Proceedings of the 30th Australian Conference on Computer-Human Interaction最新文献

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Interaction design for explainable AI: workshop proposal 可解释AI的交互设计:研讨会提案
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3293450
Prashan Madumal, Ronal Singh, Joshua Newn, F. Vetere
{"title":"Interaction design for explainable AI: workshop proposal","authors":"Prashan Madumal, Ronal Singh, Joshua Newn, F. Vetere","doi":"10.1145/3292147.3293450","DOIUrl":"https://doi.org/10.1145/3292147.3293450","url":null,"abstract":"As artificial intelligence (AI) systems become increasingly complex and ubiquitous, these systems will be responsible for making decisions that directly affect individuals and society as a whole. Such decisions will need to be justified due to ethical concerns as well as trust, but achieving this has become difficult due to the 'black-box' nature many AI models have adopted. Explainable AI (XAI) can potentially address this problem by explaining its actions, decisions and behaviours of the system to users. However, much research in XAI is done in a vacuum using only the researchers' intuition of what constitutes a 'good' explanation while ignoring the interaction and the human aspect. This workshop invites researchers in the HCI community and related fields to have a discourse about human-centred approaches to XAI rooted in interaction and to shed light and spark discussion on interaction design challenges in XAI.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"104 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116105374","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
"Participation is not enough": towards indigenous-led co-design “参与是不够的”:转向土著主导的共同设计
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292204
Dorian Peters, S. Hansen, J. McMullan, Theresa Ardler, Janet Mooney, R. Calvo
{"title":"\"Participation is not enough\": towards indigenous-led co-design","authors":"Dorian Peters, S. Hansen, J. McMullan, Theresa Ardler, Janet Mooney, R. Calvo","doi":"10.1145/3292147.3292204","DOIUrl":"https://doi.org/10.1145/3292147.3292204","url":null,"abstract":"Participatory design seeks to involve users as partners in the design process. However, for traditionally disenfranchised groups participation may not be enough. Over the past year, we've worked with Indigenous leaders and end-users to develop a process by which HCI practitioners can pass the reins to Indigenous people to lead their own technology projects with the support of designers as needed. We present a brief summary of our experience and reflections on this budding user leadership process so far. We describe key steps (ie. user-led recruitment, user-leader training, and user-led workshops) as well as some challenges and takeaways, in order to contribute to the advancement of processes for Indigenous-led co-design, and user-leadership for the empowerment of disenfranchised communities around the world.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"298 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122864647","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 27
Investigating perceived slope gradient in virtual environment with visuo-haptic interaction 利用视触觉交互研究虚拟环境中斜坡坡度感知
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292234
Ryuta Ishikawa, A. Inoue, Tohru Hoshi
{"title":"Investigating perceived slope gradient in virtual environment with visuo-haptic interaction","authors":"Ryuta Ishikawa, A. Inoue, Tohru Hoshi","doi":"10.1145/3292147.3292234","DOIUrl":"https://doi.org/10.1145/3292147.3292234","url":null,"abstract":"Virtual reality games with head-mounted display shows players rough terrain, such as slopes and steps, in the virtual world. The players in the real world, however, have to take walking action on a flat floor. The gap can be considered to reduce the immersion of the players. The objective of this study is to improve the reality of a virtual reality application in which the user walks up a slope. In this paper, we describe the hypotheses about cross-modal interaction between visual and haptic stimuli. We also describes the prototype system that can change the visual angle of the slope in virtual environment and the haptic angle of the slope in real environment. We conducted a demonstrative experiment at a symposium with this prototype. Although we could not obtain enough data to verify the hypotheses, we confirmed some important findings to improve the usability of the prototype system.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126674841","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Encounter, story and dance: human-machine communication and the design of human-technology interactions 邂逅、故事与舞蹈:人机交流与人机交互设计
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292220
E. Sandry
{"title":"Encounter, story and dance: human-machine communication and the design of human-technology interactions","authors":"E. Sandry","doi":"10.1145/3292147.3292220","DOIUrl":"https://doi.org/10.1145/3292147.3292220","url":null,"abstract":"John McCarthy and Peter Wright argue that people \"don't just use technology;\" they \"live with it,\" which drives their decision \"to suggest an approach to viewing technology as experience,\" rather than theorizing people's \"experience with technology\" [8]. This paper takes a step back, to reconsider the potential of analyzing what people do with technology, because some technologies, in particular robots, are increasingly experienced as machine others, with which people are encouraged to collaborate, as opposed just to use. Recognizing the work of McCarthy and Wright, the paper takes the threads of experience they identify---sensual, emotional, compositional and spatiotemporal---and examines these alongside a broad communication-theoretical approach that identifies three interlocking elements in human-robot interactions: encounter, story and dance [11]. This framework is identified as one approach being developed within a new area of communication studies, Human-Machine Communication (HMC). The paper argues that attending to the detail of how humans and robots communicate in relation to encounters, stories and dances, supports recognition of the complexities of experience within human-robot interactions that support flexible modes of human-robot collaboration. In particular, this framework is open to the potential of machine-like robots in human-robot interactions for which a process of \"tempered anthropomorphism\" supports meaningful communication with a robot that is nonetheless clearly recognized by people as a machine other [11].","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"44 9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127874759","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A postphenomenological method for HCI research HCI研究的后现象学方法
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292170
M. Jensen, J. Aagaard
{"title":"A postphenomenological method for HCI research","authors":"M. Jensen, J. Aagaard","doi":"10.1145/3292147.3292170","DOIUrl":"https://doi.org/10.1145/3292147.3292170","url":null,"abstract":"This paper presents an analysis of the presence and potential of a postphenomenology as a research method in human-computer interaction (HCI). Specifically, we introduce Rosenberger's method of variational cross-examination; an empirical approach that explores technological mediation through a critical comparison of multiple stabilities of a given technological artifact. With this outset, we revisit and analyze two existing HCI projects, a shape-changing bench and digitized sticky notes, and illustrate how a postphenomenological perspective may supplement these projects. Based on this analysis, we highlight the strengths and benefits of a postphenomenological approach to HCI research. Finally, we propose strategies for applying such an approach in future research.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129198927","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Conceptualizing the everyday life application components: a scoping review of technology mediated experience 概念化日常生活应用程序组件:技术中介经验的范围审查
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292195
Harry Fulgencio, J. Farmer
{"title":"Conceptualizing the everyday life application components: a scoping review of technology mediated experience","authors":"Harry Fulgencio, J. Farmer","doi":"10.1145/3292147.3292195","DOIUrl":"https://doi.org/10.1145/3292147.3292195","url":null,"abstract":"Mobile guide studies have mainly been applied in space related settings like museums, or archaeological sites and less in space related human everyday life. We propose a mobile guide components called Everyday Life Application (ELA), ELAs are tools that allow users to undergo an experience or convey to others the everyday life 'experiences' of another person. The paper answers the question: what are the components of an ELA? In order to answer this question, we conducted a scoping review and used assemblage theory during data analysis. This covered 12 relevant articles, out of 1,525 from Scopus and Web of Science database. The ELA have five components: experience entities, technology, media, interactivity, and encapsulated experience. The experience entities are subject, object, space, event, and hybrid experience. As there are few ELAs embodying human experience, more research needs to done and addressing this gap may bring the mobile guide and experience research closer to being societally relevant.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131037621","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Improving virtual reality safety precautions with depth sensing 利用深度传感技术改进虚拟现实安全防范措施
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292241
Shaoyan Huang, Huidong Bai, V. Mandalika, R. Lindeman
{"title":"Improving virtual reality safety precautions with depth sensing","authors":"Shaoyan Huang, Huidong Bai, V. Mandalika, R. Lindeman","doi":"10.1145/3292147.3292241","DOIUrl":"https://doi.org/10.1145/3292147.3292241","url":null,"abstract":"Securing users' safety is a prerequisite for any Virtual Reality (VR) experience no matter in which kinds of circumstances. In this work, we present two Augmented Virtuality interfaces that integrate the depth sensing of surroundings into the VR scene for safety precaution, 1) 3D virtual grid with monochrome, and 2) 3D virtual grid with color based on depth values. The audience of this demo can participate via wearing the HTC Vive Pro1 headset and walk around in the playing areas with pre-placed furniture. When users walk in the testing zones with potential obstacles, different 3D virtual safety grid mentioned above will be triggered to visualize the physical environment to remind them of the possible collision.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131077672","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
The effect of video placement in AR conferencing applications AR会议应用中视频放置的效果
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292203
Louise M. Lawrence, Arindam Dey, M. Billinghurst
{"title":"The effect of video placement in AR conferencing applications","authors":"Louise M. Lawrence, Arindam Dey, M. Billinghurst","doi":"10.1145/3292147.3292203","DOIUrl":"https://doi.org/10.1145/3292147.3292203","url":null,"abstract":"We ran a pilot study to investigate the impact of video placement in augmented reality conferencing on communication, social presence and user preference. In addition, we explored the influence of different tasks, assembly and negotiation. We discovered a correlation between video placement and the type of the tasks, with some significant results in social presence indicators.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133307317","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Ecosound-explorer: a method for large scale interactive visual navigation of environmental acoustic data 生态声探测器:一种环境声数据的大规模交互式视觉导航方法
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292238
Benjamin Rowe, Jinglan Zhang, M. Towsey, P. Roe, M. Brereton
{"title":"Ecosound-explorer: a method for large scale interactive visual navigation of environmental acoustic data","authors":"Benjamin Rowe, Jinglan Zhang, M. Towsey, P. Roe, M. Brereton","doi":"10.1145/3292147.3292238","DOIUrl":"https://doi.org/10.1145/3292147.3292238","url":null,"abstract":"Audio recordings are playing an ever more important role in environmental conservation, however as many of these recordings can be thousands of hours long it becomes impossible for a human to listen to them. There already exist several methods of visualising this long-duration data, and each of these methods has advantages and disadvantages that makes it useful for its own niche. There are currently no methods that allow for interactive navigation of an entire year of big environmental audio data on a single screen. This paper proposes a new method that will allow for those involved in species conservation to more easily view and interact with large scale eco-acoustic recordings and quickly interact to support the decision-making process.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128730776","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Impact of air flow and a hybrid locomotion system on cybersickness 气流和混合运动系统对晕屏病的影响
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292229
Andrew W. L. Paroz, L. Potter
{"title":"Impact of air flow and a hybrid locomotion system on cybersickness","authors":"Andrew W. L. Paroz, L. Potter","doi":"10.1145/3292147.3292229","DOIUrl":"https://doi.org/10.1145/3292147.3292229","url":null,"abstract":"Cybersickness in users of virtual reality, similar to motion sickness, is an ongoing problem that limits the accessibility of the technology. This paper presents the results of a study to determine the effects of controlling temperature, via an air flow on cybersickness. A hybrid controller-chair based locomotion system was also developed and tested during the study. 12 participants played a VR game for up to 10mins, after which they described their cybersickness on a 5 point scale. The results on temperature were inconclusive, however the locomotion system appeared easy to understand and successful at reducing some cybersickness caused by rotation.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128738401","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
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