“被困”:一个互动的游戏化视听装置

P. G. Hartono, B. Dirgantoro
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引用次数: 0

摘要

:《被困》是一个特定地点的游戏化视听装置,其目的是通过将声音探路者方法执行到潜在概念和交互过程中,从而在声音上统一玩家和虚拟环境,因此玩家不再仅仅通过他/她的视觉认知来导航,而是通过听觉感知来确定敌人物体的位置。这包括使用三维游戏引擎(unity3D)和三维声音引擎(google resonance audio)来研究电脑游戏的艺术和互动元素,以创建游戏化视听装置的虚拟3D环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
‘Trapped’: An Interactive Gamified Audiovisual Installation
: “Trapped” is a site-specific gamified audiovisual installation that aims to unify sonically the player and virtual environment by implementing the sonic pathfinder method into the underlying concept and interactivity process, so the player is no longer navigate only with his/her visual cognition but also through the auditory perception that employed to determine the location of the enemy object. These involve the investigation of the artistic and interactive elements of computer game using the three-dimensional game engine (unity3D) and three-dimensional sound engine (google resonance audio) to create a virtual 3D environment of the gamified audiovisual installation.
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