Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology最新文献

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The Effect of Cyberculture Development on Visual Space for Generation of Millennials in Indonesia 网络文化发展对印尼千禧一代视觉空间的影响
D. Sulistyawati, I. Santosa
{"title":"The Effect of Cyberculture Development on Visual Space for Generation of Millennials in Indonesia","authors":"D. Sulistyawati, I. Santosa","doi":"10.5220/0009192401720175","DOIUrl":"https://doi.org/10.5220/0009192401720175","url":null,"abstract":": The development of contemporary culture through a reflective approach based on empirical experience when examining the phenomenon of cyberculture domination has an impact on social changes, economics, lifestyle, shopping style, learning style, social interaction style, sex style, political mobilization by utilizing networking through social media, and radical mental changes in the lives of our society. The impact of these changes is certainly also able to explore the existence of Visual Space, where the view of real space and space is not real formed unconsciously by the digital user community, the majority of which are the Millennials generation.The generation of Millennials (aka NextGen, Gen-Y, C Generation, M Generation, and Echo Boomers) according to Strauss-Howe who were born in the period 1982-2004 were the largest generation of digital naratives and multitaskers. Globally, Millennials are defined as the Millennium generation that grew in a new era of globalization, communication technology and wireless connectivity. They live in an age of unprecedented diversity and exposure to other cultures. Millennials grow fast, are very dynamic, and this generation is very confident.","PeriodicalId":416923,"journal":{"name":"Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130325634","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Improving Projection Profile for Segmenting Characters from Javanese Manuscripts 爪哇文手抄本汉字切分投影轮廓的改进
Aditya W. Mahastama, Lucia D. Krisnawati
{"title":"Improving Projection Profile for Segmenting Characters from Javanese Manuscripts","authors":"Aditya W. Mahastama, Lucia D. Krisnawati","doi":"10.5220/0008526900770082","DOIUrl":"https://doi.org/10.5220/0008526900770082","url":null,"abstract":"The emergence of non-latin scripts in the Unicode character set has opened the possibilities to do Optical Character Recognition (OCR) for manuscripts written in non-alphabetic scripts. Javanese is one of the Southeast Asian languages which has vast collections of manuscripts. Unfortunately, these manuscripts are prone to damage due to lack of maintenance. Therefore, digitising them through OCR has become the most obvious option. This research focuses on the segmentation process of our OCR project which implements the Projection-Profile Cutting (PPC). The rationale is that PPC is well known as having a low computational cost. As the object of segmentation, we sampled 72 scanned pages of Serat Mangkunegara IV, Wulang Maca, and Kitab Rum. Our preliminary evaluation showed that implementing PPC per se exhibits unsatisfactory results. Hence, we refined it by applying a statistical analysis to segment lines of characters whose distance is too low. The proposed algorithm results in 19.112 segments. To evaluate the system outputs, we conducted two levels of evaluation: the line and character segmentations. The refinement of PPC has proved to increase the line segmentation accuracy by 32.84%. To evaluate the character segmentation, we collaborated with Javanese Wikipedia Community which verified them manually in 4 batches. Only 15.386 segments were verified, in which 73.59% (11.322) system outputs are correctly segmented, 22.5% (3.464) are oversegmented, 1.3% (206) are under-segmented, and the rest has not been labelled as either one of three","PeriodicalId":416923,"journal":{"name":"Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134062180","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
The Existence of Batik in the Digital Era 蜡染在数字时代的存在
I. Salma, Edi Eskak
{"title":"The Existence of Batik in the Digital Era","authors":"I. Salma, Edi Eskak","doi":"10.5220/0008526000400049","DOIUrl":"https://doi.org/10.5220/0008526000400049","url":null,"abstract":": Batik is a real example of Indonesian artwork whose existence is still superior in today's world of art talks. The existence of batik has even been recognized by UNESCO on 2009 as one of the world's cultural intangible heritages. Batik is understood as a whole process of creation, the work produced, and the philosophy. The batik consensus, in the manufacturing process, was challenged by manual and machine printing, and now in digital printing. The purpose of this paper is to examine the existence of original batik processed with traditional technology that can still be sustainable and develop in this digital era. The method used is descriptive qualitative to show the existence of batik in the digital era. The result is traditional batik in this digital era is still exists. Counterfeiting batik products can be anticipated by labeling Batikmark \"INDONESIA batik\". Digital technology can be used to support the research and other aspects related to batik. The role of art, government, university, private sector, artists, and individual batik lovers also play an important assignment in the preservation and development of traditional batik until this millennium.","PeriodicalId":416923,"journal":{"name":"Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology","volume":"42 8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132869210","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The Effects of Sharing Stories using Instagram Story on Students’ Self Disclosure: A Study on Narrative Paradigm 使用Instagram故事分享对学生自我表露的影响:一个叙事范式的研究
F. Wirawan, Zata Amani Zakira, Elsie Oktivera
{"title":"The Effects of Sharing Stories using Instagram Story on Students’ Self Disclosure: A Study on Narrative Paradigm","authors":"F. Wirawan, Zata Amani Zakira, Elsie Oktivera","doi":"10.5220/0008525400130017","DOIUrl":"https://doi.org/10.5220/0008525400130017","url":null,"abstract":"New media brings a lot of change on people’s life. Many people share stories by text, photo, or video in Instagram Story. There is a tendency that people open their lives by sharing feelings and experiences in Instagram Story. This study aims to determine the effect of sharing stories using Instagram Story on Students’ Self Disclosure. The independent variable taken from narrative paradigm includes events and existents, while the dependent one includes amount, valence, accuracy/honesty, intention, and intimacy. The sample is 228 students from Tarakanita School of Communication and Secretarial Studies (STIKS Tarakanita), Jakarta, selected using simple random sampling. To collect data, this research took a questionnaire containing 36 items with a Likert Scale (Disagree 1 and 5 for Agree) in March-June 2018. The data collected were analysed using description means and regression via SPSS 22. The results revealed that there is a positive effect of sharing stories in Instagram Story on Students’ Self Disclosure for 11.4%.","PeriodicalId":416923,"journal":{"name":"Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133862519","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Practice-based Research on Digital Technology: A Case Study of Wat Phumin, Nan Province, Thailand 基于实践的数字技术研究:以泰国南省武岷寺为例
Tawipas Pichaichanarong, Veerawat Sirivesmas, Rueanglada Punyalikhit
{"title":"Practice-based Research on Digital Technology: A Case Study of Wat Phumin, Nan Province, Thailand","authors":"Tawipas Pichaichanarong, Veerawat Sirivesmas, Rueanglada Punyalikhit","doi":"10.5220/0009192101560161","DOIUrl":"https://doi.org/10.5220/0009192101560161","url":null,"abstract":": Thai mural paintings have played a significant role in Thai society since the Sukhothai kingdom period (1238-1438 AD) until present. Wattana Boonjub (2009) points out that Mural painting were used for teaching the Thai people in the past. Throughout history, temples have become a crucial part of Thai' lives; for example, Wat Phumin in Nan province. Wat Phumin has exceptional architecture, beautiful visual presentations of Buddhist storytelling on the walls which depict scenes from the Buddhist Jataka tales, and scenes of everyday life in Nan. These unique characteristics have attracted many visitors to this temple over the years. In addition, when those interested visit Wat Phumin, they experience this temple as a Museum. In fact, Loïc Tallon et al. (2008) suggests that the museum experience provides an appropriate situation for learning history in an unconventional setting. As a result, previous research titled “Visual research practices on Thai Lanna mural painting: A case study of Wat Phumin, Nan province” was presented at the 4th International Conference for Asia Pacific Arts Studies (ICAPAS 2016). The results indicated that the information concerning the Lanna mural paintings inside the temples was overwhelming. However, there are no directions facilitating Thai and foreign visitors in viewing and understanding at the first episode of storytelling on Lanna mural paintings inside Wat Phumin. Therefore, this research is the result of finding a solution to facilitating visitors in viewing Buddhist Jataka tales through digital technology (such as responsive web design, QR codes, etc.) with practice-based design research.","PeriodicalId":416923,"journal":{"name":"Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology","volume":"21 28","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113962828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Transformation of Kim Game from the Gambling Arena to the Wedding Ceremony 从赌博场上到婚礼上的金游戏的转变
.. Arnailis, Misda Elina, .. Yurnalis
{"title":"Transformation of Kim Game from the Gambling Arena to the Wedding Ceremony","authors":".. Arnailis, Misda Elina, .. Yurnalis","doi":"10.5220/0008525700240030","DOIUrl":"https://doi.org/10.5220/0008525700240030","url":null,"abstract":": This research aims at describing the metamorphosis of KIM game in the context of a wedding ceremony in Solok city, Sumatera Barat province. Previously, KIM was a music performance turned into the arena of gambling. However, nowadays, KIM performance has become the means of entertainment in the context of a wedding ceremony. This research used analysis descriptive method by listing KIM performances textually and contextually and metamorphose theory to explain that there’s the change of the original form into a new form namely the change of form of KIM game with the gambling element into a performing art in wedding ceremony. Research results showed that the change of KIM game occurred because of the influence of people’s view toward the context of gambling and music in KIM performance. Therefore, today, KIM performance is no longer a gambling arena but it has changed into the means of entertainment performed in the wedding ceremony of Solok people.","PeriodicalId":416923,"journal":{"name":"Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126219819","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
‘Trapped’: An Interactive Gamified Audiovisual Installation “被困”:一个互动的游戏化视听装置
P. G. Hartono, B. Dirgantoro
{"title":"‘Trapped’: An Interactive Gamified Audiovisual Installation","authors":"P. G. Hartono, B. Dirgantoro","doi":"10.5220/0008526600560061","DOIUrl":"https://doi.org/10.5220/0008526600560061","url":null,"abstract":": “Trapped” is a site-specific gamified audiovisual installation that aims to unify sonically the player and virtual environment by implementing the sonic pathfinder method into the underlying concept and interactivity process, so the player is no longer navigate only with his/her visual cognition but also through the auditory perception that employed to determine the location of the enemy object. These involve the investigation of the artistic and interactive elements of computer game using the three-dimensional game engine (unity3D) and three-dimensional sound engine (google resonance audio) to create a virtual 3D environment of the gamified audiovisual installation.","PeriodicalId":416923,"journal":{"name":"Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology","volume":"98 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126118430","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Application of Sibelius Software as a Learning Medium of Vocal Class Methods 西贝柳斯软件作为声乐课堂教学法学习媒介的应用
.. Suryati, T. Widodo, A. Indrawan
{"title":"The Application of Sibelius Software as a Learning Medium of Vocal Class Methods","authors":".. Suryati, T. Widodo, A. Indrawan","doi":"10.5220/0008526700620067","DOIUrl":"https://doi.org/10.5220/0008526700620067","url":null,"abstract":": Vocal Class Method is one of the courses in the Music Education Study Program of the Faculty of Performing Arts, ISI Yogyakarta, as a sign of the study program that must be taken by all students. The learning of vocal class method is given in theory about how to sing with good and correct vocal techniques. Furthermore, the practice of singing is given as the application of vocal technique theory. This discussion focuses on the application of \"Sibelius\" software as an alternative musical accompaniment in the Vocal Class Method learning. The method used in this study was the Class Action Research method by utilizing qualitative data. The results obtained were the learning process carried out gradually, preceded by an understanding of the singing methods theory, and then continued by the practice of singing with the accompaniment of Sibelius software. This is more effective and the teacher can focus more on controlling students in the application of singing practices.","PeriodicalId":416923,"journal":{"name":"Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116388494","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Aspect of the Production and Distribution of Surf Photography: Case Study on Photographer Piping Irawan 冲浪摄影作品的制作与发行:以摄影师Piping Irawan为例
Muhammad Fajar Ariyanto, Irwandi
{"title":"Aspect of the Production and Distribution of Surf Photography: Case Study on Photographer Piping Irawan","authors":"Muhammad Fajar Ariyanto, Irwandi","doi":"10.5220/0008560401250130","DOIUrl":"https://doi.org/10.5220/0008560401250130","url":null,"abstract":": The abstract should summarize the contents of the paper Research on the production and distribution aspects of surfing photography in Bali has never been done before. Actually, surf photography has the potential and vast opportunities to be developed in Indonesia, given richness owned at shoreline. Formulation framework surfing photography as a solution for prospective photographers that intend to enter the realm of surf photography. This study focused on the production and distribution aspects of surfing photography by Piping Irawan. Found that the necessary technical knowledge and a strong desire to enter the world of surf photography. In addition, expertise in the consumer's personal approach is also an important factor to obtain the ideal captured and economic value. When viewed more broadly, surf photography is an important part in the surfing world. Representative ability of photography is to record a vital aspect in the pulse of life and lifestyle of surfers.","PeriodicalId":416923,"journal":{"name":"Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology","volume":"358 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116583780","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Comparation Study of Color Reading Method in Gambier Extract Dyed Batik Fabric 云杉提取物染色蜡染织物读色方法的比较研究
V. Atika, A. Haerudin, Zohanto Widyantoko
{"title":"Comparation Study of Color Reading Method in Gambier Extract Dyed Batik Fabric","authors":"V. Atika, A. Haerudin, Zohanto Widyantoko","doi":"10.5220/0008525500180023","DOIUrl":"https://doi.org/10.5220/0008525500180023","url":null,"abstract":": Colour reading has an important role in the study of natural colours on batik, because it is one of few methods in determining the quality of a dye performance in batik fabric. The commonly used method is using visible ultra violet spectrophotometer that requires substantial cost and complicated operation system. This study aims to determine the performance method comparison between visible ultra violet spectrophotometer and mathematical count from digital images as colour difference test method to evaluate the quality of batik's natural colours from Gambier extract. We have done sample dyeing from previous research and doing colour difference test by spectrophotometer. Then we take the sample picture by scanner and measure the L*a*b* values. We count the colour difference from L*a*b* values using mathematics equation. The L*a*b* and ΔΕ values from both method are compared by statistical t test and ANOVA test. From the results it was found that the colour difference value of both methods differ significantly, but each method gave good performance to measure the colour difference. However, it should be noted that the RGB space model depends on the input, so the more accurate the digital image with the original sample, the value will be closer to the colour difference values of laboratory measurements.","PeriodicalId":416923,"journal":{"name":"Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129982391","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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