交互可能性,并承诺在我们的手掌上获得计算,通信和信息。身体互动的独特环境使我们能够利用身体自然提供给我们的额外输入维度。在本文中,我们考虑了如何使用手臂和手来增强与身体的互动,这通常是手指输入中心。为了探索这一机会,我们开发了Armura,一种新颖的交互式身体系统,支持输入和图形输出。利用这个平台作为探索的载体,我们设计了许多应用程序和交互的原型。这有助于确认主要使用方式,确定富有成效的交互方法,并且在一般情况下,更好地理解界面如何在身体上运行。我们重点介绍了我们发现的最引人注目的技术。此外,本文是第一个考虑和原型如何传统的交互问题,如光标控制和抓紧,适用于身体上的领域。最后,我们介绍了一些新的和独特的交互技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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