{"title":"TaBGO","authors":"Jack Marco, Nadine Baptiste-Jessel, P. Truillet","doi":"10.1145/3286689.3286714","DOIUrl":null,"url":null,"abstract":"In this article, we describe the solution TaBGO (Tangible Block Goes Online), which makes a visual programming language like Scratch more accessible to blind and visually impaired people. This system contains some tangible objects representing the different blocks and the different variables and a software recognizing these objects automatically in order to generate and to execute the program produced by the user.","PeriodicalId":356460,"journal":{"name":"Proceedings of the 30th Conference on l'Interaction Homme-Machine","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"TaBGO\",\"authors\":\"Jack Marco, Nadine Baptiste-Jessel, P. Truillet\",\"doi\":\"10.1145/3286689.3286714\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this article, we describe the solution TaBGO (Tangible Block Goes Online), which makes a visual programming language like Scratch more accessible to blind and visually impaired people. This system contains some tangible objects representing the different blocks and the different variables and a software recognizing these objects automatically in order to generate and to execute the program produced by the user.\",\"PeriodicalId\":356460,\"journal\":{\"name\":\"Proceedings of the 30th Conference on l'Interaction Homme-Machine\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 30th Conference on l'Interaction Homme-Machine\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3286689.3286714\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 30th Conference on l'Interaction Homme-Machine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3286689.3286714","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this article, we describe the solution TaBGO (Tangible Block Goes Online), which makes a visual programming language like Scratch more accessible to blind and visually impaired people. This system contains some tangible objects representing the different blocks and the different variables and a software recognizing these objects automatically in order to generate and to execute the program produced by the user.