Fifth Annual Conference on AI, and Planning in High Autonomy Systems最新文献

筛选
英文 中文
Extending DIS for individual combatants 将DIS扩展到单个战斗员
Fifth Annual Conference on AI, and Planning in High Autonomy Systems Pub Date : 1994-12-07 DOI: 10.1109/AIHAS.1994.390495
D. Reece
{"title":"Extending DIS for individual combatants","authors":"D. Reece","doi":"10.1109/AIHAS.1994.390495","DOIUrl":"https://doi.org/10.1109/AIHAS.1994.390495","url":null,"abstract":"The domain of DIS (distributed interactive simulation) military training simulators has recently been expanding to the level of individual combatants. After gaining some experience with an individual-level simulator, we have identified several areas of the DIS protocol that need to be expanded or changed to accommodate individual humans. In the entity state Protocol Data Unit (PDU), some information in the entity type and appearance fields should be replaced with detailed upper body, limb and weapon position information. An intelligent human figure animation algorithm should be used to dead reckon the lower body. Weapons and other objects should gain status independent of the entity through the use of a modification of the destructible entity protocol. Finally, the Fire PDU should indicate the scatter pattern and direction vector of a burst.<<ETX>>","PeriodicalId":339028,"journal":{"name":"Fifth Annual Conference on AI, and Planning in High Autonomy Systems","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126114740","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
"Game Commander"-applying an architecture of game theory and tree lookahead to the command and control process “游戏指挥官”——将博弈论的架构和树形展望应用于命令和控制过程
Fifth Annual Conference on AI, and Planning in High Autonomy Systems Pub Date : 1994-12-07 DOI: 10.1109/AIHAS.1994.390478
A. Katz, B. Butler
{"title":"\"Game Commander\"-applying an architecture of game theory and tree lookahead to the command and control process","authors":"A. Katz, B. Butler","doi":"10.1109/AIHAS.1994.390478","DOIUrl":"https://doi.org/10.1109/AIHAS.1994.390478","url":null,"abstract":"This paper describes an architecture for emulation of those portions of the higher-echelon command and control task which deal with planning and evaluation of courses of action (COA). The architecture described utilizes the technique of tree lookahead with game theory. Tree lookahead is a technique for computing optimal decisions. In chess it is now the preferred method in real time. It is precisely the chess application which motivates its adoption into an overall command and control architecture. Chess is the prototypical war game and the ways that chess players develop their strategies are not unlike the techniques used by commanders to reason about, plan, and evaluate courses of action to pursue in a combat situation. The paper examines implementation issues associated with this technique. It reviews some past work on developing this technique for controlling rotary-wing aircraft. It establishes how this architecture could be embedded in a virtual simulation computer generated forces host (e.g. \"Modular Semi-Automated Forces\" or ModSAF) that would assume other command and control functions and thus provide a broader context for command and control.<<ETX>>","PeriodicalId":339028,"journal":{"name":"Fifth Annual Conference on AI, and Planning in High Autonomy Systems","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127584815","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Hybrid systems and distributed interactive simulations [military] 混合系统和分布式交互仿真[军事]
Fifth Annual Conference on AI, and Planning in High Autonomy Systems Pub Date : 1994-12-07 DOI: 10.1109/AIHAS.1994.390509
J. James, A. Nerode, W. Kohn, J. Chandra
{"title":"Hybrid systems and distributed interactive simulations [military]","authors":"J. James, A. Nerode, W. Kohn, J. Chandra","doi":"10.1109/AIHAS.1994.390509","DOIUrl":"https://doi.org/10.1109/AIHAS.1994.390509","url":null,"abstract":"The Army has set a goal of enhancing battlefield effectiveness by fielding a digital division by 1998 and has started a sequence of field exercises to investigate how new applications of digital technology will affect military operations. These transition activities are part of preparing the Army to fight third-wave warfare-information-age warfare. Distributed interactive simulation (DIS) is a key technology in determining and analyzing alternatives for digitizing the battlefield. Advanced information systems can create a shared situational awareness (visualization) of the battlefield. Realization of shared awareness will support faster-paced operations through real-time force synchronization. Given the rapid changes in computer capabilities, communications bandwidth, and software complexity, it has been unclear what the mid- and far-term technical opportunities and challenges are in applying results from the ongoing information systems revolution to improve battlefield effectiveness. Substantial improvements in current DIS technologies are needed to enable professionals at widely distributed sites to interact simultaneously through simulators, simulations, and deployed systems in a common joint synthetic operational environment. In this article we discuss how one of the foundational technologies supported by the US Army Research Office, hybrid systems technology, can support closing some of the DIS technological gaps.<<ETX>>","PeriodicalId":339028,"journal":{"name":"Fifth Annual Conference on AI, and Planning in High Autonomy Systems","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114294085","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Modeling the interactive mode of SmartPath 对SmartPath的交互模式进行建模
Fifth Annual Conference on AI, and Planning in High Autonomy Systems Pub Date : 1994-12-07 DOI: 10.1109/AIHAS.1994.390482
F. Eskafi, Delnaz Khorramabadi
{"title":"Modeling the interactive mode of SmartPath","authors":"F. Eskafi, Delnaz Khorramabadi","doi":"10.1109/AIHAS.1994.390482","DOIUrl":"https://doi.org/10.1109/AIHAS.1994.390482","url":null,"abstract":"SmartPath is a highway system simulator. The program can be used to test, simulate, and evaluate the performance of the designs of different modules and instrumentations, such as engine models, sensors, and communications. The package consists of two separate modules: simulation and animation. The simulation runs on Sun Spare or Silicon Graphics workstations. The animation program, runs on Silicon Graphics workstations, and it produces a three-dimensional, color animation of AHS traffic. SmartPath could be used in two modes. In the batch mode, the simulator is run-first to generate data which could then be viewed using the animator. In the interactive mode, the simulator and animator run simultaneously allowing the user to control vehicle manoeuvres in real time. This feature allows the system to mix \"manual\" and \"automated\" vehicles and to test the robustness of the control algorithms. In this paper, we describe the modeling of basic elements of the interactive mode of SmartPath and the interfaces used to allow interactive control of vehicles.<<ETX>>","PeriodicalId":339028,"journal":{"name":"Fifth Annual Conference on AI, and Planning in High Autonomy Systems","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131125881","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Automatic performance monitoring and evaluation 自动性能监控和评估
Fifth Annual Conference on AI, and Planning in High Autonomy Systems Pub Date : 1994-12-07 DOI: 10.1109/AIHAS.1994.390480
P. Drewes, A. González
{"title":"Automatic performance monitoring and evaluation","authors":"P. Drewes, A. González","doi":"10.1109/AIHAS.1994.390480","DOIUrl":"https://doi.org/10.1109/AIHAS.1994.390480","url":null,"abstract":"With distributed interactive simulation (DIS) there is an opportunity for large scale computer based training (CBT). As more simulators interact through DIS, the complexity of the training systems increases. This, in turn, increases the work load on the instructor. Students are performing more complex tasks that cannot be viewed at a glance to determine their state. If an instructor has several students to monitor, it is difficult to track what each student is doing at any given time. One solution to this is to offload the instructor by interpreting and evaluating the student actions via computer programs. This can be accomplished through the use of advanced computer interpretation techniques. This interpretation will present to the instructor information concerning what and how the student is doing, without the need for the instructor to directly monitor the student.<<ETX>>","PeriodicalId":339028,"journal":{"name":"Fifth Annual Conference on AI, and Planning in High Autonomy Systems","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129390260","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Distributing and maintaining knowledge: agents in variable structure environments 知识的分布与维护:变结构环境中的智能体
Fifth Annual Conference on AI, and Planning in High Autonomy Systems Pub Date : 1994-12-07 DOI: 10.1109/AIHAS.1994.390487
A. Uhrmacher, R. Arnold
{"title":"Distributing and maintaining knowledge: agents in variable structure environments","authors":"A. Uhrmacher, R. Arnold","doi":"10.1109/AIHAS.1994.390487","DOIUrl":"https://doi.org/10.1109/AIHAS.1994.390487","url":null,"abstract":"The maintaining and adaptation of knowledge within changing environments is one of the crucial aspects in decentralized controlled and distributed systems. To explore different strategies and their consequences, the authors use an example where processors, structured in a hierarchy, are hired or fired responding to the requests of the current work load. The modeling and simulation approach uses the actor metaphor of open systems, where the nodes of the hierarchy are perceived as autonomous agents with an internal explicit model about their environment. Questions about the distribution and maintenance of knowledge referring to the structure of systems, needs for cooperation, and the change of roles are discussed against the background of the example and complete the picture about the specific effects of the single strategies. DEVS, a knowledge-based simulation environment, constitutes the background of the authors' exploration.<<ETX>>","PeriodicalId":339028,"journal":{"name":"Fifth Annual Conference on AI, and Planning in High Autonomy Systems","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124541550","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 21
Design of terrain reasoning database for CCTT CCTT地形推理数据库的设计
Fifth Annual Conference on AI, and Planning in High Autonomy Systems Pub Date : 1994-12-07 DOI: 10.1109/AIHAS.1994.390499
J. Watkins, M. Provost
{"title":"Design of terrain reasoning database for CCTT","authors":"J. Watkins, M. Provost","doi":"10.1109/AIHAS.1994.390499","DOIUrl":"https://doi.org/10.1109/AIHAS.1994.390499","url":null,"abstract":"Terrain reasoning in computer generated force (CGF) systems has traditionally been very expensive both in terms of time and space. Discussion of terrain reasoning concepts often focuses on algorithms, but the storage scheme for terrain data can also have a significant impact on performance. A number of challenges face CGF systems in this area including trading fidelity for performance, making efficient use of available memory, and data correlation with the visual display supplied to the man in the loop. The CCTT (Closed Combat Tactical Trainer) terrain reasoning database is built upon existing work and introduces new concepts to address these issues.<<ETX>>","PeriodicalId":339028,"journal":{"name":"Fifth Annual Conference on AI, and Planning in High Autonomy Systems","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124922490","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Design of an efficient frame-based modeling and simulation tool 设计了一种高效的基于框架的建模仿真工具
Fifth Annual Conference on AI, and Planning in High Autonomy Systems Pub Date : 1994-12-07 DOI: 10.1109/AIHAS.1994.390504
Lien-Pharn Chien, R. Huang
{"title":"Design of an efficient frame-based modeling and simulation tool","authors":"Lien-Pharn Chien, R. Huang","doi":"10.1109/AIHAS.1994.390504","DOIUrl":"https://doi.org/10.1109/AIHAS.1994.390504","url":null,"abstract":"To accurately trace the dynamic behavior of the systems to be developed, and to effectively proceed with the systems' performance measures prior to their implementation, are getting harder as advanced technology is employed in the system design process. This situation drives the functional progress in modern modeling and simulation supporting environment. Our study to the trend is concentrated on promoting the efficiency of modeling and simulating diverse application systems. The achievement in the research is the establishment of a frame-based modeling and simulation tool termed FRAMS. The feature deserved by FRAMS is not just high reuse of model resource but great simulation time saving by modeling an application system with a hierarchical, multilink data structure. Currently, FRAMS has been implemented more specific to performance measures on computer systems, however, the design spirit of FRAMS is for general purposes in extensive application areas.<<ETX>>","PeriodicalId":339028,"journal":{"name":"Fifth Annual Conference on AI, and Planning in High Autonomy Systems","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129666450","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Hierarchical, concurrent state machines for behavior modeling and scenario control 用于行为建模和场景控制的分层并发状态机
Fifth Annual Conference on AI, and Planning in High Autonomy Systems Pub Date : 1994-12-07 DOI: 10.1109/AIHAS.1994.390503
O. Ahmad, J. Cremer, Joseph K. Kearney, Peter Willemsen, Stuart Hansen
{"title":"Hierarchical, concurrent state machines for behavior modeling and scenario control","authors":"O. Ahmad, J. Cremer, Joseph K. Kearney, Peter Willemsen, Stuart Hansen","doi":"10.1109/AIHAS.1994.390503","DOIUrl":"https://doi.org/10.1109/AIHAS.1994.390503","url":null,"abstract":"This paper presents a framework for behavior modeling and scenario control based on hierarchical, concurrent state machines (HCSM). We present the structure and informal operational semantics of hierarchical, concurrent state machines. We describe the use of HCSM for scenario control in the Iowa Driving Simulator (IDS), a virtual environment for real-time driving simulation. The paper concludes with an outline of a forthcoming HCSM-based scenario authoring system that will permit non-specialists to graphically program behaviors and design experiments for IDS.<<ETX>>","PeriodicalId":339028,"journal":{"name":"Fifth Annual Conference on AI, and Planning in High Autonomy Systems","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129638400","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 33
Fluids in a distributed interactive simulation 分布式交互仿真中的流体
Fifth Annual Conference on AI, and Planning in High Autonomy Systems Pub Date : 1994-12-07 DOI: 10.1109/AIHAS.1994.390502
Chen Jinxiong, M. Sartor
{"title":"Fluids in a distributed interactive simulation","authors":"Chen Jinxiong, M. Sartor","doi":"10.1109/AIHAS.1994.390502","DOIUrl":"https://doi.org/10.1109/AIHAS.1994.390502","url":null,"abstract":"Today's training simulators have dealt mainly with vehicle dynamics, artillery dynamics and soil manipulations. Important features such as fluid surface effects and flow over a terrain surface have been neglected decreasing the realism of the simulation. The modeling and animation of fluids have recently been pursued vigorously in computer graphics but fluid in a real-time networked virtual environment has not been studied. This paper investigates issues concerning the implementation of fluids in a distributed interactive simulation. Several fluid models and a player/ghost simulation strategy are examined.<<ETX>>","PeriodicalId":339028,"journal":{"name":"Fifth Annual Conference on AI, and Planning in High Autonomy Systems","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1994-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128889798","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信