Investigating controller less input methods for smartphone based virtual reality platforms

P. Ganapathi, K. Sorathia
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引用次数: 5

Abstract

With the advent of the low-cost headsets, Virtual Reality (VR) applications have gained enormous attention and popularity. Object selection is the primary task in VR interfaces. Although numerous studies have been done for the selection of objects, there is limited understanding of how the input methods affect the object selection in sparse, dense and occluded dense Virtual Environment (VE). In this paper, we investigate the commonly used input methods (capacitive touch and dwell gaze) for a smartphone-based VR head-mounted device. We evaluate the task completion time, error rates, ease of use, comfort and user preference correlated to the proposed VEs. The results indicated that capacitive touch was a preferred method of selection in dense and occluded dense VEs. The users preferred dwell gaze in the sparsely populated VE.
研究基于智能手机的虚拟现实平台的无控制器输入方法
随着低成本头显的出现,虚拟现实(VR)应用获得了极大的关注和普及。对象选择是虚拟现实界面的主要任务。虽然对对象的选择已经做了大量的研究,但对于在稀疏、密集和闭塞密集虚拟环境(VE)中,输入法如何影响对象选择的理解有限。在本文中,我们研究了一种基于智能手机的VR头戴式设备的常用输入方法(电容触摸和停留凝视)。我们评估了任务完成时间、错误率、易用性、舒适度和用户偏好与提议的虚拟现实相关。结果表明,在密集和闭塞的密集性脑脊液中,电容触摸是首选的选择方法。用户更喜欢在人口稀少的VE中凝视。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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