{"title":"将DIS扩展到单个战斗员","authors":"D. Reece","doi":"10.1109/AIHAS.1994.390495","DOIUrl":null,"url":null,"abstract":"The domain of DIS (distributed interactive simulation) military training simulators has recently been expanding to the level of individual combatants. After gaining some experience with an individual-level simulator, we have identified several areas of the DIS protocol that need to be expanded or changed to accommodate individual humans. In the entity state Protocol Data Unit (PDU), some information in the entity type and appearance fields should be replaced with detailed upper body, limb and weapon position information. An intelligent human figure animation algorithm should be used to dead reckon the lower body. Weapons and other objects should gain status independent of the entity through the use of a modification of the destructible entity protocol. Finally, the Fire PDU should indicate the scatter pattern and direction vector of a burst.<<ETX>>","PeriodicalId":339028,"journal":{"name":"Fifth Annual Conference on AI, and Planning in High Autonomy Systems","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-12-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Extending DIS for individual combatants\",\"authors\":\"D. Reece\",\"doi\":\"10.1109/AIHAS.1994.390495\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The domain of DIS (distributed interactive simulation) military training simulators has recently been expanding to the level of individual combatants. After gaining some experience with an individual-level simulator, we have identified several areas of the DIS protocol that need to be expanded or changed to accommodate individual humans. In the entity state Protocol Data Unit (PDU), some information in the entity type and appearance fields should be replaced with detailed upper body, limb and weapon position information. An intelligent human figure animation algorithm should be used to dead reckon the lower body. Weapons and other objects should gain status independent of the entity through the use of a modification of the destructible entity protocol. Finally, the Fire PDU should indicate the scatter pattern and direction vector of a burst.<<ETX>>\",\"PeriodicalId\":339028,\"journal\":{\"name\":\"Fifth Annual Conference on AI, and Planning in High Autonomy Systems\",\"volume\":\"13 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1994-12-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fifth Annual Conference on AI, and Planning in High Autonomy Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AIHAS.1994.390495\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fifth Annual Conference on AI, and Planning in High Autonomy Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIHAS.1994.390495","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
摘要
分布式交互仿真(DIS)军事训练模拟器的领域近年来已扩展到单兵水平。在获得个人级模拟器的一些经验后,我们已经确定了需要扩展或更改DIS协议的几个领域,以适应个人。在实体状态协议数据单元PDU (Protocol Data Unit)中,实体类型和外观字段中的部分信息应替换为详细的上半身、肢体和武器位置信息。应采用智能人体动画算法对人体下半身进行死亡估计。武器和其他物体应通过修改可破坏实体议定书获得独立于实体的地位。最后,Fire PDU应该显示爆炸的散射模式和方向矢量。
The domain of DIS (distributed interactive simulation) military training simulators has recently been expanding to the level of individual combatants. After gaining some experience with an individual-level simulator, we have identified several areas of the DIS protocol that need to be expanded or changed to accommodate individual humans. In the entity state Protocol Data Unit (PDU), some information in the entity type and appearance fields should be replaced with detailed upper body, limb and weapon position information. An intelligent human figure animation algorithm should be used to dead reckon the lower body. Weapons and other objects should gain status independent of the entity through the use of a modification of the destructible entity protocol. Finally, the Fire PDU should indicate the scatter pattern and direction vector of a burst.<>