PinchPad: performance of touch-based gestures while grasping devices

Katrin Wolf, Christian Müller-Tomfelde, Kelvin Cheng, I. Wechsung
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引用次数: 28

Abstract

This paper focuses on combining front and back device interaction on grasped devices, using touch-based gestures. We designed generic interactions for discrete, continuous, and combined gesture commands that are executed without hand-eye control because the performing fingers are hidden behind a grasped device. We designed the interactions in such a way that the thumb can always be used as a proprioceptive reference for guiding finger movements, applying embodied knowledge about body structure. In a user study, we tested these touch-based interactions for their performance and users' task-load perception. We combined two iPads together back-to-back to form a double-sided touch screen device: the PinchPad. We discuss the main errors that led to a decrease in accuracy, identify stable features that reduce the error rate, and discuss the role of 'body schema' in designing gesture-based interactions where the user cannot see their hands properly.
PinchPad:在抓取设备时基于触摸的手势表现
本文的重点是在抓取设备上结合前后设备交互,使用基于触摸的手势。我们为离散的、连续的和组合的手势指令设计了通用的交互,这些指令在没有手眼控制的情况下执行,因为执行的手指隐藏在抓住的设备后面。我们以这样一种方式设计交互,即拇指可以始终作为指导手指运动的本体感受参考,应用有关身体结构的具体知识。在一项用户研究中,我们测试了这些基于触摸的交互的性能和用户的任务负载感知。我们将两台ipad背靠背地组合在一起,形成了一个双面触摸屏设备:PinchPad。我们讨论了导致准确性下降的主要错误,确定了降低错误率的稳定特征,并讨论了“身体图式”在设计基于手势的交互(用户无法正确看到自己的手)中的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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