Mobile AR In and Out: Towards Delay-Based Modeling of Acoustic Scenes

Cumhur Erkut, Jonas Holfelt, S. Serafin
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引用次数: 4

Abstract

We have previously presented an augmented reality (AR) audio application, where scattering delay networks efficiently generate and organize a reverberator, based on room geometry scanned by an AR device. The application allowed for real-time processing and updating of reflection path geometry and provided a proof-of-concept for plausible audio-spatial registration of a virtual object in real environments. Here we present our ongoing work that aims to extend the simulation to outdoor scenes by using the Waveguide Web, instead of the original formulation with the Scattering Delay Networks. The current implementation is computationally more demanding, but has a potential to provide more accurate second-order reflections, and therefore, better registering of audio-visual AR scenes.
移动AR进出:走向基于延迟的声学场景建模
我们之前提出了一个增强现实(AR)音频应用程序,其中散射延迟网络根据AR设备扫描的房间几何形状有效地生成和组织混响器。该应用程序允许实时处理和更新反射路径几何形状,并为真实环境中虚拟物体的可信音频空间注册提供了概念验证。在这里,我们介绍了我们正在进行的工作,旨在通过使用波导网络将模拟扩展到室外场景,而不是使用散射延迟网络的原始公式。目前的实现对计算的要求更高,但有可能提供更精确的二阶反射,因此,更好地记录视听AR场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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