沉浸式虚拟现实中无设备和基于设备的操作的明智选择

F. M. Caputo, Daniel Mendes, Alessia Bonetti, Giacomo Saletti, Andrea Giachetti
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引用次数: 1

摘要

选择合适的对象操作方法是虚拟环境设计中最关键的方面之一。已经证明,不同的环境或应用程序可能受益于直接操作方法,而其他环境或应用程序可能更适合使用间接操作方法,例如利用三维虚拟小部件。当涉及到空中交互时,操作技术的成功不仅取决于应用程序的类型,还取决于硬件设置,特别是在存在特定限制的情况下。本文对沉浸式虚拟环境(IVE)中空中物体操纵的不同技术和硬件进行了实验评估。我们使用无设备和基于设备的跟踪解决方案,结合直接和基于小部件的方法,比较了任务性能。在徒手操作的情况下,我们还测试了不同视觉反馈的效果,比较了使用逼真的虚拟手渲染和简单的类似光标的可视化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Smart Choices for Deviceless and Device-Based Manipulation in Immersive Virtual Reality
The choice of a suitable method for object manipulation is one of the most critical aspects of virtual environment design. It has been shown that different environments or applications might benefit from direct manipulation approaches, while others might be more usable with indirect ones, exploiting, for example, three dimensional virtual widgets. When it comes to mid-air interactions, the success of a manipulation technique is not only defined by the kind of application but also by the hardware setup, especially when specific restrictions exist. In this paper we present an experimental evaluation of different techniques and hardware for mid-air object manipulation in immersive virtual environments (IVE). We compared task performances using both deviceless and device-based tracking solutions, combined with direct and widget-based approaches. We also tested, in the case of freehand manipulation, the effects of different visual feedback, comparing the use of a realistic virtual hand rendering with a simple cursor-like visualization.
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