{"title":"More than Human: Merging real and virtual states of being from arts and culture to wellness in a post-Covid world","authors":"Tula Giannini, Jonathan P. Bowen","doi":"10.14236/ewic/eva2022.24","DOIUrl":"https://doi.org/10.14236/ewic/eva2022.24","url":null,"abstract":"Since the onset of Covid in tandem with major advances in computational culture, AI and machine learning, and sociocultural movements around diversity, equity and inclusion, the move to digital life has been rapidly accelerating causing a transformational change in the art world. From museums and galleries to the rise of digital art and artists, the changes wrought by the pandemic tied to political turmoil are causing a reshuffling of what was the cultural milieu, to a new cultural landscape that is at once global, multicultural, and human-centred.","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123983654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Model for Estimating Subjective Evaluation Values of Video Degradation from Viewers’ Physiological Signals","authors":"Masaki Omata, Naho Kiriyama","doi":"10.14236/ewic/hci2022.23","DOIUrl":"https://doi.org/10.14236/ewic/hci2022.23","url":null,"abstract":"This paper describes that it is possible to estimate a viewer ’ s five-level subjective evaluation of video degradation with an estimation accuracy of 0.90 or better by using physiological data such as blood volume pulses of viewers. To this end, we conducted an experiment to record participants ’ EEG, BVP, gaze, pupil diameter, and subjective evaluation values of video degradation while they watched videos. We then created five different datasets from the data and built estimation models using machine learning based on random forest or neural network. As a result, the coefficient of determination for the physiological data with top importance trained by random forest was 0.997. The results contribute to an objective, continuous, unconscious, and quantitative method for estimating Quality of Experience (QoE) during video viewing.","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129449633","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"CHUX Toolkit: A Method to Evaluate Long Term User Experience with Children","authors":"G. Sim, M. Horton","doi":"10.14236/ewic/hci2022.8","DOIUrl":"https://doi.org/10.14236/ewic/hci2022.8","url":null,"abstract":"This paper reports on a study to understand the effectiveness of using the CHUX Toolkit to evaluate long term user experience with children. A study was conducted over 5 weeks to evaluate Purple Mash using the CHUX Toolkit that comprises of a diary and graphing tool with interviews. The participants were 26 children, aged between 9 and 10 years, from a UK primary school. Three constructs were analysed: Enjoyment, Learning and Ease of Use. The results showed that children could independently complete the diaries and graphing tool to report their experiences of using Purple Mash. CHUX enabled the researchers to understand how their experiences changed over time and identify the reasons behind this. There was consistency between the data reported in the different tools. The contribution of this paper is a new method for evaluating long term user experience with children.","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129780023","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
David Bouchard, Cintia Cristia, Michael Bergmann, David Robert
{"title":"Augmented Symphony: an augmented reality application for immersive music listening","authors":"David Bouchard, Cintia Cristia, Michael Bergmann, David Robert","doi":"10.14236/ewic/eva2022.39","DOIUrl":"https://doi.org/10.14236/ewic/eva2022.39","url":null,"abstract":"Augmented Symphony is an augmented reality (AR) prototype that allows for an immersive music listening experience by introducing liveness through interactivity and visual engagement. An outcome of a Canadian research-creation project between Ryerson University and the National Arts Centre (NAC) Orchestra, funded by the Social Sciences and Humanities Research Council, Augmented Symphony provides an example of how orchestras can leverage remote delivery through AR technology to enable new ways for listeners to engage with a composition. The research team included a musicologist with expertise in inter-arts aesthetics, a visual designer specialized in performance, and a new media creative scholar, in fluent conversation with the Senior Director of Learning and Engagement at the NAC, the Managing Director of the NAC Orchestra and other personnel. Undergraduate and graduate students participated in a project whose goal was to explore ways of mitigating the impact of the reduction of live performances caused by the COVID-19 pandemic, both on orchestras and on their audience. Accompanying the app demonstration at EVA 2022, this short paper discusses the research, collaboration, and creative workshops that informed the design of the prototype and delineates opportunities for further development.","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125368023","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A semantically aware user interface design for gis applications through cloud based microservices","authors":"Abdelrhman Rayis","doi":"10.14236/ewic/hci2022.58","DOIUrl":"https://doi.org/10.14236/ewic/hci2022.58","url":null,"abstract":"This research aims to establish a smart data integration framework that will aid in a better understanding of the meaning of spatial objects and relationships on the spatial web by creating semantic web ontologies and microservices, building on a data-driven agile development approach for geospatial applications. The research will contribute to semantic spatial web and data mining techniques, big geospatial data analytics and semantic-based data distribution methods.","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"283 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124527023","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Rebuilding Ernest Edmond's Communication Game","authors":"Sean C. Clark, Sean Carroll","doi":"10.14236/ewic/eva2022.12","DOIUrl":"https://doi.org/10.14236/ewic/eva2022.12","url":null,"abstract":"","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120959024","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An Augmented Reality Virtual Museum ‘Takeout’ Interaction","authors":"J. Mitchell","doi":"10.14236/ewic/hci2022.52","DOIUrl":"https://doi.org/10.14236/ewic/hci2022.52","url":null,"abstract":"This paper accompanies an Interactions Gallery exhibit at the 2022 BCS Human Computer Interaction Conference. The exhibit invites gallery visitors to explore 3D museum artefacts virtually, via a prototype museum ’takeout’ AR prototype app, and physically, via true size 3D prints. Augmented reality, 3D artefacts, Digital heritage","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116502800","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Art(NET)work: Visualising interconnected artwork data in VR","authors":"Anne Tsjornaja, Jonathan Weinel, Martyn Broadhead","doi":"10.14236/ewic/eva2022.47","DOIUrl":"https://doi.org/10.14236/ewic/eva2022.47","url":null,"abstract":"As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of these applications is virtual museums (Alatrash et al. 2021). As it has been shown that active participation with art pieces plays an important role in audience experience (Passebois Ducros & Euzéby 2021), virtual museums are gaining popularity all over the world. This makes VR a great tool that is potentially able to increase audience engagement with art, increasing its outreach. Museums all over the world have launched virtual tours, allowing audiences to wander through representations of gallery spaces and take a closer look at famous art pieces. In addition to digital representations of real museums, there are also completely digital museums that are accessible only through VR. However, these completely virtual museums rarely take advantage of their freedom from the restrictions of the physical world.","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126282858","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Opening black boxes - 3D CT digitalization of historical cipher machines","authors":"Matthias Göggerle","doi":"10.14236/ewic/eva2022.4","DOIUrl":"https://doi.org/10.14236/ewic/eva2022.4","url":null,"abstract":"Within the framework of the three-year project “3DCipher” – funded by the German Federal Ministry of Education and Research – the Deutsches Museum is conducting computed tomographic scans of 60 historical cipher machines of its collection. The museum is thereby extending its experience with CT scans as part of the large-scale digitisation measures established in the previous years. First projects utilising computed tomographic scans have been carried out in the past, like the largescale scan of the WWII aircraft Messerschmitt Me 163 (www.iis.fraunhofer.de/en/profil/jb/2019/xxl-ctme-163.html). The non-destructive look inside historical objects is the primary advantage for the use of the CT technology in the Deutsches Museum. Many exhibits cannot be opened physically for conservational concerns, e.g. many of the crypto devices. The CT technology thus gives us insights into historical objects, which would not be possible otherwise without destroying the fragile devices.","PeriodicalId":413003,"journal":{"name":"Electronic Workshops in Computing","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128409197","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}