2022 Nicograph International (NicoInt)最新文献

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Motion Generation Of Conversational Character From Labeled Script 标记脚本会话角色的动作生成
2022 Nicograph International (NicoInt) Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00029
Zhihao Song, Aohan Chen, Jeongsu Shin, Junichi Hoshino
{"title":"Motion Generation Of Conversational Character From Labeled Script","authors":"Zhihao Song, Aohan Chen, Jeongsu Shin, Junichi Hoshino","doi":"10.1109/NicoInt55861.2022.00029","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00029","url":null,"abstract":"In order to realize a character that can talk with voice, it is necessary to be able to control the transition of poses across multiple utterances and the expression of emotions according to the dialogue. In this paper, we propose a method for generating customer actors' performances that can represent various situations. We extract labels related to the conversation scenario and synthesize body motions, gestures, and head/eye motions of the customer actor according to different situations corresponding to different labels. We discuss the results of generating acting motions using a dialogue scene between a staff member and a customer in a customer service situation as a concrete example.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128316073","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An Examination of Rounder Deformation Optimization Combining As-Rigid-As-Possible and Spherical Feature 结合尽可能刚性和球面特征的圆角变形优化研究
2022 Nicograph International (NicoInt) Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00018
Xuemei Feng, Qing Fang, K. Konno, Katsutsugu Matsuyama
{"title":"An Examination of Rounder Deformation Optimization Combining As-Rigid-As-Possible and Spherical Feature","authors":"Xuemei Feng, Qing Fang, K. Konno, Katsutsugu Matsuyama","doi":"10.1109/NicoInt55861.2022.00018","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00018","url":null,"abstract":"We propose a rounder deformation method combining as-rigid-as-possible and spherical feature. Focusing on the linear relationship between point normal vectors and position vectors, we construct an optimization model that can be solved numerically. We have applied our proposed method to basic shapes and confirmed that it successfully converges. We also discuss the limitations and problems of our method based on the experimental results.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":"31 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114021945","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Perceptual Control of Food Taste with Projection Mapping 基于投影映射的食物味觉知觉控制
2022 Nicograph International (NicoInt) Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00011
Masanobu Ohyori, Kotaro Okino, Ryota Takigami, Shogo Yoshida, Yichen Peng, Haoran Xie, Toshiki Sato, K. Miyata
{"title":"Perceptual Control of Food Taste with Projection Mapping","authors":"Masanobu Ohyori, Kotaro Okino, Ryota Takigami, Shogo Yoshida, Yichen Peng, Haoran Xie, Toshiki Sato, K. Miyata","doi":"10.1109/NicoInt55861.2022.00011","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00011","url":null,"abstract":"Spatial augmented reality techniques using projection mapping have been utilized extensively in our daily lives to augment the real world with virtual content, such as restaurant decorations that are intended to increase appetite. Although previous works have indicated that the projected visual effects on the food might change humans' taste impressions, it is still challenging to provide perceptual control of food taste, which allows apparent taste modifications along with specified projected colors. In this study, we focused on shaved ice for a simplified verification of controlling the food taste through the projection mapping technique. Based on our user study, we verified that the proposed perceptual control is suitable for the taste control of shaved ice with the projected visual effects of different colors.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":"70 1-2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132154425","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Interactive Demonstration of Dynamic Music Composition Based on Cohn's “Voice-Leading Zones” Theory 基于科恩“声导区”理论的动态音乐创作互动演示
2022 Nicograph International (NicoInt) Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00031
Jason Chan, A. Ito, Koji Mikami
{"title":"Interactive Demonstration of Dynamic Music Composition Based on Cohn's “Voice-Leading Zones” Theory","authors":"Jason Chan, A. Ito, Koji Mikami","doi":"10.1109/NicoInt55861.2022.00031","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00031","url":null,"abstract":"In digital games, music that dynamically changes in real time in response to interaction is becoming a widely known technique in the game industry and academic side. In this study, we use Cohn's Voice-Leading Zones to analyze chord progressions and dynamic music pieces from the music with special modulation methods and create an interactive demo using Wwise.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114545212","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Emonotate: Development a Tool for Collecting Appraisal Trajectories for Time-Series Media Contents 情感化:开发一个收集时间序列媒体内容评价轨迹的工具
2022 Nicograph International (NicoInt) Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00009
Tomoya Bansho, Mitsuyo Hashida, H. Katayose
{"title":"Emonotate: Development a Tool for Collecting Appraisal Trajectories for Time-Series Media Contents","authors":"Tomoya Bansho, Mitsuyo Hashida, H. Katayose","doi":"10.1109/NicoInt55861.2022.00009","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00009","url":null,"abstract":"In the field of storytelling and filmmaking, we are often aware of the viewer's subjective state, such as emotional state and so on. A similar concept is direction, which is often accumulated by the heuristic findings of creators. The issue is that the emotional state of the viewer is subjective, making it hard for computational approach. Our approach is utilizing appraisal trajectory. The appraisal trajectory is a line chart drawn the viewer's own emotional state from the beginning to the end of the content. We think that the appraisal trajectory enables us to handle the viewer's emotional state with a computer. We think to need accumulate basic findings about subjective trajectories; therefore, we develop a tool to collect subjective trajectories: emonotate. This tool provides some features: input and store the various emotional states of viewers and viewers intuitively agreeable input by visual feedback of arbitrary appraisal trajectories. In order to evaluate the validity, we conduct the experiment of 104 participants drawing subjective trajectories based on protagonist emotional state about 2 animation contents and the subjective quantity is the protagonist emotional state. Both works yielded intuitively correct results, demonstrating the realism of our tool. We think our experimental facts indicate the possibility of our tool collecting subjective trajectories and the issues.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116822405","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Augmenting the Social Presence of Interactive Characters Using Real-time Speech Recognition 利用实时语音识别增强互动角色的社会存在感
2022 Nicograph International (NicoInt) Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00024
Mizuki Yamano, Zhihao Song, Junichi Hoshino
{"title":"Augmenting the Social Presence of Interactive Characters Using Real-time Speech Recognition","authors":"Mizuki Yamano, Zhihao Song, Junichi Hoshino","doi":"10.1109/NicoInt55861.2022.00024","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00024","url":null,"abstract":"Recently, in addition to games, interaction with real virtual agents has been used for job training. Furthermore, multimodal dialog using both voice and gesture recognition is used. However, there is a challenge with conventional batch processing speech recognition: it is difficult to make the virtual agent respond while the user is speaking. Therefore, in this study, we confirm the possibility of enhancing social presence by generating responses using real-time speech recognition in spoken dialog with characters. While the user speaks, by extracting keywords from the speech content in real-time, we generate the emotional response of the virtual agent. The experimental results demonstrate that our approach improves social presence compared with conventional spoken dialog.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130236718","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Research On The Compatibility Between MR/VR Devices And Exergaming MR/VR设备与游戏的兼容性研究
2022 Nicograph International (NicoInt) Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00010
Taiyo Taguchi, Tomokazu Ishikawa
{"title":"A Research On The Compatibility Between MR/VR Devices And Exergaming","authors":"Taiyo Taguchi, Tomokazu Ishikawa","doi":"10.1109/NicoInt55861.2022.00010","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00010","url":null,"abstract":"In recent years, Exergaming which allows people to exercise easily indoors has been gaining attention. A lot of Exergaming is often played using VR devices or dedicated devices, however, since Exergaming is played indoors, there is a risk of colliding with objects in the room or people around the player. We hypothesized that Exergaming using MR devices would solve the problems of VR devices. Therefore, we conducted a comparison of Exergaming using MR and VR devices. Subjects were asked to play Exergaming with the same level using an MR device (HoloLens2) and a VR device (Oculus Quest 2), and then compared in three categories: “Breathability”, “Op-erability”, and “Safety”. Additionally, the difference in gaming sickness and heart rate between the two devices were investigated. An MR device was superior in terms of “Breathability” and “Safety”, and a VR device was superior in terms of “Operability”. For the difference in gaming sickness, VR Exergaming resulted in no problem in all items, however, MR gave serious symptoms in “Oculomotor disturbance”, “Disorientation” and “Total”. The difference in heart rate was not significant. The results of this experiment show that although MR devices are superior in terms of “Safety” and “Breathability”, there is a tendency that MR devices can easily make users feel bad, and MR devices are not always more comfortable to play than VR devices.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127953733","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pedestrian Crossing Lights and Obstacles Detections for Visually Impaired Person 视障人士的行人过街灯和障碍物检测
2022 Nicograph International (NicoInt) Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00034
Tshering Tenji Sherpa, Akinori Kimura
{"title":"Pedestrian Crossing Lights and Obstacles Detections for Visually Impaired Person","authors":"Tshering Tenji Sherpa, Akinori Kimura","doi":"10.1109/NicoInt55861.2022.00034","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00034","url":null,"abstract":"This research aims to develop a complete portable aid for visually impaired persons. It focuses on detecting the pedestrian traffic lights and obstacles in the way of a visually impaired person who crosses a pedestrian crossing. The system recognizes the pedestrian traffic lights in real-time with deep learning and provides signals to the visually impaired person to cross the pedestrian crossing in the form of audio output. It should work in both the day and night time and have good reliability. For the good reliability of the system, different sorts of images and video data have been collected, edited, and stored in a large amount of training data to get a good model.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124911040","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Specular removal of monochrome image using polarization and deep learning 使用偏振和深度学习的单色图像的镜面去除
2022 Nicograph International (NicoInt) Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00026
D. Miyazaki, Naoto Yoshimoto
{"title":"Specular removal of monochrome image using polarization and deep learning","authors":"D. Miyazaki, Naoto Yoshimoto","doi":"10.1109/NicoInt55861.2022.00026","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00026","url":null,"abstract":"We have proposed a method to remove specular reflection from a single polarization image. Most existing methods use color information for specular removal, however, those methods can neither be applied to monochrome images nor achromatic objects. To overcome this problem, we use polarization for specular removal. Most methods not only use polarization camera but also use polarized light, while we use polarization camera and unpolarized light. In addition to polarization, we also use a deep neural network to stably remove specular reflection in a grayscale image.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122190286","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Marine Environment Experiencing System Based On Fish Swimming Simulation 基于鱼类游泳模拟的海洋环境体验系统
2022 Nicograph International (NicoInt) Pub Date : 2022-06-01 DOI: 10.1109/NicoInt55861.2022.00019
WenJu Sun, Yue Yu, Yuya Kinoshita, Junichi Hoshino
{"title":"Marine Environment Experiencing System Based On Fish Swimming Simulation","authors":"WenJu Sun, Yue Yu, Yuya Kinoshita, Junichi Hoshino","doi":"10.1109/NicoInt55861.2022.00019","DOIUrl":"https://doi.org/10.1109/NicoInt55861.2022.00019","url":null,"abstract":"In this paper, we propose a VR Aquarium, a marine environment experiencing system using fish swimming simulation, which reproduces the situation of fishes living in an underwater cave using 12 kinds of swimming simulations and provides an immersive aquarium-like scene to experience the underwater environment and learn more about biodiversity, including interactive design such as virtual hands and touch controls. The system proposed in this paper provides an interactive experience in a virtual space that is ideal for learning, without the limitations of places that are difficult to actually visit, such as underwater caves, or the unpredictability of when fish will appear. By interacting with the fish, the user can experience it as if they were actually present, which enhances the sense of immersion. In addition, the immersive experience of the VR system has a positive impact on the learning effect, which may ultimately increase the interest of the experiencer in marine life.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":"143 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132109294","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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