Real Time Vertex Based Deformation in Training Simulator

I. Ahmad, S. Sulaiman
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引用次数: 1

Abstract

Soft tissue simulation is very important in medical simulation and learning procedures. But such simulations require intensive computation. With the force feedback devices, the computation required should be much faster as touch sensation is approximately 20 times faster than that of visual. In this paper an efficient Vertex based algorithm for visual deformation is presented. Visual deformation of linear, isotropic and homogenous triangular mesh soft model is achieved by modifying a slope intercept equation of a line which is used to get a new position for the point contacted through a tip of a force feedback device. Haptic sensation is achieved using Hooke's law which is coupled with visual deformation based on our proposed algorithm. In our simulation we use up to 20K of triangles for object representation.
训练模拟器中的实时顶点变形
软组织模拟在医学模拟和学习过程中是非常重要的。但是这样的模拟需要密集的计算。使用力反馈设备,所需的计算速度应该快得多,因为触摸感觉比视觉感觉快大约20倍。本文提出了一种高效的基于顶点的视觉变形算法。通过修改直线的斜率截距方程,实现线性、各向同性和均匀三角形网格软模型的视觉变形,该方程用于获得通过力反馈装置尖端接触的点的新位置。在此基础上,利用结合视觉变形的胡克定律实现触觉感知。在我们的模拟中,我们使用了多达20K的三角形来表示对象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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