电子材料:littleBits

Ayah Bdeir, P. Rothman
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引用次数: 172

摘要

电子产品无处不在。我们生产、消费和丢弃的电子产品比以往任何时候都多。然而,电子产品的创造力始于它们可以被认为是纸、螺丝和纸板等素描材料。这个工作室将允许参与者使用不同的材料库来创建交互式小工具的原型:littleBits(一个预先组装的电子元件的开源工具包,可以用微小的磁铁粘合在一起),结合传统的设计材料(泡沫、织物、纸、纸板等)。工作室的结构分为几个阶段。参与者首先概念化一个互动对象或小型装置,分解互动,并使用熟悉和不熟悉的材料构建它。然后,参与者将展示他们的创作,并讨论扩展材料库的过程,包括光、声音、传感、运动和逻辑。最后,参与者将提出新的littleBits模块的想法,以建议或贡献给开源工具包和社区。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Electronics as material: littleBits
Electronics are everywhere. We produce, consume and throw out more electronic gadgets than ever before. Yet, creativity with electronics starts when they can be thought of as sketching materials like paper, screws, and cardboard. This Studio will allow participants to create prototypes of interactive gadgets using a diverse library of materials: littleBits (an open-source kit of pre-assembled electronics that snap together with tiny magnets), combined with traditional design materials (foam, fabric, paper, cardboard, etc). The Studio structure is in several phases. The participants start by conceptualizing an interactive object or small-scale installation, break down the interaction, and build it using familiar and unfamiliar materials. Participants will then present their creation and discuss the process of expanding their materials library to include light, sound, sensing, motion and logic. Finally, the participants will come up with ideas for new littleBits modules to suggest or contribute to the open source kit and community.
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