来自具有特殊需求的主要用户的包容性玩具设计

M. C. Grover, Abigail R. Clarke-Sather
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引用次数: 0

摘要

为大众市场设计的产品,尤其是玩具,可能会让有特殊需求的儿童无法使用;使用包容性设计原则创建的产品可以通过改变原始设计参数来限制设计意图,使其尽可能宽,以便具有各种能力的用户可以使用它们。相比之下,通过专注于有特殊需求的特定人群,为残疾主要用户设计可以推动为不太特定的人群设计。来自明尼苏达大学德卢斯分校的工科本科生设计了玩具,以满足这样一个主要用户的独特发展需求,一个患有偏瘫性脑瘫(CP)的孩子。通过关注一个特定孩子的极端需求,学生们设计了吸引主要用户和学龄前儿童的玩具。三个玩具使用3D打印和木工技术制作原型,并送给4岁的主要用户,以及一群来自当地日托中心的16至33个月的儿童。每个孩子与玩具互动的持续时间,以及能够完成玩具预期功能的孩子的数量都被跟踪。首席用户完成了为玩具设计的9个功能中的6个,其中4个是用双手完成的。此外,主要用户完成了不到50%的日托儿童完成的4项功能。一般来说,日托中心的孩子玩玩具的时间比主要用户长。这些玩具让所有的孩子都参与到游戏中来,鼓励双手精细运动的发展,这对患有偏瘫CP的孩子来说是一个挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Inclusive Toy Design From a Lead User With Extraordinary Needs
Products designed for the mass market, especially toys, can leave children with extraordinary needs unable to use them; products created using inclusive design principles can limit the intention of the design by altering original design parameters to become as wide as possible so that users with a range of abilities can use them. In contrast, designing for lead users with disabilities by focusing on a select group of people with extraordinary needs can drive design forward for a less specific population. Undergraduate engineering students from the University of Minnesota Duluth designed toys to meet the unique developmental needs of such a lead user, a child with hemiplegic cerebral palsy (CP). By focusing on the extreme needs of one specific child, the students designed toys that were engaging for the lead user as well as the preschoolers. Three toys were prototyped using 3D printing and woodworking techniques and given to the lead user, age 4, as well as a group of children from a local daycare center, ages 16 to 33 months. The duration of each child’s interactions with the toys as well as the number of children able to accomplish the intended functions of the toys were tracked. The lead user accomplished 6 of the 9 total functions designed for the toys, 4 of which while using two hands. Additionally, the lead user accomplished 4 functions that under 50% of the daycare children accomplished. In general, the daycare center children played with the toys longer than the lead user. The toys engaged all the children in play that encouraged two-handed fine motor development, a challenge for children with hemiplegic CP.
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