Proceedings of the 30th Australian Conference on Computer-Human Interaction最新文献

筛选
英文 中文
Pedestrian navigation and GPS deteriorations: user behavior and adaptation strategies 行人导航和GPS退化:用户行为和适应策略
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292154
C. Ranasinghe, Sven Heitmann, Albert Hamzin, Max Pfeiffer, C. Kray
{"title":"Pedestrian navigation and GPS deteriorations: user behavior and adaptation strategies","authors":"C. Ranasinghe, Sven Heitmann, Albert Hamzin, Max Pfeiffer, C. Kray","doi":"10.1145/3292147.3292154","DOIUrl":"https://doi.org/10.1145/3292147.3292154","url":null,"abstract":"Mobile pedestrian navigation apps depend largely on position information, usually provided by a Global Position System (GPS). However, GPS information quality can vary due to several factors. In this paper, we thus investigate how this affects users via a field study (N=21) that exposed pedestrians to no GPS coverage, low accuracy and delayed GPS information during navigation. We found that their navigation performance, their trust in the apps and their experience were all negatively affected. We also identified user strategies to deal with GPS-deteriorated situations and user needs. Based on our findings, we derive several design implications for pedestrian navigation app to better deal with GPS-deteriorated situations. In particular, we propose four adaptation strategies that an app can use to support users in GPS-deteriorated situations. Our findings can benefit designers and developers of pedestrian navigation apps.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128216021","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
From autism educators to game designers: integrating teaching strategies into game design for autism education support 从自闭症教育者到游戏设计师:将教学策略融入自闭症教育支持的游戏设计
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292208
Susana Alarcon-Licona, L. Loke, N. Ahmadpour
{"title":"From autism educators to game designers: integrating teaching strategies into game design for autism education support","authors":"Susana Alarcon-Licona, L. Loke, N. Ahmadpour","doi":"10.1145/3292147.3292208","DOIUrl":"https://doi.org/10.1145/3292147.3292208","url":null,"abstract":"Many autism intervention approaches are based in playful interactions and games such as toys and puzzles, grounded in findings on the positive influence of play on learning. Previous studies have investigated the potential of interactive technology for autism education, showing that it enhances the learning experience and reduces the need for continuous assistance. However, teaching strategies are rarely considered as direct input for designing games that educators would use in their teaching practice. We conducted ethnographic research at a school for autistic children and found that educators want digital technologies that embed their current teaching and behaviour management strategies. Our results highlight links between autism teaching strategies and game design. We then used the results to devise a game design model for supporting autism education.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129911541","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
InstInt
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292158
E. Duarte, Fabrício Matheus Gonçalves, M. C. Baranauskas
{"title":"InstInt","authors":"E. Duarte, Fabrício Matheus Gonçalves, M. C. Baranauskas","doi":"10.1145/3292147.3292158","DOIUrl":"https://doi.org/10.1145/3292147.3292158","url":null,"abstract":"As interaction moves away from the screen into physical space, research on design techniques and practices is of central importance to cope with novel interaction possibilities. Participatory approaches are a viable strategy for the design of ubiquitous systems, however, going beyond early design phases is usually a challenge. In this work, we propose a design process that integrates technical and creative abilities of participants, promoting a more holistic involvement in the co-design of interactive artefacts. The design process is illustrated in the InstInt case study. We detail the co-design process, from ideation to construction, of a small-scale interactive installation for public spaces. This process was conducted with Human-Computer Interaction (HCI) students. Results of the study indicate that participation reached the physical prototyping stages of design and the final artefact emerged from the materialisation of participants' different ideas and purposes, illustrating what we call a socioenactive design process. Our design process can be useful for HCI educators and practitioners seeking for new activities and approaches for open-ended scenarios.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"92 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122992442","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Understanding the challenges and needs of knee arthroscopy surgeons to inform the design of surgical robots 了解膝关节镜外科医生的挑战和需求,为手术机器人的设计提供信息
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292213
Jeremy Opie, A. Jaiprakash, Bernd Ploderer, R. Crawford, M. Brereton, Jonathan M. Roberts
{"title":"Understanding the challenges and needs of knee arthroscopy surgeons to inform the design of surgical robots","authors":"Jeremy Opie, A. Jaiprakash, Bernd Ploderer, R. Crawford, M. Brereton, Jonathan M. Roberts","doi":"10.1145/3292147.3292213","DOIUrl":"https://doi.org/10.1145/3292147.3292213","url":null,"abstract":"Current surgical procedures need to be properly understood before designing robotic platforms for surgery, so that the strengths of robotic systems can cover and enhance the capabilities of the surgeon, which will create better patient outcomes. The aim of our research is to explore the potential of robotic assistance in arthroscopic knee surgery, which is one of the most common elective surgeries undertaken. We observed and video-recorded 15 arthroscopic knee surgeries performed by four orthopaedic surgeons and conducted interviews with two of these surgeons to gain further insight and clarification. Our findings highlight the challenges experienced by surgeons: (1) frustration with instruments, (2) visibility challenges, and (3) ergonomic, cognitive, social, and cooperative work demands. Furthermore, we identified the following needs: flexible distal end of instruments and better visualisation of instruments. With this knowledge we plan to develop a video card game, which, with the collaboration of orthopaedic surgeons, will be used to design an interface for a robotic surgical assistant to help alleviate these challenges.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126027608","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Adapting HCI techniques for the design and evaluation of canine training technologies 将HCI技术应用于犬类训练技术的设计和评估
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292191
Jai Farrell, Chris McCarthy, C. Chua
{"title":"Adapting HCI techniques for the design and evaluation of canine training technologies","authors":"Jai Farrell, Chris McCarthy, C. Chua","doi":"10.1145/3292147.3292191","DOIUrl":"https://doi.org/10.1145/3292147.3292191","url":null,"abstract":"Animal Computer Interaction (ACI) is a growing field of research for which the adaptation of tried and tested Human Computer Interaction (HCI) methods is of high interest to ACI developers and researchers. In this paper, we consider ACI practices in the context of developing and evaluating technologies to support repetitive assistance canine training, in which the animal in placed at the centre of the design process. We discuss issues and propose ways to adapt traditional HCI methods to meet the needs of canine training, and in particular the extended role of domain experts to achieve this.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"252 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121250599","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
VRFit
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292193
Soojeong Yoo, Phillip Gough, J. Kay
{"title":"VRFit","authors":"Soojeong Yoo, Phillip Gough, J. Kay","doi":"10.1145/3292147.3292193","DOIUrl":"https://doi.org/10.1145/3292147.3292193","url":null,"abstract":"It is difficult for people to understand how much exercise they get when their activity is sensed from multiple devices. This may include incidental steps accumulated throughout the day as well as other activities, such as playing games in virtual reality (VR). To address this we designed VRFit, an interactive dashboard which shows exercise levels at-a-glance based on three data sources: Heart-rate, body movement, and step data from incidental walking. VRFit has been designed as a pleasing ambient display that enables people to see their long-term physical activity data from the multiple sensors. We built visualisations from data collected from 11 people over 8 weeks. We show how VRFit provides an overview of the relative contributions of their exercise from both walking in daily life and playing VR games. Our core contribution is the exploration of how to harness multiple sources sensor data to build visual feedback to user which toward the see their long-term physical activity user models with aesthetic user interfaces that support review of physical activity data from activity trackers and VR games.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122633693","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Echo-house: exploring a virtual environment by using echolocation 回声屋:利用回声定位探索虚拟环境
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292163
Ronny Andrade, Steven Baker, Jenny Waycott, F. Vetere
{"title":"Echo-house: exploring a virtual environment by using echolocation","authors":"Ronny Andrade, Steven Baker, Jenny Waycott, F. Vetere","doi":"10.1145/3292147.3292163","DOIUrl":"https://doi.org/10.1145/3292147.3292163","url":null,"abstract":"The graphics-intensive nature of most virtual environments (VEs) prevents many people with visual impairment from being able to successfully explore them. A percentage of the population of people with visual impairment are known to use echolocation -sound waves and their reflections- to better explore their surroundings. In this paper, we describe the development of an echolocation-enabled VE (Echo-House) and evaluate the feasibility of using echolocation as a novel technique to explore this environment. Results showed that echolocation gave participants an improved sense of space in the VE. However, the evaluation also identified a range of orientation and mobility issues and found that participants needed additional support to gain confidence in their use of echolocation in the VE. Our findings suggest that with proper support, echolocation has the potential to improve access to VEs for people who are blind or visually impaired by revealing features that would be otherwise inaccessible.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"87 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126987192","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Towards design for renegotiating the parent-adult child relationship after children leave home 对孩子离家后亲子关系重新协商的设计
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292149
Diego Muñoz, Bernd Ploderer, M. Brereton
{"title":"Towards design for renegotiating the parent-adult child relationship after children leave home","authors":"Diego Muñoz, Bernd Ploderer, M. Brereton","doi":"10.1145/3292147.3292149","DOIUrl":"https://doi.org/10.1145/3292147.3292149","url":null,"abstract":"This study explores how to move towards designing technologies to enrich the parent-adult child relationship after adult children leave home. This time is a turning point for adult children as they establish an independent life, while it marks a change in responsibilities and freedoms enjoyed by parents. We conducted interviews with 7 parents and 6 adult children to understand how they currently use technologies like Skype and WhatsApp to maintain their relationship. The findings show how parents and adult children's positions raise tensions when balancing independence and closeness, how these tensions affect technology-mediated communication, and that there is limited dialogue about the differences between their positions. Inspired by Position Exchange Theory, we discuss how design methods and technology design can enable parents and adult children to see the world through each other's eyes. This process can contribute to developing a better understanding of how they can renegotiate their new social positions and thus enrich their relationship.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133858469","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Days of our lives: family experiences of digital technology use 我们生活的日子:数字技术使用的家庭体验
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292185
Eleanor Chin Derix, T. Leong
{"title":"Days of our lives: family experiences of digital technology use","authors":"Eleanor Chin Derix, T. Leong","doi":"10.1145/3292147.3292185","DOIUrl":"https://doi.org/10.1145/3292147.3292185","url":null,"abstract":"This paper describes findings from a workshop, with 11 parents of children under 12 years of age, that explored family experiences of digital technology use. We found that technology experiences within everyday family life are complicated and interlinked. We highlight four experiences that featured most prominently with our participants: apprehension, ambivalence, compromise and conflict. In addition, we discuss how family values govern these experiences and how families use digital technology. This work contributes to current understandings of how family values guide technology practices. These early findings suggest that deeper understandings of family values; how they are shared, negotiated and put into action, will help inform the design of future technologies that not only support families' practices and activities, but also their experiences and aspirations.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114435206","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Running with drones: desired services and control gestures 与无人机一起运行:所需的服务和控制手势
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292156
Matthias Seuter, Eduardo Rodriguez Macrillante, Gernot Bauer, C. Kray
{"title":"Running with drones: desired services and control gestures","authors":"Matthias Seuter, Eduardo Rodriguez Macrillante, Gernot Bauer, C. Kray","doi":"10.1145/3292147.3292156","DOIUrl":"https://doi.org/10.1145/3292147.3292156","url":null,"abstract":"Due to their mobility, drones are in principle well-suited to support runners, but it is not yet clear, which services runners desire and how they would want to control them. We, therefore, conducted an online survey (N=22) to identify desired services and then asked runners to produce control gestures for those services in a realistic outdoor elicitation study (N=16). Our main contributions: (1) are a set of services that runners would want from a drone, such as taking a picture or calling the police; (2) a set of intuitive gestures for controlling flight actions and drone functions such as forming a square with both hands; and (3) insights into how runners propose gestures. We also evaluate and discuss the idea of modulating gestures on running movement as well as the tension between intuitiveness of a gesture and how much it interferes with the running movement.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114720248","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信