艺术(NET)工作:在VR中可视化相互关联的艺术品数据

Anne Tsjornaja, Jonathan Weinel, Martyn Broadhead
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摘要

随着技术的进步,VR变得越来越广泛,并在游戏之外找到了用途。其中一个应用是虚拟博物馆(Alatrash et al. 2021)。由于艺术作品的积极参与在观众体验中起着重要作用(Passebois Ducros & euz by 2021),虚拟博物馆在世界各地越来越受欢迎。这使得虚拟现实成为一个伟大的工具,它有可能增加观众对艺术的参与度,增加其外延。世界各地的博物馆都推出了虚拟之旅,让观众在画廊空间的展示中漫步,近距离观看著名的艺术作品。除了真实博物馆的数字化呈现外,还有只能通过VR进入的完全数字化的博物馆。然而,这些完全虚拟的博物馆很少利用它们从物理世界的限制中获得的自由。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Art(NET)work: Visualising interconnected artwork data in VR
As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of these applications is virtual museums (Alatrash et al. 2021). As it has been shown that active participation with art pieces plays an important role in audience experience (Passebois Ducros & Euzéby 2021), virtual museums are gaining popularity all over the world. This makes VR a great tool that is potentially able to increase audience engagement with art, increasing its outreach. Museums all over the world have launched virtual tours, allowing audiences to wander through representations of gallery spaces and take a closer look at famous art pieces. In addition to digital representations of real museums, there are also completely digital museums that are accessible only through VR. However, these completely virtual museums rarely take advantage of their freedom from the restrictions of the physical world.
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