{"title":"增强现实环境中物理仿真的视觉伪影研究","authors":"Sin-Jin Kim, Yeonjoon Kim, Sung-Hee Lee","doi":"10.1109/ISUVR.2011.11","DOIUrl":null,"url":null,"abstract":"Due to the incomparable ability to increase realism in synthesizing the motion of virtual objects, physics simulation is increasingly adopted in augmented reality (AR) applications. In this paper, we show with experiments that, if physics simulation is naively employed in AR applications, visual artifacts diminishing the realism of a scene may occur when real and virtual objects collide. This is due to the intrinsic limitation of AR in that virtual objects cannot apply forces to the real objects. We discuss possible methods to alleviate this artifacts.","PeriodicalId":339967,"journal":{"name":"2011 International Symposium on Ubiquitous Virtual Reality","volume":"53 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"On Visual Artifacts of Physics Simulation in Augmented Reality Environment\",\"authors\":\"Sin-Jin Kim, Yeonjoon Kim, Sung-Hee Lee\",\"doi\":\"10.1109/ISUVR.2011.11\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Due to the incomparable ability to increase realism in synthesizing the motion of virtual objects, physics simulation is increasingly adopted in augmented reality (AR) applications. In this paper, we show with experiments that, if physics simulation is naively employed in AR applications, visual artifacts diminishing the realism of a scene may occur when real and virtual objects collide. This is due to the intrinsic limitation of AR in that virtual objects cannot apply forces to the real objects. We discuss possible methods to alleviate this artifacts.\",\"PeriodicalId\":339967,\"journal\":{\"name\":\"2011 International Symposium on Ubiquitous Virtual Reality\",\"volume\":\"53 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 International Symposium on Ubiquitous Virtual Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISUVR.2011.11\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Symposium on Ubiquitous Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISUVR.2011.11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
On Visual Artifacts of Physics Simulation in Augmented Reality Environment
Due to the incomparable ability to increase realism in synthesizing the motion of virtual objects, physics simulation is increasingly adopted in augmented reality (AR) applications. In this paper, we show with experiments that, if physics simulation is naively employed in AR applications, visual artifacts diminishing the realism of a scene may occur when real and virtual objects collide. This is due to the intrinsic limitation of AR in that virtual objects cannot apply forces to the real objects. We discuss possible methods to alleviate this artifacts.