Sebastián Marichal, A. Rosales, G. Sansone, A. Pires, Ewelina Bakala, Fernando González Perilli, Bruno Fleischer, J. Blat
{"title":"LETSmath","authors":"Sebastián Marichal, A. Rosales, G. Sansone, A. Pires, Ewelina Bakala, Fernando González Perilli, Bruno Fleischer, J. Blat","doi":"10.1145/3236112.3236157","DOIUrl":"https://doi.org/10.1145/3236112.3236157","url":null,"abstract":"Visual information can be decoded very fast, letting us perceive and process a large amount of data in parallel. There is a lot of knowledge organized as guidelines and recommendations for GUI design. However, for blind people that perceive the world through auditory and haptic channels, GUIs might not fit their needs. In this paper we present a prototype of LETS Math (Learning Environment for Tangible Smart Mathematics), a tangible system for mathematics learning for blind children. LETS Math consists of tangibles blocks with tactile and auditory feedback, a working space, and a tablet-mediated audio game.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"73 7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116950452","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Andreas Komninos, Mark D. Dunlop, Kyriakos Katsaris, J. Garofalakis
{"title":"A glimpse of mobile text entry errors and corrective behaviour in the wild","authors":"Andreas Komninos, Mark D. Dunlop, Kyriakos Katsaris, J. Garofalakis","doi":"10.1145/3236112.3236143","DOIUrl":"https://doi.org/10.1145/3236112.3236143","url":null,"abstract":"Research in mobile text entry has long focused on speed and input errors during lab studies. However, little is known about how input errors emerge in real-world situations or how users deal with these. We present findings from an in-the-wild study of everyday text entry and discuss their implications for future studies.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127011757","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Polgar, Christian Mychajliw, Franz Wortha, M. Ninaus, Heiko Holz
{"title":"Towards the development of a tablet-based screening for cognitive symptoms of neuropsychiatric disorders","authors":"S. Polgar, Christian Mychajliw, Franz Wortha, M. Ninaus, Heiko Holz","doi":"10.1145/3236112.3236147","DOIUrl":"https://doi.org/10.1145/3236112.3236147","url":null,"abstract":"Tablet-based screenings have been shown to enhance diagnostics of symptoms of neuropsychiatric disorders such as Alzheimer's or Parkinsons by providing more diagnostic data through digital media in addition to conventional paper-and-pencil tests. However, user acceptance/experience with older patients have not been systematically researched in this context. We present the design and evaluation of a tablet-based prototype of a neuropsychiatric screening of cognitive symptoms. After developing two layouts, one identical to the original pencil-and-paper test (TI), one optimized for tablets (TO), the tablet-based versions were compared with the original version in a user test (n = 20). Results showed user acceptance/experience to be positive for all versions and TO favored over the other versions. Test-retest reliability was maintained in the tablet-based versions and differences in digitizer features between healthy and cognitively impaired participants were explored.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129468506","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Christine Murad, Cosmin Munteanu, L. Clark, Benjamin R. Cowan
{"title":"Design guidelines for hands-free speech interaction","authors":"Christine Murad, Cosmin Munteanu, L. Clark, Benjamin R. Cowan","doi":"10.1145/3236112.3236149","DOIUrl":"https://doi.org/10.1145/3236112.3236149","url":null,"abstract":"As research on speech interfaces continues to grow in the field of HCI, there is a need to develop design guidelines that help solve usability and learnability issues that exist in hands-free speech interfaces. While several sets of established guidelines for GUIs exist, an equivalent set of principles for speech interfaces does not exist. This is critical as speech interfaces are so widely used in a mobile context, which in itself evolved with respect to design guidelines as the field matured. We explore design guidelines for GUIs and analyze how these are applicable to speech interfaces. For this we identified 21 papers that reflect on the challenges of designing (predominantly mobile) voice interfaces. We present an investigation of how GUI design principles apply to such hands-free interfaces. We discuss how this can serve as the foundation for a taxonomy of design guidelines for hands-free speech interfaces.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121258254","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Usable transparency for enhancing privacy in mobile health apps","authors":"P. Murmann","doi":"10.1145/3236112.3236184","DOIUrl":"https://doi.org/10.1145/3236112.3236184","url":null,"abstract":"We report on our research on usable transparency in the context of mobile health (mhealth) tracking. Usable transparency refers to the usability of transparency-enhancing tools (TETs), which seek to aid users of online data services in improving their privacy. Focusing on fitness tracking scenarios, our research addresses the conceptual and technical demands of such tools in terms of usability.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114794420","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Lisa Diamond, Marc Busch, Valentin Jilch, M. Tscheligi
{"title":"Using technology acceptance models for product development: case study of a smart payment card","authors":"Lisa Diamond, Marc Busch, Valentin Jilch, M. Tscheligi","doi":"10.1145/3236112.3236175","DOIUrl":"https://doi.org/10.1145/3236112.3236175","url":null,"abstract":"Since its development, the technology acceptance model (TAM) has been adapted for a multitude of different technologies and has proven very useful in a research context. These TAM adaptations are, however, less appropriate in product development since they do not contribute much to guide design and branding. We have revised the original TAM with the specific aim of application during new product development (NPD) and applied this model in a study on the acceptance of smart payment cards. The results provide helpful insights into the relevance of different potential benefits, suggesting that usefulness perception is most impacted by increased convenience, improved transaction overview and usage fun. Further, the model suggests that a good fit with who we are, rather than who we wish to be or feel we ought to be, is of special importance for usage intention. The application of NPDTAM in product development can be recommended.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"203 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132735373","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Romina Poguntke, Cagri Tasci, Olli Korhonen, Florian Alt, Stefan Schneegass
{"title":"AVotar: exploring personalized avatars for mobile interaction with public displays","authors":"Romina Poguntke, Cagri Tasci, Olli Korhonen, Florian Alt, Stefan Schneegass","doi":"10.1145/3236112.3236113","DOIUrl":"https://doi.org/10.1145/3236112.3236113","url":null,"abstract":"Engaging users with public displays has been a major challenge in public display research. Interactive displays often suffer from being ignored by potential users. Research showed that user representations are a valid way to partially address this challenge, e.g., by attracting attention, conveying interactivity, and serving as entry points to gestures and touch interaction. We believe that user representations, particularly personalized avatars, could further increase the attractiveness of public displays, if carefully designed. In this work, we provide first insights on how such avatars can be designed and which properties are important for users. In particular, we present AVotar, a voting application for mobiles that lets users design avatars being utilized to represent them. In an user study we found that users appreciate high degrees of freedom in customization and focus on expressive facial features. Finally, we discuss the findings yielding useful implications for designers of future public display applications employing avatars.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"40 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116376394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Niek Zuidhof, S. B. Allouch, Oscar Peters, P. Verbeek
{"title":"Appropriation of wearable augmented reality","authors":"Niek Zuidhof, S. B. Allouch, Oscar Peters, P. Verbeek","doi":"10.1145/3236112.3236182","DOIUrl":"https://doi.org/10.1145/3236112.3236182","url":null,"abstract":"Wearables, like augmented reality glasses, are more and more commercially available but uptake has been slow and concerns on social and ethical implications are raised. Current adoption theories can provide insights into the adoption or rejection process, but very few studies are conducted in this field to address the social and ethical implications of wearables. This paper provides results about the inclusion of different perspectives, namely diffusion and adoption theories, mutual shaping perspectives and philosophy of technology to study the social interactions and ethical implications of wearables as well. By following this path we would like to develop a model of appropriation in the future to get a better understanding of the acceptance and interactions of emerging technologies such as wearable augmented reality.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128266965","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A tablet game to target dyslexia screening in pre-readers","authors":"M. Rauschenberger, Luz Rello, R. Baeza-Yates","doi":"10.1145/3236112.3236156","DOIUrl":"https://doi.org/10.1145/3236112.3236156","url":null,"abstract":"Using serious games to screen dyslexia has been a successful approach for English, German and Spanish. In a pilot study with a desktop game, we addressed pre-readers screening, that is, younger children who have not acquired reading or writing skills. Based on our results, we have redesigned the game content and new interactions with visual and musical cues. Hence, here we present a tablet game, DGames, which has the potential to predict dyslexia in pre-readers. This could contribute to around 10% of the population that is affected by dyslexia, as children will gain more time to learn to cope with the challenges of learning how to read and write.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122295599","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Connecting across the miles: mediating emotional communication for distant loved ones through unconventional artifacts","authors":"Hong Li","doi":"10.1145/3236112.3236181","DOIUrl":"https://doi.org/10.1145/3236112.3236181","url":null,"abstract":"Advances in technologies have enabled a variety of convenient channels for couples in long-distance relationships to communicate and interact over vast distances. However, the hyper-connectivity can be a double-edged sword. Prior research has pointed out the focus of mainstream communication technologies is the transmission of explicit information, which neglects the mediation of emotional communication that is needed in intimate relationships [1]. As a result, there is a gap between understanding the users' needs in research and designing technologies for them in practice. My research has been dedicated to applying design thinking to investigate how intensive technologies can be redesigned and humanized to create a subtle and poetic cue of the presence of a distant loved one.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"135 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121340923","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}