Redirected Scene Rotation for Immersive Movie Experiences

Travis Stebbins, Eric D. Haqant
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引用次数: 2

Abstract

Virtual reality (VR) allows for immersive and natural viewing experiences; however, these often expect users to be standing and able to physically turn and move easily. Seated VR applications, specifically immersive 360 degree movies, must be appropriately designed to facilitate user comfort and prevent sickness. Our research explores a scene rotation-based method for redirecting a viewer's gaze and its effectiveness given three parameter adjustments: rotation delay, rotation speed, and angle threshold. The technique may be useful in the development of future immersive movie or VR experiences. From the research, we expect to discover which parameters prove most effective at redirecting a viewer's gaze in an immersive movie experience. We present preliminary developments and an informal usability evaluation to collect participant feedback about preference, comfort, and sickness.
重定向场景旋转沉浸式电影体验
虚拟现实(VR)允许沉浸式和自然的观看体验;然而,这些通常要求用户站着,能够轻松地转身和移动。坐式VR应用程序,特别是沉浸式360度电影,必须适当设计,以促进用户的舒适度和预防疾病。我们的研究探索了一种基于场景旋转的方法来重新定向观众的目光,并在三个参数调整下:旋转延迟、旋转速度和角度阈值。这项技术可能会在未来沉浸式电影或VR体验的开发中发挥作用。从这项研究中,我们希望发现哪些参数能在沉浸式电影体验中最有效地转移观众的视线。我们提出了初步的发展和非正式的可用性评估,以收集参与者关于偏好、舒适和疾病的反馈。
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