C. Simmons, Trina C. Kershaw, Alexander LeGendre, S. Bhowmick
{"title":"The Influence of Physical Examples on Originality and Fixation in Engineering Design","authors":"C. Simmons, Trina C. Kershaw, Alexander LeGendre, S. Bhowmick","doi":"10.1115/DETC2018-85396","DOIUrl":"https://doi.org/10.1115/DETC2018-85396","url":null,"abstract":"Improving creativity in engineering design continues to be a challenge. The relationship between fixation and creativity within engineering is mixed, as engineers desire to be innovative, yet are usually working from their existing knowledge to redesign existing products. In the current study, we wanted to examine the influence of physical examples on originality and fixation at the freshmen and senior level in a Mechanical Engineering program. We compared concepts for garbage collection systems generated by two groups — one provided with an example product (Example group), and another who did not receive an example product (No Example group). Using metrics established in prior publications, we found that seniors had higher levels of originality than freshmen whether an example product was received or not, reinforcing our previous findings. Fixation scores were higher for the group that did have an example. Receiving an example product was not a predictor of originality on its own, but did interact with curriculum and fixation level. Within the group that received an example product, there was a negative relationship between fixation and originality, particularly for the seniors. Within the group that did not receive an example product, there was no significant relationship between fixation and originality. Further analysis of our results are required to delineate how not receiving an example product influences design approach in freshmen and senior engineering students.","PeriodicalId":375011,"journal":{"name":"Volume 7: 30th International Conference on Design Theory and Methodology","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127817940","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Toward a Model-Based Experimental Approach to Assessing Collective Systems Design","authors":"Ambrosio Valencia-Romero, P. Grogan","doi":"10.1115/DETC2018-85786","DOIUrl":"https://doi.org/10.1115/DETC2018-85786","url":null,"abstract":"This work presents a conceptual model of collective decision-making processes in engineering systems design to understand the tradeoffs, risks, and dynamics between autonomous but interacting design actors. The proposed approach combines value-driven design, game theory, and simulation experimentation to study how technical and social factors of a design decision-making process facilitate or inhibit collective action. The collective systems design model considers two levels of decision-making: 1) lower-level design value exploration; and 2) upper-level design strategy selection. At the first level, the actors concurrently explore two strategy-specific value spaces with coupled design decision variables. Each collective decision is mapped to an individual scalar measure of preference (design value) that each actor seeks to maximize. At the second level, each of the actor’s design values from the two lower-level design exploration tasks is assigned to one diagonal entry of a normalform game, with off-diagonal elements calculated in function of the “sucker’s” and “temptation-to-defect” payoffs in a classical strategy game scenario. The model helps generate synthetic design problems with specific strategy dynamics between autonomous actors. Results from a preliminary multi-agent simulation study assess the validity of proposed design spaces and generate hypotheses for subsequent studies using human subjects.","PeriodicalId":375011,"journal":{"name":"Volume 7: 30th International Conference on Design Theory and Methodology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128479870","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Cheeley, M. Weaver, Caleb Bennetts, Benjamin W. Caldwell, Matthew G. Green
{"title":"A Proposed Quality Metric for Ideation Effectiveness","authors":"A. Cheeley, M. Weaver, Caleb Bennetts, Benjamin W. Caldwell, Matthew G. Green","doi":"10.1115/DETC2018-85401","DOIUrl":"https://doi.org/10.1115/DETC2018-85401","url":null,"abstract":"A suitable quality metric is essential to improving ideation effectiveness. Many proposed quality metrics struggle to adequately capture this critical, subjective concept in a reliable and efficient way. This paper shows our development and testing of a quality metric that is meaningful, repeatable, and efficient. This quality metric is a weighted sum of quality dimensions adapted from the literature. The weighting factors for each dimension are adjusted to the specific ideation problem, and we present here a systematic method to quickly determine these weightings by experimental means. We demonstrate repeatability of the quality metric through interrater reliability, we show meaningfulness by comparing with raters’ intuitive interpretation of quality, and we demonstrate efficiency in the rating process. These initial findings show the quality metric has great promise and merits additional testing and refinement in future work.","PeriodicalId":375011,"journal":{"name":"Volume 7: 30th International Conference on Design Theory and Methodology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131309712","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Inclusive Toy Design From a Lead User With Extraordinary Needs","authors":"M. C. Grover, Abigail R. Clarke-Sather","doi":"10.1115/DETC2018-85403","DOIUrl":"https://doi.org/10.1115/DETC2018-85403","url":null,"abstract":"Products designed for the mass market, especially toys, can leave children with extraordinary needs unable to use them; products created using inclusive design principles can limit the intention of the design by altering original design parameters to become as wide as possible so that users with a range of abilities can use them. In contrast, designing for lead users with disabilities by focusing on a select group of people with extraordinary needs can drive design forward for a less specific population. Undergraduate engineering students from the University of Minnesota Duluth designed toys to meet the unique developmental needs of such a lead user, a child with hemiplegic cerebral palsy (CP). By focusing on the extreme needs of one specific child, the students designed toys that were engaging for the lead user as well as the preschoolers.\u0000 Three toys were prototyped using 3D printing and woodworking techniques and given to the lead user, age 4, as well as a group of children from a local daycare center, ages 16 to 33 months. The duration of each child’s interactions with the toys as well as the number of children able to accomplish the intended functions of the toys were tracked. The lead user accomplished 6 of the 9 total functions designed for the toys, 4 of which while using two hands. Additionally, the lead user accomplished 4 functions that under 50% of the daycare children accomplished. In general, the daycare center children played with the toys longer than the lead user. The toys engaged all the children in play that encouraged two-handed fine motor development, a challenge for children with hemiplegic CP.","PeriodicalId":375011,"journal":{"name":"Volume 7: 30th International Conference on Design Theory and Methodology","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121023172","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Apurva Patel, William S. Kramer, Michelle Flynn, J. Summers, Marissa L. Shuffler
{"title":"Function Modeling: An Analysis of Pause Patterns in Modeling Activities","authors":"Apurva Patel, William S. Kramer, Michelle Flynn, J. Summers, Marissa L. Shuffler","doi":"10.1115/DETC2018-86103","DOIUrl":"https://doi.org/10.1115/DETC2018-86103","url":null,"abstract":"This paper presents a protocol study conducted with mechanical engineering students, where the participants developed a function structure model for a novel design problem. A modeling activity video was recorded for each participant and coded using a protocol analysis. Pauses in the modeling process were analyzed to identify patterns based on pause time and frequency, distribution of pauses over the modeling activity, events following the pauses, and elements added after pauses. Results show that participants used an average of 38% of the modeling time in pauses with a pause frequency of 41%. Moreover, participants were also found to spend more time in pauses during the second and third quarters of the modeling activity. Subsequently, an analysis of pause lengths revealed three different pause groups corresponding to short, intermediate, and long pauses. Participants added elements to the model significantly more frequently, compared to editing and deleting elements. Instances of deleting were found to be more likely to occur after longer pauses, whereas editing was done more frequently after shorter pauses. Participants paused more frequently before adding flows, and more frequent pauses were observed before labeling function compared to adding function blocks. The flows were found to be labeled after pauses infrequently. Finally, limitations of the study are discussed, and future research questions have been identified.","PeriodicalId":375011,"journal":{"name":"Volume 7: 30th International Conference on Design Theory and Methodology","volume":"123 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122653907","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ethan C. Hilton, Taylor Gamble, Wayne Li, T. Hammond, J. Linsey
{"title":"Back to Basics: Sketching, Not CAD, Is the Key to Improving Essential Engineering Design Skills","authors":"Ethan C. Hilton, Taylor Gamble, Wayne Li, T. Hammond, J. Linsey","doi":"10.1115/DETC2018-86325","DOIUrl":"https://doi.org/10.1115/DETC2018-86325","url":null,"abstract":"The ability to visually communicate ideas and the willingness to generate free-hand sketches are critical skills for engineers. With the advent of CAD, schools no longer teach drafting, prompting a concern over the lost art of free-hand sketching. Recent empirical data from senior design indicates they do not sketch until forced to do so and this agrees with much anecdotal data. This paper describes a novel approach to teaching sketching in a freshman CAD course using an industrial design methodology during the first six weeks of the semester. As expected, sketching skills improved, but there was concern that this may be at the expense of spatial visualization skills typically taught through isometric drawing. Spatial visualization skills are critical for engineers and have been linked to success in engineering programs. The current study measured spatial visualization skills at three points during the freshman CAD course. The industrial design approach to perspective sketching led to significant improvements in spatial visualization scores that were not statistically different from the more traditional approach within engineering. Overall, it was the sketching portion, not the CAD, that significantly improved the students’ spatial visualization scores. Including free-hand sketching in engineering not only improves sketching ability, but also improves the spatial visualization skills crucial for success in engineering in a way that CAD alone does not.","PeriodicalId":375011,"journal":{"name":"Volume 7: 30th International Conference on Design Theory and Methodology","volume":"86 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130630905","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jennifer Bracken, S. Brennan, C. Lissenden, T. Simpson, I. Sant, K. Reichard, M. B. Ng
{"title":"Change Propagation During Protoyping: A Case Study of a Robotic Inspection System for Dry Nuclear Waste Storage Casks","authors":"Jennifer Bracken, S. Brennan, C. Lissenden, T. Simpson, I. Sant, K. Reichard, M. B. Ng","doi":"10.1115/DETC2018-86283","DOIUrl":"https://doi.org/10.1115/DETC2018-86283","url":null,"abstract":"In prototyping complex systems, concept iterations often reach a point where incremental modifications to one part in a complex system can produce unexpected, cascading changes in the rest of the system. This phenomenon can require time-consuming and expensive corrections, particularly when physical prototypes are involved — as was the situation in the case study presented here. A design tool, the Design Structure Matrix (DSM), is commonly used to predict change propagation in complex designs. Using several examples, this paper illustrates situations where conventional DSMs fail to predict change propagation in the prototypes created during a robotic inspection system design project, due to complex interactions and system design constraints. The case study discussed here, a robotic inspection system for a nuclear waste storage cask, included interactions not easily captured in a conventional DSM. It was these interactions that interfered with the use of this tool to predict design change propagation. The paper then presents a method that was conceived to manage such changes; a way of modifying conventional DSMs to include design constraints and components. The case study examples show that the resulting technique, called the C+C DSM method, would have better predicted mid-development change propagation in the prototyping process.","PeriodicalId":375011,"journal":{"name":"Volume 7: 30th International Conference on Design Theory and Methodology","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114095132","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Rate of Variety and its Relation to Creativity Factors","authors":"M. Weaver, Caleb Bennetts, Benjamin W. Caldwell","doi":"10.1115/DETC2018-85678","DOIUrl":"https://doi.org/10.1115/DETC2018-85678","url":null,"abstract":"Individual designers demonstrate different styles of ideation in conceptual design. These styles have been quantified and described primarily through protocol, think-aloud studies that examine a designer’s thought sequence during ideation. In this paper, we examine ideation style with an outcome-based approach, examining style on a continuum of rate of variety, or solution space exploration rate. We investigate the relationship between this exploration rate and creativity factors of quality and novelty using a quantitative study of problem-solving skills. We found a significant positive correlation between broad-search style and novelty and a significant positive correlation between detail-search style and quality of ideas. These correlations are in agreement with protocol studies found in literature. We also identified quantity of ideas as a possible confounding factor and discuss potential improvements to these types of studies.","PeriodicalId":375011,"journal":{"name":"Volume 7: 30th International Conference on Design Theory and Methodology","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128106436","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kenton B. Fillingim, R. O. Nwaeri, Felipe Borja, Katherine K. Fu, C. Paredis
{"title":"Design Heuristics: Analysis and Synthesis From Jet Propulsion Laboratory’s Architecture Team","authors":"Kenton B. Fillingim, R. O. Nwaeri, Felipe Borja, Katherine K. Fu, C. Paredis","doi":"10.1115/DETC2018-85584","DOIUrl":"https://doi.org/10.1115/DETC2018-85584","url":null,"abstract":"This study offers insight into the processes of expert designers at the Jet Propulsion Laboratory (JPL) and how they make use of heuristics in the design process. A methodology for the extraction, classification, and characterization of heuristics is presented. Ten expert participants were interviewed to identify design heuristics used during early stage space mission design at JPL. In total, 101 heuristics were obtained, classified, and characterized. Through the use of postinterview surveys, participants characterized heuristics based on attributes including source/origin, applicability based on concept maturity, frequency of use, reliability, and tendency to evolve. These findings are presented, and statistically analyzed to show correlations between the participant perceptions of frequency of use, reliability, and evolution of a heuristic. Survey results and analysis aim to identify valid attributes for assessing the applicability and value of multiple heuristics for design practice in early space mission formulation.","PeriodicalId":375011,"journal":{"name":"Volume 7: 30th International Conference on Design Theory and Methodology","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126566338","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Uncovering Ownership Bias: The Influence of Idea Goodness and Creativity on Design Professionals’ Concept Selection Practices","authors":"Xuan Zheng, Scarlett R. Miller","doi":"10.1115/DETC2018-85964","DOIUrl":"https://doi.org/10.1115/DETC2018-85964","url":null,"abstract":"Ownership bias is a type of decision making bias that leads to an individual’s tendency to prefer their own ideas over the ideas of others during the design process. While prior work has identified the existence of this effect in design professionals, this prior research failed to take into account the social effects of working in a team environment or to identifying the underlying impact of the characteristics of the idea set that impact the effects. Therefore, the purpose of this study was to identify the existence of ownership bias and the factors underlying its existence through two design workshops with 45 design professionals from two engineering companies. Through the study, design professionals individually generated and selected ideas as part of a 2-hour team design challenge. The ideas were rated for their perceived future value through team consensus and for their creativity by expert ratings. The results suggest that design professionals only exhibited ownership bias for ideas that were assessed to have little to no future value in the design process by their team members (low in idea goodness) and the creativity of the ideas did not effect this relationship. However, professionals did show a preference for ideas with high usefulness and low uniqueness, demonstrating a potential bias against creative concepts regardless of ownership.","PeriodicalId":375011,"journal":{"name":"Volume 7: 30th International Conference on Design Theory and Methodology","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127538117","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}