Federico Fabiano, Mónica Sánchez-Francisco, P. Díaz, I. Aedo
{"title":"Evaluating a pervasive game for urban awareness","authors":"Federico Fabiano, Mónica Sánchez-Francisco, P. Díaz, I. Aedo","doi":"10.1145/3236112.3236140","DOIUrl":null,"url":null,"abstract":"The combination of augmented reality and pervasive games in urban environments can be exploited to enable situated and informal learning through ludic and engaging activities. In this research, we explore how to use such technologies to improve citizens' awareness about their urban environment by means of an AR pervasive game to learn about a specific urban space. Since the game is pervasively played in a physical space, many usability issues need to be assessed before evaluating whether it can engage citizens whilst promoting some sense of urban awareness. In this paper, we introduce a usability study of the application and a preliminary set of factors to be analysed to assess user engagement.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"49 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3236112.3236140","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The combination of augmented reality and pervasive games in urban environments can be exploited to enable situated and informal learning through ludic and engaging activities. In this research, we explore how to use such technologies to improve citizens' awareness about their urban environment by means of an AR pervasive game to learn about a specific urban space. Since the game is pervasively played in a physical space, many usability issues need to be assessed before evaluating whether it can engage citizens whilst promoting some sense of urban awareness. In this paper, we introduce a usability study of the application and a preliminary set of factors to be analysed to assess user engagement.