CCTT地形推理数据库的设计

J. Watkins, M. Provost
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引用次数: 5

摘要

计算机生成力(CGF)系统中的地形推理在时间和空间上都是非常昂贵的。地形推理概念的讨论通常集中在算法上,但地形数据的存储方案也会对性能产生重大影响。CGF系统在这一领域面临着许多挑战,包括以保真度换取性能,有效利用可用内存,以及与提供给循环中的人的视觉显示的数据相关性。CCTT(封闭战斗战术训练器)地形推理数据库建立在现有工作的基础上,并引入了解决这些问题的新概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design of terrain reasoning database for CCTT
Terrain reasoning in computer generated force (CGF) systems has traditionally been very expensive both in terms of time and space. Discussion of terrain reasoning concepts often focuses on algorithms, but the storage scheme for terrain data can also have a significant impact on performance. A number of challenges face CGF systems in this area including trading fidelity for performance, making efficient use of available memory, and data correlation with the visual display supplied to the man in the loop. The CCTT (Closed Combat Tactical Trainer) terrain reasoning database is built upon existing work and introduces new concepts to address these issues.<>
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