利用视触觉交互研究虚拟环境中斜坡坡度感知

Ryuta Ishikawa, A. Inoue, Tohru Hoshi
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引用次数: 5

摘要

带有头戴式显示器的虚拟现实游戏向玩家展示虚拟世界中的崎岖地形,如斜坡和台阶。然而,现实世界中的玩家必须在平坦的地板上行走。这种差距会降低玩家的沉浸感。本研究的目的是提高虚拟现实应用程序的真实性,其中用户走在一个斜坡。在本文中,我们描述了视觉和触觉刺激之间的跨模态相互作用的假设。本文还介绍了在虚拟环境中改变斜坡的视觉角度和在真实环境中改变斜坡的触觉角度的原型系统。我们在研讨会上用这个原型进行了演示实验。虽然我们无法获得足够的数据来验证假设,但我们确认了一些重要的发现,以提高原型系统的可用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigating perceived slope gradient in virtual environment with visuo-haptic interaction
Virtual reality games with head-mounted display shows players rough terrain, such as slopes and steps, in the virtual world. The players in the real world, however, have to take walking action on a flat floor. The gap can be considered to reduce the immersion of the players. The objective of this study is to improve the reality of a virtual reality application in which the user walks up a slope. In this paper, we describe the hypotheses about cross-modal interaction between visual and haptic stimuli. We also describes the prototype system that can change the visual angle of the slope in virtual environment and the haptic angle of the slope in real environment. We conducted a demonstrative experiment at a symposium with this prototype. Although we could not obtain enough data to verify the hypotheses, we confirmed some important findings to improve the usability of the prototype system.
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