{"title":"La machine à Turlute (the Turlute Machine)","authors":"Mouna Andraos, Melissa Mongiat","doi":"10.1145/2148131.2148198","DOIUrl":"https://doi.org/10.1145/2148131.2148198","url":null,"abstract":"The Machine à Turlute (Turlute Machine) is a mobile musical unit that enables the general public to learn a traditional folk singing style and collectively compose unique musical pieces.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"493 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123561557","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Katrin Wolf, Christian Müller-Tomfelde, Kelvin Cheng, I. Wechsung
{"title":"PinchPad: performance of touch-based gestures while grasping devices","authors":"Katrin Wolf, Christian Müller-Tomfelde, Kelvin Cheng, I. Wechsung","doi":"10.1145/2148131.2148155","DOIUrl":"https://doi.org/10.1145/2148131.2148155","url":null,"abstract":"This paper focuses on combining front and back device interaction on grasped devices, using touch-based gestures. We designed generic interactions for discrete, continuous, and combined gesture commands that are executed without hand-eye control because the performing fingers are hidden behind a grasped device. We designed the interactions in such a way that the thumb can always be used as a proprioceptive reference for guiding finger movements, applying embodied knowledge about body structure. In a user study, we tested these touch-based interactions for their performance and users' task-load perception. We combined two iPads together back-to-back to form a double-sided touch screen device: the PinchPad. We discuss the main errors that led to a decrease in accuracy, identify stable features that reduce the error rate, and discuss the role of 'body schema' in designing gesture-based interactions where the user cannot see their hands properly.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116048141","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Articulating creative practice: teleological and stochastic strategies in a case study of an artist and an engineering team developing similar technologies","authors":"Jill Fantauzzacoffin, J. D. Rogers, J. Bolter","doi":"10.1145/2148131.2148165","DOIUrl":"https://doi.org/10.1145/2148131.2148165","url":null,"abstract":"We describe teleological and stochastic patterns in creative strategy using a case from our comparative, multiple-case study of the work practices of artists and engineers separately developing similar technologies.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129284283","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"What I grasp is what I control: interacting through grasp releases","authors":"Katrin Wolf","doi":"10.1145/2148131.2148228","DOIUrl":"https://doi.org/10.1145/2148131.2148228","url":null,"abstract":"The idea of capitalizing on the hand's degrees of freedom while grasping for gesture-based control motivates my research. The question is: to what extent can users interact with grasped objects through tiny finger gestures that are performed whilst grasping? This extended abstract is a position paper on developing a paradigm for interacting with everyday objects. I focus on designing ergonomic microinteractions and interfaces regarding human motor abilities, interaction preferences, and the understanding of the users themselves within their environment. The basis of the investigated interaction designs is a taxonomy for microgestures that is developed in an expert study. In proof-of-concept user studies with interactive prototypes, I evaluate microgesture-based interactions and generalize them to a post WIMP paradigm for interacting with grasped objects. The paradigm contains design implications for occluded gestures relying on embodied knowledge about grasping objects.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115846940","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Electronics as material: littleBits","authors":"Ayah Bdeir, P. Rothman","doi":"10.1145/2148131.2148220","DOIUrl":"https://doi.org/10.1145/2148131.2148220","url":null,"abstract":"Electronics are everywhere. We produce, consume and throw out more electronic gadgets than ever before. Yet, creativity with electronics starts when they can be thought of as sketching materials like paper, screws, and cardboard. This Studio will allow participants to create prototypes of interactive gadgets using a diverse library of materials: littleBits (an open-source kit of pre-assembled electronics that snap together with tiny magnets), combined with traditional design materials (foam, fabric, paper, cardboard, etc). The Studio structure is in several phases. The participants start by conceptualizing an interactive object or small-scale installation, break down the interaction, and build it using familiar and unfamiliar materials. Participants will then present their creation and discuss the process of expanding their materials library to include light, sound, sensing, motion and logic. Finally, the participants will come up with ideas for new littleBits modules to suggest or contribute to the open source kit and community.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"89 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131748046","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Social yoga mats: designing for exercising/socializing synergy","authors":"A. Nagargoje, Karl Maybach, Tomas Sokoler","doi":"10.1145/2148131.2148151","DOIUrl":"https://doi.org/10.1145/2148131.2148151","url":null,"abstract":"Recent works that aim to design for enhancing the physical fitness and/or social lives of senior citizens take limited advantage of the synergistic relationship between exercising and socializing, which is prominently observed during group exercise. In this paper we introduce our design of Social Yoga Mats, which aim to extend this synergy from weekly yoga classes into the home. We approach our design from an embodied interaction perspective and conduct our exploration through a series of sketching-driven co-design sessions with senior yoga students and instructors. We contribute by presenting our design insights in the form of an early articulation of the design space for digital technologies that capitalize on exercising/socializing synergy.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133837173","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Prototyping interaction with everyday artifacts: training and recognizing 3D objects via Kinects","authors":"Kexi Liu, Dimosthenis Kaleas, Roger Ruuspakka","doi":"10.1145/2148131.2148182","DOIUrl":"https://doi.org/10.1145/2148131.2148182","url":null,"abstract":"In this paper we explore and prototype the interaction with everyday passive objects. We present an approach for 3D object training and recognition, leveraging Kinect sensors: the Dominant Orientation Templates (DOT) method allows real-time object training and multiple Kinects speed up the training process by learning the object from multiple viewpoints simultaneously with the object background removed. A proof-of-concept usage scenario, 3D real-time Lego building instruction, has been developed based on this approach: the system learns the individual Lego pieces and Lego building steps in advance; the users thus construct the Lego model with 3D visual hints attached to present Lego pieces.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"650 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131802472","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Erika Reponen, T. Koponen, Jaakko Keränen, Kaisa Väänänen
{"title":"The whole world under your feet: field trial of embodied browsing of geotagged content","authors":"Erika Reponen, T. Koponen, Jaakko Keränen, Kaisa Väänänen","doi":"10.1145/2148131.2148192","DOIUrl":"https://doi.org/10.1145/2148131.2148192","url":null,"abstract":"Location-based services are increasingly popular, and the Earth has become covered with geotagged data. To assess a novel approach to access this information, we conducted a field trial of a mobile mixed reality application called MAA, which operates on a mobile phone. MAA displays a view through the Earth and geospatial content in the direction to which the user is pointing the device. In this paper, we report the results of the two-week long field trial of MAA. We found that the embodied usage of MAA is experienced as engaging and surprising, but may also be cumbersome in some usage situations. Virtual viewing of locations around the planet was considered pleasant. MAA was often shown to friends, and was used for watching visual materials and searching for information about cities. MAA was found to be a promising platform for many kinds of location-based content, especially for real-time events and local information.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127212980","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Makey Makey: improvising tangible and nature-based user interfaces","authors":"D. Shaw","doi":"10.1145/2148131.2148219","DOIUrl":"https://doi.org/10.1145/2148131.2148219","url":null,"abstract":"Makey Makey is a new platform for improvising tangible user interfaces. It enables people to make nature-based interfaces, it is compatible with all software, and it does not require the user to program or to assemble electronics. It is designed for a wide range of audiences, supporting ideation for experts and access for beginners. In the studio, participants will rapidly create several different user interfaces incorporating a wide variety of found objects, both physical and digital. There will also be opportunities to test out the newly created interfaces with each other, and reflect on the design of UI prototyping toolkits.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"101 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123507614","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Introduction to origami folding, design, and analysis","authors":"Jason S. Ku, Jie Qi","doi":"10.1145/2148131.2148224","DOIUrl":"https://doi.org/10.1145/2148131.2148224","url":null,"abstract":"The mathematics of folding origami is relevant in the design of solar sails and airbags, to heart stents and proteins. This workshop is designed to be a crash course introduction to folding, designing, and analyzing representational origami. First, a brief overview of the history of origami will be presented, including its transition from a static, ceremonial tradition to a dynamic, artistic engineering science. Second, the tree theory method of representational origami design with respect to uniaxial bases will be introduced. Lastly, participants will be encouraged to design and explore folding mechanisms that can interface with flexible circuit materials and components.","PeriodicalId":440364,"journal":{"name":"Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124561120","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}