2011 International Symposium on Ubiquitous Virtual Reality最新文献

筛选
英文 中文
Cartoon-Like Stylization for Character Animation 卡通风格的角色动画
2011 International Symposium on Ubiquitous Virtual Reality Pub Date : 2011-07-01 DOI: 10.1109/ISUVR.2011.15
Ji-yong Kwon, In-Kwon Lee
{"title":"Cartoon-Like Stylization for Character Animation","authors":"Ji-yong Kwon, In-Kwon Lee","doi":"10.1109/ISUVR.2011.15","DOIUrl":"https://doi.org/10.1109/ISUVR.2011.15","url":null,"abstract":"Three different types of cartoon-like stylization methods are introduced. First, we introduce the rubber-like exaggeration method that allows a virtual character to stretch and bend its limbs flexibly by subdividing the joint hierarchy. Second, a slow-in and slow-out filter is introduced, which is based on the time-shift filter and is useful to give a slow-in and slow-out effect to a character. Finally, we briefly introduce the optimization-based method that exaggerates the motion both spatially and temporally in order to give a good squash-and-stretch effect.","PeriodicalId":339967,"journal":{"name":"2011 International Symposium on Ubiquitous Virtual Reality","volume":"196 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123236262","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
ARWand: Phone-Based 3D Object Manipulation in Augmented Reality Environment ARWand:增强现实环境中基于手机的3D对象操作
2011 International Symposium on Ubiquitous Virtual Reality Pub Date : 2011-07-01 DOI: 10.1109/ISUVR.2011.14
Taejin Ha, Woontack Woo
{"title":"ARWand: Phone-Based 3D Object Manipulation in Augmented Reality Environment","authors":"Taejin Ha, Woontack Woo","doi":"10.1109/ISUVR.2011.14","DOIUrl":"https://doi.org/10.1109/ISUVR.2011.14","url":null,"abstract":"In this paper, we suggest a mobile phone-based indirect 3D object manipulation method that uses sensor information in an augmented reality environment. Specifically, we propose 1) a method that exploits a 2D touch screen, a 3DOF accelerometer, and compass sensors information to manipulate 3D objects in 3D space, 2) design transfer functions to map the control space of mobile phones to an augmented reality (AR) display space, and 3) confirm the feasibility of the transfer functions by implementation. Our work could be applicable to the design and implementation of a future mobile phone-based 3D user interface for AR application in normal indoor and outdoor environments without any special tracking installations.","PeriodicalId":339967,"journal":{"name":"2011 International Symposium on Ubiquitous Virtual Reality","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126693934","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 29
Conceptualizing u-Content Ecosystem in Ubiquitous VR Environments 在无处不在的VR环境中概念化u-Content生态系统
2011 International Symposium on Ubiquitous Virtual Reality Pub Date : 2011-07-01 DOI: 10.1109/ISUVR.2011.22
Yoosoo Oh, Taejin Ha, Changgu Kang, Woontack Woo
{"title":"Conceptualizing u-Content Ecosystem in Ubiquitous VR Environments","authors":"Yoosoo Oh, Taejin Ha, Changgu Kang, Woontack Woo","doi":"10.1109/ISUVR.2011.22","DOIUrl":"https://doi.org/10.1109/ISUVR.2011.22","url":null,"abstract":"In this paper, we propose a concept of u-Content ecosystem in ubiquitous VR environments. We present a definition and features of u-Content ecosystem, and describe its application scenario to interacting with users in ubiquitous VR environments. We also explain the u-Content life-cycle that includes resources, contents production, growth, evolution, reproduction, and destruction.","PeriodicalId":339967,"journal":{"name":"2011 International Symposium on Ubiquitous Virtual Reality","volume":"20 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114019606","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
On Visual Artifacts of Physics Simulation in Augmented Reality Environment 增强现实环境中物理仿真的视觉伪影研究
2011 International Symposium on Ubiquitous Virtual Reality Pub Date : 2011-07-01 DOI: 10.1109/ISUVR.2011.11
Sin-Jin Kim, Yeonjoon Kim, Sung-Hee Lee
{"title":"On Visual Artifacts of Physics Simulation in Augmented Reality Environment","authors":"Sin-Jin Kim, Yeonjoon Kim, Sung-Hee Lee","doi":"10.1109/ISUVR.2011.11","DOIUrl":"https://doi.org/10.1109/ISUVR.2011.11","url":null,"abstract":"Due to the incomparable ability to increase realism in synthesizing the motion of virtual objects, physics simulation is increasingly adopted in augmented reality (AR) applications. In this paper, we show with experiments that, if physics simulation is naively employed in AR applications, visual artifacts diminishing the realism of a scene may occur when real and virtual objects collide. This is due to the intrinsic limitation of AR in that virtual objects cannot apply forces to the real objects. We discuss possible methods to alleviate this artifacts.","PeriodicalId":339967,"journal":{"name":"2011 International Symposium on Ubiquitous Virtual Reality","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127250073","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Real Time Vertex Based Deformation in Training Simulator 训练模拟器中的实时顶点变形
2011 International Symposium on Ubiquitous Virtual Reality Pub Date : 2011-07-01 DOI: 10.1109/ISUVR.2011.16
I. Ahmad, S. Sulaiman
{"title":"Real Time Vertex Based Deformation in Training Simulator","authors":"I. Ahmad, S. Sulaiman","doi":"10.1109/ISUVR.2011.16","DOIUrl":"https://doi.org/10.1109/ISUVR.2011.16","url":null,"abstract":"Soft tissue simulation is very important in medical simulation and learning procedures. But such simulations require intensive computation. With the force feedback devices, the computation required should be much faster as touch sensation is approximately 20 times faster than that of visual. In this paper an efficient Vertex based algorithm for visual deformation is presented. Visual deformation of linear, isotropic and homogenous triangular mesh soft model is achieved by modifying a slope intercept equation of a line which is used to get a new position for the point contacted through a tip of a force feedback device. Haptic sensation is achieved using Hooke's law which is coupled with visual deformation based on our proposed algorithm. In our simulation we use up to 20K of triangles for object representation.","PeriodicalId":339967,"journal":{"name":"2011 International Symposium on Ubiquitous Virtual Reality","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128600175","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信