{"title":"THE TAIGA AGON AND THE TALKING GODS: THE SITUATIONS OF NARRATION AND TRANSMISSION OF ALTAIC ESCHATOLOGICAL KNOWLEDGE","authors":"D. Doronin","doi":"10.28995/2658-5294-2019-3-45-69","DOIUrl":"https://doi.org/10.28995/2658-5294-2019-3-45-69","url":null,"abstract":". The paper dwells on the “lived eschatology” of the Altaians. Its primary goal is to study of the social contexts of the existence of eschatological texts. The author has chosen the pragmatics of mythological text, as well as situational approach and microethnographic description in sociocultural anthropology, to act as methodological framework of the research. The concept of the situation of narration / storytelling of eschatological knowledge is defined as central. The main research problem is unfolded upon through typological analysis of situations of narration in which an eschatological message is transmitted. The author distinguishes between two main groups of situations of storytelling – namely, the “mythological” and “real” situations, and then analyzes their variations and draws a typology of them. Steady transmission of “lived eschatology” is carried out by interrelated processes of legitimation and storytelling. The main role in the legitimation of eschatological knowledge is born of “mythological” situations of storytelling.","PeriodicalId":367091,"journal":{"name":"Folklore: structure, typology, semiotics","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114482020","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"BOOK REVIEW: MERRIDALE C. NIGHT OF STONE. DEATH AND MEMORY IN 20TH CENTURY RUSSIA. М.: CORPUS, 2019. 512 P.","authors":"E. Zakrevskaya","doi":"10.28995/2658-5294-2021-4-1-75-84","DOIUrl":"https://doi.org/10.28995/2658-5294-2021-4-1-75-84","url":null,"abstract":"","PeriodicalId":367091,"journal":{"name":"Folklore: structure, typology, semiotics","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128825859","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"AZYREN, KIYAMAT, SOULS OF THE DEAD PEOPLE. THE PERSONIFICATION OF DEATH IN THE MARI MYTHOLOGICAL CULTURE","authors":"H. Y. Ustyantsev","doi":"10.28995/2658-5294-2022-5-3-99-113","DOIUrl":"https://doi.org/10.28995/2658-5294-2022-5-3-99-113","url":null,"abstract":"The article, based on the author’s field materials and the analysis of ethnographic literature, describes the features of several Mari folklore characters, who are associated with plots about death and the “wires” of the deceased. This character category includes the “angel of death” Azyren (Azreni), the deity of the “afterlife” Kiyamat and the spirits of deceased people. These characters have the function of “guides” to the “afterlife” and harbingers of death. One of the hypostases of Kiyamata – the god Kiyamat-tyura, appears in folklore as the patron saint of the deads. Another hypostasis is Kiyamat-savush. He performs the role of seeing off to “the next world”. Some of these mythological characters are presented in narratives abstractly, the others are visualized more detailed. Azyren and the “deads”, as a rule, are heroes of non-fabulous prose (legends, epics and fairy tales), they are not considered to be the objects of worship. The image of Kiyamat, on the contrary, is sacred, and some traditions of the memorial ritual are associated with him. Kiyamat (kiyamats) is revered during the ceremonies devoted to a deceased person. The image of Azyren has demonic essence. He is believed to be the “evil spirits” and he scares alive people. Despite the semantic association between the spirits of death and the chthonic world, they do not perform the function of intimidation as other demons do. Their role in the folklore is to take away the soul of the deceased without violating the natural boundaries between the worlds. The article includes historiographical descriptions of these characters, etymological and comparative data, fragments of interviews","PeriodicalId":367091,"journal":{"name":"Folklore: structure, typology, semiotics","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125517172","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"THE DEAD IN POLISH FOLK PROSE","authors":"Iwona Rzepnikowska","doi":"10.28995/2658-5294-2020-3-1-128-143","DOIUrl":"https://doi.org/10.28995/2658-5294-2020-3-1-128-143","url":null,"abstract":"The paper dwells upon the image of the dead in tales of the two plot types, namely, T 366 “Trup upomina się o swoją własność” (АТU 366 “The Man from the Gallows”) and T 470* “Zmarły urażony” (АТU 470А “The Offended Skull”), formally classified by the author of the Polish folk prose index as fairy tales, but they are in fact in full compliance with basic genre conventions of mythological tales (fabulates). Therefore, the dead in those plot types act not as the fairy-tale but mythological character. Nominations, as well as certain other features, of the “otherworld” characters in those narratives reflect the duality of folk perceptions regarding a person’s lot after their demise. The dead are perceived as scary creatures that pose danger – but the reason for that lies in the humans’ own trespassing against the dead: disturbing their rest. The degree to which the dead are portrayed as demonic, that is, ungracious and vengeful towards the humans, varies and is expressed both in the plot types being compared in general and in specific textual realizations of the same plot.","PeriodicalId":367091,"journal":{"name":"Folklore: structure, typology, semiotics","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123182164","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"MEDIATIZATION METHODS OF FOLKLORE CHARACTERS IN VIDEO GAMES. THE CASE OF “YAGA” GAME","authors":"Maria A. Bykhanova","doi":"10.28995/2658-5294-2023-6-2-97-111","DOIUrl":"https://doi.org/10.28995/2658-5294-2023-6-2-97-111","url":null,"abstract":"The article is devoted to the mediatization of mythological characters of Slavic folklore by means of an example of the video game “Yaga”, created by Breadcrumbs Interactive studio in 2019. The mediatization of folklore allows us to see how traditional ideas are transformed when they get into the media environment and how folklore is “translated” into the language of the media. In this case, a computer game is considered as a text consisting of various (visual, verbal, etc.) signs. The author undertook structuralsemiotic analysis of the character system of video games that is used both in folklore and game studies to identify functions and plot roles, as well as visual, auditory, and other methods of media representation of game images borrowed from folklore. The article attempts to answer the following questions: are the functions of game characters similar to the functions of their folklore prototypes? Are there any similar stories in bylichki, or in this case we are dealing with completely fictional stories by the authors of games, which are only trying to be similar to folklore ones? Here it will be difficult to simply make a comparative scheme by comparing video game and folklore images, since the game does not have a full-fledged bestiary (a separate tab in the game menu where we could see full information about the character). In addition, all folklore characters can be conditionally divided into full-fledged opponents, who will have no other line of behavior besides the attack, and neutral to the hero, who can attack or make contact. In one case, we can talk exclusively about the external similarity, in the other we can focus on the plots of quests in which the character appears.","PeriodicalId":367091,"journal":{"name":"Folklore: structure, typology, semiotics","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126531325","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"THE 4TH READINGS IN MEMORY OF ELENA NOVIK","authors":"Victoria B. Novikova","doi":"10.28995/2658-5294-2022-5-2-148-152","DOIUrl":"https://doi.org/10.28995/2658-5294-2022-5-2-148-152","url":null,"abstract":"","PeriodicalId":367091,"journal":{"name":"Folklore: structure, typology, semiotics","volume":"89 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128195524","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"FOLKLORE MOTIF “REVIVED FROM BONES”: THE PROBLEM OF A CROSS-GENRE APPROACH TO DESCRIPTION AND INTERPRETATION","authors":"S. Alpatov","doi":"10.28995/2658-5294-2022-5-1-30-43","DOIUrl":"https://doi.org/10.28995/2658-5294-2022-5-1-30-43","url":null,"abstract":"The article deals with the problem of a cross-genre approach to studying the structure, semantics and pragmatics of the folklore motif. The interpretation of the relations between the “deep” and “surface” levels of the traditional text is based on the postulates of the Russian structural-semiotic school. Three main functions of the folklore motif are classification, narration and indexation. The author discusses the thesis that concrete pragmatic models and stylistic shapes of the folklore texts are formed on the basis of the dominant function of the motif and thereby are preserved by the genre system of a particular tradition and exploited by its users. The question of the correlation between archetypal and culturally related levels of the traditional text is discussed on the material of the motif “Animated from the bones” represented by the world wide folklore traditions. The article summarizes the results of various studies based on different methods, obviously tied by limitations of genre, ethnocultural or regional nature. The cross-genre and cross-cultural study of proverbs, demonological narratives, etiological, eschatological and hagiographic legends, fairy tales, calendar rituals, medical charms – with a common motif of “collecting bones” – promotes the effective approach for integrating achievements of particular methods as well as for solving complex folkloristics problems.","PeriodicalId":367091,"journal":{"name":"Folklore: structure, typology, semiotics","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115696603","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}