{"title":"“被困”:一个互动的游戏化视听装置","authors":"P. G. Hartono, B. Dirgantoro","doi":"10.5220/0008526600560061","DOIUrl":null,"url":null,"abstract":": “Trapped” is a site-specific gamified audiovisual installation that aims to unify sonically the player and virtual environment by implementing the sonic pathfinder method into the underlying concept and interactivity process, so the player is no longer navigate only with his/her visual cognition but also through the auditory perception that employed to determine the location of the enemy object. These involve the investigation of the artistic and interactive elements of computer game using the three-dimensional game engine (unity3D) and three-dimensional sound engine (google resonance audio) to create a virtual 3D environment of the gamified audiovisual installation.","PeriodicalId":416923,"journal":{"name":"Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology","volume":"98 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"‘Trapped’: An Interactive Gamified Audiovisual Installation\",\"authors\":\"P. G. Hartono, B. Dirgantoro\",\"doi\":\"10.5220/0008526600560061\",\"DOIUrl\":null,\"url\":null,\"abstract\":\": “Trapped” is a site-specific gamified audiovisual installation that aims to unify sonically the player and virtual environment by implementing the sonic pathfinder method into the underlying concept and interactivity process, so the player is no longer navigate only with his/her visual cognition but also through the auditory perception that employed to determine the location of the enemy object. These involve the investigation of the artistic and interactive elements of computer game using the three-dimensional game engine (unity3D) and three-dimensional sound engine (google resonance audio) to create a virtual 3D environment of the gamified audiovisual installation.\",\"PeriodicalId\":416923,\"journal\":{\"name\":\"Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology\",\"volume\":\"98 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5220/0008526600560061\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5220/0008526600560061","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
‘Trapped’: An Interactive Gamified Audiovisual Installation
: “Trapped” is a site-specific gamified audiovisual installation that aims to unify sonically the player and virtual environment by implementing the sonic pathfinder method into the underlying concept and interactivity process, so the player is no longer navigate only with his/her visual cognition but also through the auditory perception that employed to determine the location of the enemy object. These involve the investigation of the artistic and interactive elements of computer game using the three-dimensional game engine (unity3D) and three-dimensional sound engine (google resonance audio) to create a virtual 3D environment of the gamified audiovisual installation.