{"title":"卡通风格的角色动画","authors":"Ji-yong Kwon, In-Kwon Lee","doi":"10.1109/ISUVR.2011.15","DOIUrl":null,"url":null,"abstract":"Three different types of cartoon-like stylization methods are introduced. First, we introduce the rubber-like exaggeration method that allows a virtual character to stretch and bend its limbs flexibly by subdividing the joint hierarchy. Second, a slow-in and slow-out filter is introduced, which is based on the time-shift filter and is useful to give a slow-in and slow-out effect to a character. Finally, we briefly introduce the optimization-based method that exaggerates the motion both spatially and temporally in order to give a good squash-and-stretch effect.","PeriodicalId":339967,"journal":{"name":"2011 International Symposium on Ubiquitous Virtual Reality","volume":"196 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Cartoon-Like Stylization for Character Animation\",\"authors\":\"Ji-yong Kwon, In-Kwon Lee\",\"doi\":\"10.1109/ISUVR.2011.15\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Three different types of cartoon-like stylization methods are introduced. First, we introduce the rubber-like exaggeration method that allows a virtual character to stretch and bend its limbs flexibly by subdividing the joint hierarchy. Second, a slow-in and slow-out filter is introduced, which is based on the time-shift filter and is useful to give a slow-in and slow-out effect to a character. Finally, we briefly introduce the optimization-based method that exaggerates the motion both spatially and temporally in order to give a good squash-and-stretch effect.\",\"PeriodicalId\":339967,\"journal\":{\"name\":\"2011 International Symposium on Ubiquitous Virtual Reality\",\"volume\":\"196 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 International Symposium on Ubiquitous Virtual Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISUVR.2011.15\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Symposium on Ubiquitous Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISUVR.2011.15","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Three different types of cartoon-like stylization methods are introduced. First, we introduce the rubber-like exaggeration method that allows a virtual character to stretch and bend its limbs flexibly by subdividing the joint hierarchy. Second, a slow-in and slow-out filter is introduced, which is based on the time-shift filter and is useful to give a slow-in and slow-out effect to a character. Finally, we briefly introduce the optimization-based method that exaggerates the motion both spatially and temporally in order to give a good squash-and-stretch effect.