{"title":"基于科恩“声导区”理论的动态音乐创作互动演示","authors":"Jason Chan, A. Ito, Koji Mikami","doi":"10.1109/NicoInt55861.2022.00031","DOIUrl":null,"url":null,"abstract":"In digital games, music that dynamically changes in real time in response to interaction is becoming a widely known technique in the game industry and academic side. In this study, we use Cohn's Voice-Leading Zones to analyze chord progressions and dynamic music pieces from the music with special modulation methods and create an interactive demo using Wwise.","PeriodicalId":328114,"journal":{"name":"2022 Nicograph International (NicoInt)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Interactive Demonstration of Dynamic Music Composition Based on Cohn's “Voice-Leading Zones” Theory\",\"authors\":\"Jason Chan, A. Ito, Koji Mikami\",\"doi\":\"10.1109/NicoInt55861.2022.00031\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In digital games, music that dynamically changes in real time in response to interaction is becoming a widely known technique in the game industry and academic side. In this study, we use Cohn's Voice-Leading Zones to analyze chord progressions and dynamic music pieces from the music with special modulation methods and create an interactive demo using Wwise.\",\"PeriodicalId\":328114,\"journal\":{\"name\":\"2022 Nicograph International (NicoInt)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 Nicograph International (NicoInt)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NicoInt55861.2022.00031\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 Nicograph International (NicoInt)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NicoInt55861.2022.00031","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Interactive Demonstration of Dynamic Music Composition Based on Cohn's “Voice-Leading Zones” Theory
In digital games, music that dynamically changes in real time in response to interaction is becoming a widely known technique in the game industry and academic side. In this study, we use Cohn's Voice-Leading Zones to analyze chord progressions and dynamic music pieces from the music with special modulation methods and create an interactive demo using Wwise.