Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct最新文献

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Kennedy Opoku Asare, Tore Leikanger, C. Schuss, Simon Klakegg, Aku Visuri, Denzil Ferreira
{"title":"S3","authors":"Kennedy Opoku Asare, Tore Leikanger, C. Schuss, Simon Klakegg, Aku Visuri, Denzil Ferreira","doi":"10.1145/3236112.3236155","DOIUrl":"https://doi.org/10.1145/3236112.3236155","url":null,"abstract":"Disordered multicomponent systems - occupying the mostly uncharted centers of phase diagrams - have been studied for the last two decades for their potential revolutionary properties [1]. Very resilient compositions can be stabilized by maximizing entropy (configurational and/or vibrational) of (near) equimolar mixtures [2]. The search for new systems is mostly performed with trial-and-error techniques, as effective computational discovery is challenged by the immense number of configurations [3]: the synthesizability of high-entropy ceramics is typically assessed using ideal entropy along with the formation enthalpies from density functional theory, with simplified descriptors [4,5] or machine learning methods [6]. With respect to vibrations — even if they may have significant impact on phase stability — their contributions are drastically approximated to reduce the high computational cost, or often avoided with the hope of them being negligible, due to the technical difficulties posed in calculating them for disordered systems [7]. In this presentation I will address many of the problems in the discovery of disordered systems, offer some data-based effective solutions, and discuss the avenues opened by the latter, especially for plasmonic-hyperbolic applications [8]. Research sponsored by DoD-ONR.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122501088","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Usability of a mood assessment smartphone prototype based on humor appreciation 基于幽默欣赏的情绪评估智能手机原型的可用性
P. Hafiz, Raju Maharjan, Devender Kumar
{"title":"Usability of a mood assessment smartphone prototype based on humor appreciation","authors":"P. Hafiz, Raju Maharjan, Devender Kumar","doi":"10.1145/3236112.3236134","DOIUrl":"https://doi.org/10.1145/3236112.3236134","url":null,"abstract":"Humor appreciation is one of the determinants of individual's mood and can be assessed through jokes. We have developed a functional prototype called Humoris which asks users to select the funniest punchline and register their affective response to the jokes. Based on users' responses, the application predicts and displays their short-term mood using emoticons. Our smartphone prototype is evaluated using the 'think-aloud' method with 9 participants. Usability of Humoris was examined by System Usability Scale questionnaire which gave an average score of 79.44 (SD=8.08). Based on our findings, participants liked the application interface as well as the mood prediction but some of them found some jokes difficult to understand.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115424102","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Privacy in the smart grid: end-user concerns and requirements 智能电网中的隐私:终端用户关注的问题和需求
Lisa Diamond, Johann Schrammel, Peter Fröhlich, Georg Regal, M. Tscheligi
{"title":"Privacy in the smart grid: end-user concerns and requirements","authors":"Lisa Diamond, Johann Schrammel, Peter Fröhlich, Georg Regal, M. Tscheligi","doi":"10.1145/3236112.3236139","DOIUrl":"https://doi.org/10.1145/3236112.3236139","url":null,"abstract":"Mobile interfaces will be central in connecting end-users to the smart grid and enabling their active participation. Services and features supporting this participation do, however, rely on high-frequency collection and transmission of energy usage data by smart meters which is privacy-sensitive. The successful communication of privacy to end-users via consumer interfaces will therefore be crucial to ensure smart meter acceptance and consequently enable participation. Current understanding of user privacy concerns in this context is not very differentiated, and user privacy requirements have received little attention. A preliminary user questionnaire study was conducted to gain a more detailed understanding of the differing perceptions of various privacy risks and the relative importance of different privacy-ensuring measures. The results underline the significance of open communication, restraint in data collection and usage, user control, transparency, communication of security measures, and a good customer relationship.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121679661","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Affsens
P. Denman, Erica Lewis, Sai Prasad, Jennifer Healey, Haroon Syed, Lama Nachman
{"title":"Affsens","authors":"P. Denman, Erica Lewis, Sai Prasad, Jennifer Healey, Haroon Syed, Lama Nachman","doi":"10.1145/3236112.3236158","DOIUrl":"https://doi.org/10.1145/3236112.3236158","url":null,"abstract":"Capturing natural emotions as they occur in the wild is a known challenge. Participant compliance is often low and often the most important events are not captured. We present a new application design for capturing emotional assessments in the wild, using phone based sensors to determine events of interest and to generate timely in situ prompts. We present a flexible design that allows both quick assessments (less than 30s) and in depth journaling. The application is designed to be beautiful, engaging and informative while capturing rich data to inform insights and algorithms.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121588515","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Investigating controller less input methods for smartphone based virtual reality platforms 研究基于智能手机的虚拟现实平台的无控制器输入方法
P. Ganapathi, K. Sorathia
{"title":"Investigating controller less input methods for smartphone based virtual reality platforms","authors":"P. Ganapathi, K. Sorathia","doi":"10.1145/3236112.3236136","DOIUrl":"https://doi.org/10.1145/3236112.3236136","url":null,"abstract":"With the advent of the low-cost headsets, Virtual Reality (VR) applications have gained enormous attention and popularity. Object selection is the primary task in VR interfaces. Although numerous studies have been done for the selection of objects, there is limited understanding of how the input methods affect the object selection in sparse, dense and occluded dense Virtual Environment (VE). In this paper, we investigate the commonly used input methods (capacitive touch and dwell gaze) for a smartphone-based VR head-mounted device. We evaluate the task completion time, error rates, ease of use, comfort and user preference correlated to the proposed VEs. The results indicated that capacitive touch was a preferred method of selection in dense and occluded dense VEs. The users preferred dwell gaze in the sparsely populated VE.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120962837","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Augmented humans interacting with an augmented world 增强的人类与增强的世界互动
Vincent Becker
{"title":"Augmented humans interacting with an augmented world","authors":"Vincent Becker","doi":"10.1145/3236112.3236179","DOIUrl":"https://doi.org/10.1145/3236112.3236179","url":null,"abstract":"Our research explores a seamless interaction with smart devices, which we divide into three stages: (i) device recognition, (ii) user input recognition, and (iii) inferring the appropriate action to be carried out on the device (cf. Figure 1). We leverage wearable computers and combine them into one interaction system. This makes interactions ubiquitous in two ways: While smart devices are becoming increasingly ubiquitous, our wearable system will be ubiquitously available to the user, making it possible to interact everywhere, any time.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127839676","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Evaluating a pervasive game for urban awareness 评估城市意识的普遍游戏
Federico Fabiano, Mónica Sánchez-Francisco, P. Díaz, I. Aedo
{"title":"Evaluating a pervasive game for urban awareness","authors":"Federico Fabiano, Mónica Sánchez-Francisco, P. Díaz, I. Aedo","doi":"10.1145/3236112.3236140","DOIUrl":"https://doi.org/10.1145/3236112.3236140","url":null,"abstract":"The combination of augmented reality and pervasive games in urban environments can be exploited to enable situated and informal learning through ludic and engaging activities. In this research, we explore how to use such technologies to improve citizens' awareness about their urban environment by means of an AR pervasive game to learn about a specific urban space. Since the game is pervasively played in a physical space, many usability issues need to be assessed before evaluating whether it can engage citizens whilst promoting some sense of urban awareness. In this paper, we introduce a usability study of the application and a preliminary set of factors to be analysed to assess user engagement.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133521612","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Augmenting daily spaces and objects for opportunistic social interaction 增加日常空间和对象,以进行机会性的社交互动
Beatrice Monastero
{"title":"Augmenting daily spaces and objects for opportunistic social interaction","authors":"Beatrice Monastero","doi":"10.1145/3236112.3236180","DOIUrl":"https://doi.org/10.1145/3236112.3236180","url":null,"abstract":"The objective of my research is to investigate how daily objects can be augmented with embedded technologies to support public opportunistic sociality (i.e. social curiosity, awareness, f2f interaction). I investigate how inhabitants of public spaces discover and use the augmented objects and the effects on daily sociality. I explore how different modes of engagement impact on interactions and how these vary in different locations. I address my research questions by deploying technological prototypes in month-lasting studies in the wild. I rely on both quantitative and qualitative methods to analyse how heterogeneous and differently recurrent users discover make sense and appropriate technologies over time in relation to situated sociality.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"197 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133275438","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Demonstrating palm touch: the palm as an additional input modality on commodity smartphones 展示手掌触摸:手掌作为商品智能手机的额外输入方式
Huy Viet Le, T. Kosch, Sven Mayer, N. Henze
{"title":"Demonstrating palm touch: the palm as an additional input modality on commodity smartphones","authors":"Huy Viet Le, T. Kosch, Sven Mayer, N. Henze","doi":"10.1145/3236112.3236163","DOIUrl":"https://doi.org/10.1145/3236112.3236163","url":null,"abstract":"Touchscreens are the most successful input method for smartphones. Despite their flexibility, touch input is limited to the location of taps and gestures. We present Palm Touch, an additional input modality that differentiates between touches of fingers and the palm. Touching the display with the palm can be a natural gesture since moving the thumb towards the device's top edge implicitly places the palm on the touchscreen. We developed a model that differentiates between finger and palm touch with an accuracy of 99.53% in realistic scenarios. In this demonstration, we exhibit different use cases for Palm Touch, including the use as a shortcut and for improving reachability. In a previous evaluation, we showed that participants perceive the input modality as intuitive and natural to perform. Moreover, they appreciate Palm Touch as an easy and fast solution to address the reachability issue during one-handed smartphone interaction compared to thumb stretching or grip changes.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128024255","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Sharing physical objects using smart contracts 使用智能合约共享物理对象
A. Fedosov, Agon Bexheti, Egor Ermolaev, Marc Langheinrich
{"title":"Sharing physical objects using smart contracts","authors":"A. Fedosov, Agon Bexheti, Egor Ermolaev, Marc Langheinrich","doi":"10.1145/3236112.3236162","DOIUrl":"https://doi.org/10.1145/3236112.3236162","url":null,"abstract":"Networked digital sharing economy services enable the effective and efficient sharing of vehicles, housing, and everyday objects. However, contemporary online sharing platforms face several challenges related to the establishment of trust among peers, as well difficulties to deal with the growing number of intermediaries (e.g., payment, insurance) needed to ensure an adequate service delivery. We designed and developed \"Just Share It\" (JSI), an interactive system that enables the sharing of personal physical possessions (e.g., power tools, toys, sports gear) by directly connecting lenders and borrowers, as peers, through mobile technology. The JSI system utilizes a blockchain ledger and smart contracting technologies to improve peer trust and limit the number of required intermediaries, respectively. In this submission, we briefly review emergent challenges in this space, describe the JSI prototype system and its trust model, and reflect on future architectural opportunities for an eventual \"in the wild\" deployment.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128487585","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
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