身体上的有形互动:使用身体来支持有形的操作,以实现沉浸式的可视化

Houssem Saidi, M. Serrano, Pourang Irani, C. Hurter, E. Dubois
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引用次数: 3

摘要

增强和混合现实设备的最新技术进步为用户在其环境中进行交互提供了许多机会。然而,关于这些交互范例的定义还有许多未解决的问题。在本文中,我们提出了一种在这些环境中进行交互的新方法:使用身体作为物理支撑来约束多自由度设备(3D鼠标)的运动。这款鼠标提供了足够的自由度和必要的精度来支持交互。使用身体作为交互的支撑,允许用户在他的环境中移动,避免了空中交互的固有疲劳。因此,我们提出了一种新的设计空间,用于身体上,特别是前臂上的有形互动。为了验证这种方法的可行性,我们提出了一个实验,旨在建立在前臂上使用多个自由度的鼠标进行手势的范围,稳定性和舒适性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On-Body tangible interaction: using the body to support tangible manipulations for immersive visualization
Recent technological advancements in augmented and mixed reality devices opened up many opportunities to users to interact in their environments. However, there are many unanswered questions about the definition of these interaction paradigms. In this article, we present a new approach to interact in these environments: using the body as a physical support to constrain the movement of a multiple degrees of freedom device (3D Mouse). This mouse offers enough degrees of freedom as well as a necessary accuracy to support the interaction. The use of the body as a support for the interaction allows the user to move in his environment and avoids the inherent fatigue of mid-air interactions. Thus, we propose a new design space for tangible interactions on the body, and specifically on the forearm. To validate the feasibility of such an approach, we present an experiment aimed at establishing the range, stability and comfort of gestures performed with a multiple degrees of freedom mouse on the forearm.
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