Motion Generation Of Conversational Character From Labeled Script

Zhihao Song, Aohan Chen, Jeongsu Shin, Junichi Hoshino
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Abstract

In order to realize a character that can talk with voice, it is necessary to be able to control the transition of poses across multiple utterances and the expression of emotions according to the dialogue. In this paper, we propose a method for generating customer actors' performances that can represent various situations. We extract labels related to the conversation scenario and synthesize body motions, gestures, and head/eye motions of the customer actor according to different situations corresponding to different labels. We discuss the results of generating acting motions using a dialogue scene between a staff member and a customer in a customer service situation as a concrete example.
标记脚本会话角色的动作生成
为了实现一个可以用声音说话的角色,需要能够根据对话控制多个话语之间的姿势转换和情绪表达。在本文中,我们提出了一种方法来生成可以代表各种情况的客户演员的表演。我们提取与对话场景相关的标签,并根据不同标签对应的不同情况,合成客户演员的身体动作、手势和头/眼动作。我们以一个工作人员和客户在客户服务情境中的对话场景为具体示例,讨论生成行为动作的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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