Toward game orchestration: tangible manipulation of in-game experiences

T. Graham, Quentin Bellay, Irina Schumann, Amir Sepasi
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引用次数: 2

Abstract

We define game orchestration as the activity of creating experiences for game players at run-time. This paper presents a design space for game orchestration techniques, and describes two novel game orchestration systems.
面向游戏编排:游戏内部体验的有形操作
我们将游戏编排定义为在运行时为游戏玩家创造体验的活动。本文提出了游戏编排技术的设计空间,并描述了两种新颖的游戏编排系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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