一款针对阅读障碍筛查的平板游戏

M. Rauschenberger, Luz Rello, R. Baeza-Yates
{"title":"一款针对阅读障碍筛查的平板游戏","authors":"M. Rauschenberger, Luz Rello, R. Baeza-Yates","doi":"10.1145/3236112.3236156","DOIUrl":null,"url":null,"abstract":"Using serious games to screen dyslexia has been a successful approach for English, German and Spanish. In a pilot study with a desktop game, we addressed pre-readers screening, that is, younger children who have not acquired reading or writing skills. Based on our results, we have redesigned the game content and new interactions with visual and musical cues. Hence, here we present a tablet game, DGames, which has the potential to predict dyslexia in pre-readers. This could contribute to around 10% of the population that is affected by dyslexia, as children will gain more time to learn to cope with the challenges of learning how to read and write.","PeriodicalId":401548,"journal":{"name":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"A tablet game to target dyslexia screening in pre-readers\",\"authors\":\"M. Rauschenberger, Luz Rello, R. Baeza-Yates\",\"doi\":\"10.1145/3236112.3236156\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Using serious games to screen dyslexia has been a successful approach for English, German and Spanish. In a pilot study with a desktop game, we addressed pre-readers screening, that is, younger children who have not acquired reading or writing skills. Based on our results, we have redesigned the game content and new interactions with visual and musical cues. Hence, here we present a tablet game, DGames, which has the potential to predict dyslexia in pre-readers. This could contribute to around 10% of the population that is affected by dyslexia, as children will gain more time to learn to cope with the challenges of learning how to read and write.\",\"PeriodicalId\":401548,\"journal\":{\"name\":\"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-09-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3236112.3236156\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3236112.3236156","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

使用严肃的游戏来筛查英语、德语和西班牙语的阅读障碍已经取得了成功。在一项针对桌面游戏的试点研究中,我们针对了阅读前筛选,即尚未获得阅读或写作技能的年幼儿童。基于我们的研究结果,我们重新设计了游戏内容以及带有视觉和音乐线索的新互动。因此,我们在这里提出了一个平板游戏,DGames,它有可能预测阅读前的阅读障碍。这可能会导致大约10%的人口受到阅读障碍的影响,因为孩子们将有更多的时间来学习如何应对学习如何阅读和写作的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A tablet game to target dyslexia screening in pre-readers
Using serious games to screen dyslexia has been a successful approach for English, German and Spanish. In a pilot study with a desktop game, we addressed pre-readers screening, that is, younger children who have not acquired reading or writing skills. Based on our results, we have redesigned the game content and new interactions with visual and musical cues. Hence, here we present a tablet game, DGames, which has the potential to predict dyslexia in pre-readers. This could contribute to around 10% of the population that is affected by dyslexia, as children will gain more time to learn to cope with the challenges of learning how to read and write.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信