Stéphanie Fleck, G. Rivière, Regina P. Ticona-Herrera, N. Couture
{"title":"Classifying tangible user interfaces with cladistics: criteria and forms for a collaborative inventory","authors":"Stéphanie Fleck, G. Rivière, Regina P. Ticona-Herrera, N. Couture","doi":"10.1145/3286689.3286705","DOIUrl":"https://doi.org/10.1145/3286689.3286705","url":null,"abstract":"Tangible user interfaces take various forms : their design is often unique. As the number of systems is increasing, as understanding the whole becomes difficult. Yet, open innovation approaches require identifying and being inspired by previous solutions. By taking into account the line of descent of technological systems, we use a classification method from biology in HCI : the cladistic classification. The aim is to develop an original approach to characterize the variety of tangible interfaces. This paper presents our approach to develop a list of criteria and to develop a web application for the purpose of a collaborative inventory.","PeriodicalId":356460,"journal":{"name":"Proceedings of the 30th Conference on l'Interaction Homme-Machine","volume":"97 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134589592","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Houssem Saidi, M. Serrano, Pourang Irani, C. Hurter, E. Dubois
{"title":"On-Body tangible interaction: using the body to support tangible manipulations for immersive visualization","authors":"Houssem Saidi, M. Serrano, Pourang Irani, C. Hurter, E. Dubois","doi":"10.1145/3286689.3286692","DOIUrl":"https://doi.org/10.1145/3286689.3286692","url":null,"abstract":"Recent technological advancements in augmented and mixed reality devices opened up many opportunities to users to interact in their environments. However, there are many unanswered questions about the definition of these interaction paradigms. In this article, we present a new approach to interact in these environments: using the body as a physical support to constrain the movement of a multiple degrees of freedom device (3D Mouse). This mouse offers enough degrees of freedom as well as a necessary accuracy to support the interaction. The use of the body as a support for the interaction allows the user to move in his environment and avoids the inherent fatigue of mid-air interactions. Thus, we propose a new design space for tangible interactions on the body, and specifically on the forearm. To validate the feasibility of such an approach, we present an experiment aimed at establishing the range, stability and comfort of gestures performed with a multiple degrees of freedom mouse on the forearm.","PeriodicalId":356460,"journal":{"name":"Proceedings of the 30th Conference on l'Interaction Homme-Machine","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128780521","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Older pedestrians' user experiences with two wearable navigation devices: a study in the city","authors":"Angélique Montuwy, B. Cahour, Aurélie Dommes","doi":"10.1145/3286689.3286691","DOIUrl":"https://doi.org/10.1145/3286689.3286691","url":null,"abstract":"Designing navigation aids for older pedestrians could help them stay autonomous in their daily activities. Here we present a rich description of the navigation experience of older pedestrians either with visual (augmented reality glasses) or auditory (bone conduction headphones) wearable devices adapted to age-related declines. In a study with 18 participants we measured the navigation performance and applied the Explicitation Interview Technique to capture detailed descriptions of the users' experience. We highlight three main phenomena which impact the quality of the user experience with the two devices: (1) the transformation of the peripheral awareness, (2) the contextualization of information, and (3) the emergence of feelings along the route. This study adds a new understanding of the navigation experience by older people and is discussed in terms of design recommendations for navigation devices.","PeriodicalId":356460,"journal":{"name":"Proceedings of the 30th Conference on l'Interaction Homme-Machine","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123229059","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tanguy Giuffrida, Sophie Dupuy-Chessa, Jean-Philippe Poli, Eric Céret
{"title":"Fuzzy4U","authors":"Tanguy Giuffrida, Sophie Dupuy-Chessa, Jean-Philippe Poli, Eric Céret","doi":"10.1145/3286689.3286704","DOIUrl":"https://doi.org/10.1145/3286689.3286704","url":null,"abstract":"","PeriodicalId":356460,"journal":{"name":"Proceedings of the 30th Conference on l'Interaction Homme-Machine","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130829577","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Aymen Lakehal, S. Lepreux, Laurie Letalle, C. Kolski
{"title":"State model of wayfinding task with the goal to design a support system for mobility of people with intellectual disabilities","authors":"Aymen Lakehal, S. Lepreux, Laurie Letalle, C. Kolski","doi":"10.1145/3286689.3286710","DOIUrl":"https://doi.org/10.1145/3286689.3286710","url":null,"abstract":"This article suggests a model, in relationship with the wayfinding task. This model allows to define states the users pass through during mobility. The goal is finally to design an interactive support system to assist users with intellectual disability in an urban mobility context. The context of this work and main definitions are described before to present this task's modeling. A proposal of interactive help for each state is presented.","PeriodicalId":356460,"journal":{"name":"Proceedings of the 30th Conference on l'Interaction Homme-Machine","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128527065","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Émilie Palagi, A. Giboin, Fabien L. Gandon, Raphael Troncy
{"title":"A model of exploratory search for evaluating its systems & applications","authors":"Émilie Palagi, A. Giboin, Fabien L. Gandon, Raphael Troncy","doi":"10.1145/3286689.3286716","DOIUrl":"https://doi.org/10.1145/3286689.3286716","url":null,"abstract":"Current evaluation methods of exploratory search systems are still incomplete as they are not fully based on a suitable model of the exploratory search process: as such they cannot be used to determine if they effectively support exploratory search behaviors and tasks. Aiming to elaborate evaluation methods based on an appropriate model of exploratory search, we propose in this paper a model of the exploratory search process compliant with the acknowledged exploratory search characteristics, and we present a first evaluation of this model.","PeriodicalId":356460,"journal":{"name":"Proceedings of the 30th Conference on l'Interaction Homme-Machine","volume":"144 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123302068","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
G. Bailly, Emmanouil Giannisakis, Marion Morel, C. Achard
{"title":"Characterize the transition from menus to hotkeys","authors":"G. Bailly, Emmanouil Giannisakis, Marion Morel, C. Achard","doi":"10.1145/3286689.3286699","DOIUrl":"https://doi.org/10.1145/3286689.3286699","url":null,"abstract":"This paper aims at better understanding the transition from menus to shortcuts. We first discuss the limitations and the opportunities of the theoretical and empirical characterizations of this transition. We then consider keyboard shortcuts as a case study and manually annotate empirical data to estimate several behavioral markers such as the initial switch, the transition duration or the performance dip. These markers serve to precisely characterize and compare three interaction techniques. Finally, we compare two methods to automatically characterize the transition from menus to shortcuts.","PeriodicalId":356460,"journal":{"name":"Proceedings of the 30th Conference on l'Interaction Homme-Machine","volume":"103 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123351217","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Patterns of creative UX in immersive collaborative design","authors":"Stéphane Safin, Tomás Dorta, Gokce Kinayoglu","doi":"10.1145/3286689.3286698","DOIUrl":"https://doi.org/10.1145/3286689.3286698","url":null,"abstract":"Creativity can be studied in many ways: processes, tools, personality, etc. In this paper, we are interested in subjective emotional experience linked to creativity. People usually make rich experiences, and are more likely to be engaged in creative processes, when they face highly challenging task, and feel confident in their skills (Flow from Csikszentmihalyi [9]). On this base, our interest is to understand the dynamics of experience, how it evolves in time. We use a previously developed method, the Design Flow 2.0 [18], which allow, on a granular way, to describe the emotional states during design. In a sample of ideation sessions, during a co-design immersive studio in design pedagogy, thanks to the granular assessment, we identify patterns of creative experience linked to the creation of new and relevant ideas. Our results show two patterns, one which was expected (designers experience stress before the expression of the idea, optimal experience -flow- during its expression, and feel in control just after), and an unexpected reversed pattern (control-flow-stress), which respectively illustrate a proactive and a reactive posture in design. We discuss these results and open perspectives, about the usage of the method to enhance co-design and to address other types of user experiences.","PeriodicalId":356460,"journal":{"name":"Proceedings of the 30th Conference on l'Interaction Homme-Machine","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127904186","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Command memorization: spatial positions versus directional gestures","authors":"Bruno Fruchard, É. Lecolinet, O. Chapuis","doi":"10.1145/3286689.3286700","DOIUrl":"https://doi.org/10.1145/3286689.3286700","url":null,"abstract":"To execute a command, a user can make a selection in a menu using pointing actions, or, for example, use shortcuts such as gestures. To go faster, she can learn the positions to point or gestures to perform. In this paper, we present a study comparing learning of positions or directions to select commands. The results obtained reveal similar recall rates, with a slight advantage for positions. The qualitative results suggest an advantage of positions over directions for physical and mental demands. Finally, the study of memorization strategies developed by the subjects provides mnemonic methods that can be useful for designers and users.","PeriodicalId":356460,"journal":{"name":"Proceedings of the 30th Conference on l'Interaction Homme-Machine","volume":"102 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126899941","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"TaBGO","authors":"Jack Marco, Nadine Baptiste-Jessel, P. Truillet","doi":"10.1145/3286689.3286714","DOIUrl":"https://doi.org/10.1145/3286689.3286714","url":null,"abstract":"In this article, we describe the solution TaBGO (Tangible Block Goes Online), which makes a visual programming language like Scratch more accessible to blind and visually impaired people. This system contains some tangible objects representing the different blocks and the different variables and a software recognizing these objects automatically in order to generate and to execute the program produced by the user.","PeriodicalId":356460,"journal":{"name":"Proceedings of the 30th Conference on l'Interaction Homme-Machine","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126551687","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}