2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)最新文献

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A Preliminary Investigation of the Effects of Discrete Virtual Rotation on Cybersickness 离散虚拟旋转对晕动病影响的初步研究
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) Pub Date : 2018-08-24 DOI: 10.1109/VR.2018.8446206
Andreas N. Ryge, C. Vollmers, J. Hvass, Lars Andersen, T. Berthelsen, J. Bruun-Pedersen, N. C. Nilsson, R. Nordahl
{"title":"A Preliminary Investigation of the Effects of Discrete Virtual Rotation on Cybersickness","authors":"Andreas N. Ryge, C. Vollmers, J. Hvass, Lars Andersen, T. Berthelsen, J. Bruun-Pedersen, N. C. Nilsson, R. Nordahl","doi":"10.1109/VR.2018.8446206","DOIUrl":"https://doi.org/10.1109/VR.2018.8446206","url":null,"abstract":"Most virtual reality (VR) applications require the user to travel through the virtual environment (VE). However, some users are susceptible to cybersickness, and this issue is particularly prominent if the user is physically stationary while virtually moving. One approach to minimizing cybersickness is to rotate the user in discrete steps. This poster presents a between-subjects study (n=42) comparing this approach to smooth virtual rotation. The results revealed a statistically significant increase in self-reported sickness after exposure to the VE in case of both conditions. No statistically significant differences between the two conditions were found.","PeriodicalId":355048,"journal":{"name":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121794350","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility 可达性变化的虚拟环境中精确高效运动的三重方法
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) Pub Date : 2018-08-24 DOI: 10.1109/VR.2018.8446165
Thomas Arnskov, Anders Elmholdt, Kristian Jensen, Nicklas Kristoffersen, Jonas Litvinas, Frederik L. Waldhausen, N. C. Nilsson, R. Nordahl, S. Serafin
{"title":"A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility","authors":"Thomas Arnskov, Anders Elmholdt, Kristian Jensen, Nicklas Kristoffersen, Jonas Litvinas, Frederik L. Waldhausen, N. C. Nilsson, R. Nordahl, S. Serafin","doi":"10.1109/VR.2018.8446165","DOIUrl":"https://doi.org/10.1109/VR.2018.8446165","url":null,"abstract":"This poster details the design and evaluation of Locomotion3 - a framework that allows users to freely alternate between real walking, walking-in-place (WIP), and a skateboard metaphor depending on whether navigation requires efficiency, precision, or both. The user study compared the framework to WIP locomotion and the skateboard metaphor and found that Locomotion3 achieves a balance between the efficiency of the skateboard metaphor and the precision of WIP locomotion.","PeriodicalId":355048,"journal":{"name":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115082700","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Virtual Content Creation Using Dynamic Omnidirectional Texture Synthesis 使用动态全方位纹理合成创建虚拟内容
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) Pub Date : 2018-08-24 DOI: 10.1109/VR.2018.8446410
Chih-Fan Chen, Evan Suma Rosenberg
{"title":"Virtual Content Creation Using Dynamic Omnidirectional Texture Synthesis","authors":"Chih-Fan Chen, Evan Suma Rosenberg","doi":"10.1109/VR.2018.8446410","DOIUrl":"https://doi.org/10.1109/VR.2018.8446410","url":null,"abstract":"We present a dynamic omnidirectional texture synthesis (DOTS) approach for generating real-time virtual reality content captured using a consumer-grade RGB-D camera. Compared to a single fixed-viewpoint color map, view-dependent texture mapping (VDTM) techniques can reproduce finer detail and replicate dynamic lighting effects that become especially noticeable with head tracking in virtual reality. However, VDTM is very sensitive to errors such as missing data or inaccurate camera pose estimation, both of which are commonplace for objects captured using consumer-grade RGB-D cameras. To overcome these limitations, our proposed optimization can synthesize a high resolution view-dependent texture map for any virtual camera location. Synthetic textures are generated by uniformly sampling a spherical virtual camera set surrounding the virtual object, thereby enabling efficient real-time rendering for all potential viewing directions.","PeriodicalId":355048,"journal":{"name":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131598973","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Mobile AR In and Out: Towards Delay-Based Modeling of Acoustic Scenes 移动AR进出:走向基于延迟的声学场景建模
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) Pub Date : 2018-08-24 DOI: 10.1109/VR.2018.8446230
Cumhur Erkut, Jonas Holfelt, S. Serafin
{"title":"Mobile AR In and Out: Towards Delay-Based Modeling of Acoustic Scenes","authors":"Cumhur Erkut, Jonas Holfelt, S. Serafin","doi":"10.1109/VR.2018.8446230","DOIUrl":"https://doi.org/10.1109/VR.2018.8446230","url":null,"abstract":"We have previously presented an augmented reality (AR) audio application, where scattering delay networks efficiently generate and organize a reverberator, based on room geometry scanned by an AR device. The application allowed for real-time processing and updating of reflection path geometry and provided a proof-of-concept for plausible audio-spatial registration of a virtual object in real environments. Here we present our ongoing work that aims to extend the simulation to outdoor scenes by using the Waveguide Web, instead of the original formulation with the Scattering Delay Networks. The current implementation is computationally more demanding, but has a potential to provide more accurate second-order reflections, and therefore, better registering of audio-visual AR scenes.","PeriodicalId":355048,"journal":{"name":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127740122","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Demonstration of Gaze-Aware Video Streaming Solutions for Mobile VR 移动VR的注视感知视频流解决方案演示
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) Pub Date : 2018-08-12 DOI: 10.1109/VR.2018.8447551
S. Firdose, P. Lungaro, Konrad Tollmar
{"title":"Demonstration of Gaze-Aware Video Streaming Solutions for Mobile VR","authors":"S. Firdose, P. Lungaro, Konrad Tollmar","doi":"10.1109/VR.2018.8447551","DOIUrl":"https://doi.org/10.1109/VR.2018.8447551","url":null,"abstract":"This demo features an embodiment of Smart Eye-tracking Enabled Networking (SEEN), a novel content delivery method for optimizing the provision of 360° video streaming. SEEN relies on eye-gaze information from connected eye trackers to provide high quality, in real time, in the proximity of users' fixations points, while lowering the quality at the periphery of the users' fields of view. The goal is to exploit the characteristics of the human vision to reduce the bandwidth required for the mobile provision of future data intensive services in Virtual Reality (VR). This demo provides a tangible experience of the tradeoffs among bandwidth consumption, network performances (RTT) and Quality of Experience (QoE) associated with SEEN's novel content provision mechanisms.","PeriodicalId":355048,"journal":{"name":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115221394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Redirected Scene Rotation for Immersive Movie Experiences 重定向场景旋转沉浸式电影体验
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) Pub Date : 2018-05-23 DOI: 10.1109/VR.2018.8446144
Travis Stebbins, Eric D. Haqant
{"title":"Redirected Scene Rotation for Immersive Movie Experiences","authors":"Travis Stebbins, Eric D. Haqant","doi":"10.1109/VR.2018.8446144","DOIUrl":"https://doi.org/10.1109/VR.2018.8446144","url":null,"abstract":"Virtual reality (VR) allows for immersive and natural viewing experiences; however, these often expect users to be standing and able to physically turn and move easily. Seated VR applications, specifically immersive 360 degree movies, must be appropriately designed to facilitate user comfort and prevent sickness. Our research explores a scene rotation-based method for redirecting a viewer's gaze and its effectiveness given three parameter adjustments: rotation delay, rotation speed, and angle threshold. The technique may be useful in the development of future immersive movie or VR experiences. From the research, we expect to discover which parameters prove most effective at redirecting a viewer's gaze in an immersive movie experience. We present preliminary developments and an informal usability evaluation to collect participant feedback about preference, comfort, and sickness.","PeriodicalId":355048,"journal":{"name":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121037367","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Smart Choices for Deviceless and Device-Based Manipulation in Immersive Virtual Reality 沉浸式虚拟现实中无设备和基于设备的操作的明智选择
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) Pub Date : 2018-03-18 DOI: 10.1109/VR.2018.8446598
F. M. Caputo, Daniel Mendes, Alessia Bonetti, Giacomo Saletti, Andrea Giachetti
{"title":"Smart Choices for Deviceless and Device-Based Manipulation in Immersive Virtual Reality","authors":"F. M. Caputo, Daniel Mendes, Alessia Bonetti, Giacomo Saletti, Andrea Giachetti","doi":"10.1109/VR.2018.8446598","DOIUrl":"https://doi.org/10.1109/VR.2018.8446598","url":null,"abstract":"The choice of a suitable method for object manipulation is one of the most critical aspects of virtual environment design. It has been shown that different environments or applications might benefit from direct manipulation approaches, while others might be more usable with indirect ones, exploiting, for example, three dimensional virtual widgets. When it comes to mid-air interactions, the success of a manipulation technique is not only defined by the kind of application but also by the hardware setup, especially when specific restrictions exist. In this paper we present an experimental evaluation of different techniques and hardware for mid-air object manipulation in immersive virtual environments (IVE). We compared task performances using both deviceless and device-based tracking solutions, combined with direct and widget-based approaches. We also tested, in the case of freehand manipulation, the effects of different visual feedback, comparing the use of a realistic virtual hand rendering with a simple cursor-like visualization.","PeriodicalId":355048,"journal":{"name":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"326 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115225051","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Softness-Hardness and Stickiness Feedback Using Electrical Stimulation While Touching a Virtual Object 触摸虚拟物体时使用电刺激的柔软-硬度和粘性反馈
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) Pub Date : 2018-03-18 DOI: 10.1109/VR.2018.8446516
Vibol Yem, Kevin Vu, Yuki Kon, H. Kajimoto
{"title":"Softness-Hardness and Stickiness Feedback Using Electrical Stimulation While Touching a Virtual Object","authors":"Vibol Yem, Kevin Vu, Yuki Kon, H. Kajimoto","doi":"10.1109/VR.2018.8446516","DOIUrl":"https://doi.org/10.1109/VR.2018.8446516","url":null,"abstract":"With the advantages of small size and light weight, electrical stimulation devices have been investigated for providing haptic feedback in relation to virtual objects. Electrical stimulation devices can directly activate sensory receptors to produce reaction force or touch sensations. In the current study, we tested a new method for inducing electrical force sensation in the fingertip, presenting haptic feedback designed to alter softness, hardness and stickiness perception. We developed a 3D virtual reality system combined with finger-motion capture and electrical stimulation devices. The system can provide visual feedback and the sensation of illusory force that moved the index finger by forward-flexion or backward-extension using tendon or cathodic stimulation. In the demo, participants can experience the sensation of softness, hardness and stickiness of a virtual object.","PeriodicalId":355048,"journal":{"name":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"93 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116975535","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
A Framework for Virtual 3D Manipulation of Face in Video 一种基于视频的虚拟三维人脸处理框架
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) Pub Date : 2018-03-18 DOI: 10.1109/VR.2018.8446445
Jungsik Park, Jong-Il Park
{"title":"A Framework for Virtual 3D Manipulation of Face in Video","authors":"Jungsik Park, Jong-Il Park","doi":"10.1109/VR.2018.8446445","DOIUrl":"https://doi.org/10.1109/VR.2018.8446445","url":null,"abstract":"This paper presents a framework that enables a user to manipulate his/her face shape three-dimensionally in video. Existing face manipulation applications and methods have some limitations: single photo, manipulation on image domain, or limited deformation. In the proposed framework, face is tracked from video by using landmark tracking and fitting 3d morphable face model to image, and the face model is further deformed according to the user input with mesh deformation method and rendered with texture from the frame image onto the camera preview. Therefore, unlike conventional applications and researches for face manipulation, the proposed framework allows the user to perform free-form 3d deformation of face in video and to view the deformed face at various viewpoints.","PeriodicalId":355048,"journal":{"name":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122335856","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Vive Tracking Alignment and Correction Made Easy Vive跟踪对齐和校正变得容易
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) Pub Date : 2018-03-18 DOI: 10.1109/VR.2018.8446435
A. Peer, Peter Ullich, K. Ponto
{"title":"Vive Tracking Alignment and Correction Made Easy","authors":"A. Peer, Peter Ullich, K. Ponto","doi":"10.1109/VR.2018.8446435","DOIUrl":"https://doi.org/10.1109/VR.2018.8446435","url":null,"abstract":"The alignment of virtual and real coordinate spaces is a general problem in virtual reality research, as misalignments may influence experiments that depend on correct representation or registration of objects in space. This work proposes an automated alignment and correction for the HTC Vive tracking system by using three Vive Trackers arranged to describe the desired axis of origin in the real space. The proposed technique should facilitate the alignment of real and virtual scenes, and automatic correction of a source of error in the Vive tracking system shown to cause misalignments on the order of tens of centimeters. An initial proof-of-concept simulation on recorded data demonstrates a significant reduction of error.","PeriodicalId":355048,"journal":{"name":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121646600","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
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