Cartoon-Like Stylization for Character Animation

Ji-yong Kwon, In-Kwon Lee
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引用次数: 5

Abstract

Three different types of cartoon-like stylization methods are introduced. First, we introduce the rubber-like exaggeration method that allows a virtual character to stretch and bend its limbs flexibly by subdividing the joint hierarchy. Second, a slow-in and slow-out filter is introduced, which is based on the time-shift filter and is useful to give a slow-in and slow-out effect to a character. Finally, we briefly introduce the optimization-based method that exaggerates the motion both spatially and temporally in order to give a good squash-and-stretch effect.
卡通风格的角色动画
介绍了三种不同类型的类卡通风格方法。首先,我们引入了类似橡胶的夸张方法,通过细分关节层次,允许虚拟角色灵活地拉伸和弯曲四肢。其次,介绍了一种基于时移滤波器的慢进慢出滤波器,该滤波器可用于给字符提供慢进慢出效果。最后,我们简要介绍了基于优化的方法,该方法在空间和时间上夸大运动,以获得良好的挤压和拉伸效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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